Difference between revisions of "Cneasai"
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*Increased Intelligence from 3 to 4. | *Increased Intelligence from 3 to 4. | ||
*Gained Self-Discipline (Willpower) focus. | *Gained Self-Discipline (Willpower) focus. | ||
− | *Gained | + | *Gained Healer Specialization at Novice. |
*Gained '''Heroes' Armor''' | *Gained '''Heroes' Armor''' |
Revision as of 00:08, 21 October 2017
Cneasai (Knass-ee)
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Race: Rhy-owl, Class: Adept 3 Background: N/A, Social Class: N/A Calling: The Hermit - Transmission of knowledge Destiny: King of Chalices - Thoughtful Fate: Two of Chalices - Standoffish Conviction: 4 • Corruption: 0 |
Abilities
|
Accuracy |
• | 2
|
Focuses: | ||
Communication |
3
| |
Focuses: Animism | ||
Constitution |
1
| |
Focuses: | ||
Dexterity |
3
| |
Focuses: Stealth | ||
Fighting |
0
| |
Focuses: | ||
Intelligence |
• | 3
|
Focuses: Healing | ||
Perception |
• | 3
|
Focuses: Psychic | ||
Strength |
-1
| |
Focuses: Intimidation | ||
Willpower |
• | 3
|
Focuses: |
Combat Traits
| ||||
Health | Speed | Defense | Armor | Penalty |
35 | 17 | 13 | n/a | |
Move: 17 • Charge: Dive 34 • Run: Fly High 17 |
Attacks
| ||||
Attack | Roll | Damage | Range | Other |
Beak | Accuracy | 1d6-1 | Melee | |
Talons | Fighting | 1d6-1 | Melee | |
' | ||||
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
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Beak & Talons Weapons Group • Nightvision • Arcane Channeling |
Talents
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Psychic (J), Healing (N), Animism (N), Medicine (N), Arcane Training (N) |
Specializations
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None |
Arcana
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Psychic: Psychic Shield, Second Sight, Psychic Contact, Calm, Sleep Healing:Cure, Body Control, Ward, Enhancement Animism: Animal Messenger, Animal Summoning |
Possessions
|
Companions
|
{{{Companions}}} |
History
Born: Braneth 1st, 314 BR
Awakening: 8th of Felarion, 315 BR
Born in the Pavin Weald, it was known early that Cneasai was different than the rest of his birth family. One morning shortly after he hatched, his family was visited by a Rhy-hawk named Swiftwing, who spoke to Cneasai and told him that he was one of the Rhydan and that once he was able to fly on his own Swiftwing would come to take him to the Aerie. True to his word, the morning after Cneasai was able to fly on his own without falling, Swiftwing returned and they began the (long!) journey to the Aerie. It took several days for them to reach it, but along the way Cneasai was introduced to other members of the Aerie. Some flew out to greet Cneasai as he journeyed, while others reached out and contacted him mind through their connection to Swiftwing. It was an eye-opening experience to Cneasai, having other people touching his mind and speaking to him. When they finally arrived at the Aerie a great commotion occurred, and there was a sense of excitement and wonder that spread through the other members of the flock. A gryphon had descended from the Ice-Binder Mountain to greet the latest arrival to the Aerie. She was Silvercloud, and had sensed that Cneasai would need her guidance upon his awakening and that he would eventually answer a higher calling than most other Rhydan. So began Cneasai's life in the Aerie.
Over the course of the next six months the other members of the Aerie taught Cneasai the principles of connecting to another individuals mind, be it man or beast, and how to protect his mind from unwelcome intrusion. They also explained what would happen when he fully awakened into his powers, and how his perceptions of the world would change. They taught him of the Gods of Twilight and how they created the world, and of the other folk in the world. On occasion Silvercloud would reach out to Cneasai and show him things the others could not. She taught him of the Gods of Light and the was against the Shadow. She also taught him the ways nature could heal, the ways in which different plants provided different medicines for the body or mind.
Goals
- STG - Acquire a Fal-cat familiar
- LTG - Become a full fledge instructor at the college
Racial & Adept Class Powers
- Nightvision: I see you. Don't think that just because there is no light out that I'm blind. Put that cake back and go to bed.
- Weapons Groups: I have a beak and talons, don't cross me.
- Arcane Channeling: You may use the Skillful Channeling arcane stunt for 1 SP instead of its usual cost of 2, and when using the Powerful Channeling arcane stunt you treat the result as if you’ve spent +1 SP on it—although you must spend at least 1 SP to gain this bonus.
Talents
- Psychic: Journeyman
- Healing: Novice:
- Animism: Novice
- Inspire: Novice
- Arcane Training: Novice
Specializations
- Healer: Novice
Arcana
Psychic
- Psychic Shield
- Second Sight
- Psychic Contact
- Calm
- Sleep
Healing
- Cure
- Body Control
- Ward
- Enhancement
Animism
- Animal Messenger
- Summon Animal
Possessions
- Healing Elixir
- Recovery Elixir
Relationships
- Rhy-bond, Intensity 3, I guide Rayna on her path to learning and have grown fond of her.
- (Queen of Wands) Silvercloud, who bears the title Shadowbane from her people, Gryphon, Intensity 2, She has taught me from the time of my awakening and I teach others from her lessons.
- (Eight of Wands) Roweana, First human, healing adept, Intensity 2
Advancement
2nd Level
- Increased Perception from 2 to 3.
- Gained Healing (Intelligence) focus.
- Gained Arcane Training (Novice) talent.
- The Sun - Healing watch over an injured gryphon
3rd Level
- Increased Communication from 2 to 3.
- Gained Animism (Communication) focus.
- Upgraded Psychic talent from Novice to Journeyman.
- The World and The Wheel
4th Level
- Increased Intelligence from 3 to 4.
- Gained Self-Discipline (Willpower) focus.
- Gained Healer Specialization at Novice.
- Gained Heroes' Armor