Difference between revisions of "Rodena Redforge"

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{{DND5CharacterSheet
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|Image=[[Image:Rodena-redforge.jpg|center|350 px]]
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|CharacterName=Rodena Redforge
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|Race=Hill Dwarf
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|Class=Cleric (Forge)
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|Background=Clan Crafter
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|Alignment=Lawful Neutral
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|Patron Deity=Moradin Soulforger
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|Factions=Nakaltia
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|Ability Scores=Strength x (+x), Dexterity x (+x), Constitution +2 (+x);<br> Intelligence x (+x), Wisdom +1 (+x), Charisma x (+x)
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|Bonus=+6
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|Saving Throws=Wisdom & Charisma
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|Skills=History, Insight, Persuasion, Religion
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|Tools=Smith's Tools, Tinker's Tools
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|Languages=Common, Dwarvish, x
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|Armor=Light armor, medium armor, heavy armor, shields
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|Weapons=Battleaxe, handaxe, throwing hammer, warhammer, all simple weapons
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|Traits=Respect of the Stout Folk • Darkvision 60', Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Toughness • Divine Domain (Forge), Channel Divinity (Artisan's Blessing, Turn Undead; 2/rest), Destroy Undead (CR 4), Divine Intervention (level%) • Blessings of the Forge, Soul of the Forge, Divine Strike, Saint of Forge & Fire
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|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
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|Armor Class=AC
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|Initiative=+INIT
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|Speed=25 ft
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|Feats=xxxx
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|Hit Points=XXX
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|Hit Dice=17d8
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|Personality=PERSONALITY
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|Ideals=IDEALS
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|Bonds=BONDS
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|Flaws=FLAWS
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}}
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__NOTOC__
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==Traits==
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===Spellcasting===
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* '''Maximum # of Prepared Spells:''' x cleric
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* '''Spells per Day:''' ''Cantrips:'' x • ''1st:'' x • ''2nd:'' x • ''3rd:'' x • ''4th:'' x • ''5th:'' x • ''6th:'' x • ''7th:'' x • ''8th:'' x • ''9th:'' x
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* '''Magic Ability:''' Wisdom (Cleric)
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* '''Saving Throw DC:''' x • '''Spell Attack Mod:''' +x
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===Prepared Spells===
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Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals.
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* '''Cantrips (5):''' x
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* '''1st Level:''' searing smite*, sheild*
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* '''2nd Level:''' heat metal*, magic weapon*
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* '''3rd Level:''' elemental weapon*, protection from energy*
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* '''4th Level:''' fabricate*, wall of fire*
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* '''5th Level:''' animate objects*, creation*
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* '''6th Level:''' x
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* '''7th Level:''' x
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* '''8th Level:''' x
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* '''9th Level:''' x
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===Racial Traits===
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* '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting.
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* '''Dwarven Resilience:''' Advantage on saves vs poison, and resistance against poison damage.
 +
* '''Dwarven Combat Training:''' Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
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* '''Stonecunning:''' When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
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* '''Dwarven Toughness:''' Increase gained hit points by +1 with every level.
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===Class Traits===
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* '''Forge Domain Spells:''' ''1st:'' searing smite, shield; ''3rd:'' heat metal, magic weapon; ''5th:'' elemental weapon, protection from energy; ''7th:'' fabricate, wall of fire; ''9th:'' animate objects, creation
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* '''Channel Divinity:''' May use a Channel Divinity effect 2/rest.
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* '''Turn Undead:''' ''Channel Divinity''. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further. Undead of CR 4 or lower are destroyed instead.
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* '''Ritual Casting:''' Can cast prepared clerical spells ritually if they have the ritual tag.
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* '''Divine Intervention:''' ''(Level)%'' chance of gaining divine favor. Can mimic any cleric spell or domain spell if successful.
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===Forge Domain Traits===
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* '''Blessing of the Forge:''' At the end of a long rest, touch one nonmagical armor or weapon. It becomes a +1 item until end of next long rest. Can't use it again until finish a long rest.
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* '''Artisan's Blessing:''' ''Channel Divinity''. Create simple items. At the beginning of a short rest, conduct a ritual to Moradin that allows me to complete a finished item that is at least part metal. Item is completed at the end of the rest. Can be worth no more than 100gp, and must expend metals with a value of the item being created. Can be an exact duplicate of a nonmagical item if possess the original during the short rest.
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* '''Soul of the Forge:''' Gain +1 AC while wearing medium or heavy armor • Gain resistance to fire damage • When striking a construct with an attack, deal additional force damage equal to cleric level.
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* '''Divine Strike:''' Once per turn, inflict +2d8 fire damage with a weapon attack.
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* '''Saint of Fire & Forge:''' Immunity to fire damage • Gain resistance bludgeoning, piercing, slashing damage while wearing heavy armor.
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===Background Traits===
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* '''Respect of the Stout Folk:''' Highly regarded by dwarves, including being given room and board by dwarves wherever she goes.
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==Feats==
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x
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==Resources==
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* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x
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* '''Gems:''' x
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===Magic Items===
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* x
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==Equipment==
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===Carried Equipment===
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* '''In Hand:''' x
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* '''Worn:''' x
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* '''Belt:''' x
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* '''Backpack:''' x
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===Stored Equipment===
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* x
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===Lifestyle===
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* '''xxx:''' ''(x gp/day)''. x
 +
==Origin==
 +
* x
 +
==Important Individuals==
 +
* x

Revision as of 22:13, 28 October 2017

Rodena Redforge
Rodena-redforge.jpg
Race: Hill Dwarf, Class: Cleric (Forge)
Background: Clan Crafter, Alignment: Lawful Neutral
Patron Deity: Moradin Soulforger
Factions: Nakaltia
Ability Scores
Strength x (+x), Dexterity x (+x), Constitution +2 (+x);
Intelligence x (+x), Wisdom +1 (+x), Charisma x (+x)
Proficiencies
Bonus: +6
Saving Throws: Wisdom & Charisma
Skills: History, Insight, Persuasion, Religion
Tools: Smith's Tools, Tinker's Tools
Languages: Common, Dwarvish, x
Armor: Light armor, medium armor, heavy armor, shields
Weapons: Battleaxe, handaxe, throwing hammer, warhammer, all simple weapons
Traits
Respect of the Stout Folk • Darkvision 60', Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Toughness • Divine Domain (Forge), Channel Divinity (Artisan's Blessing, Turn Undead; 2/rest), Destroy Undead (CR 4), Divine Intervention (level%) • Blessings of the Forge, Soul of the Forge, Divine Strike, Saint of Forge & Fire
Feats
xxxx
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: 25 ft
Hit Points: XXX, Hit Dice: 17d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

Traits

Spellcasting

  • Maximum # of Prepared Spells: x cleric
  • Spells per Day: Cantrips: x • 1st: x • 2nd: x • 3rd: x • 4th: x • 5th: x • 6th: x • 7th: x • 8th: x • 9th: x
  • Magic Ability: Wisdom (Cleric)
  • Saving Throw DC: x • Spell Attack Mod: +x

Prepared Spells

Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals.

  • Cantrips (5): x
  • 1st Level: searing smite*, sheild*
  • 2nd Level: heat metal*, magic weapon*
  • 3rd Level: elemental weapon*, protection from energy*
  • 4th Level: fabricate*, wall of fire*
  • 5th Level: animate objects*, creation*
  • 6th Level: x
  • 7th Level: x
  • 8th Level: x
  • 9th Level: x

Racial Traits

  • Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
  • Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
  • Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
  • Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
  • Dwarven Toughness: Increase gained hit points by +1 with every level.

Class Traits

  • Forge Domain Spells: 1st: searing smite, shield; 3rd: heat metal, magic weapon; 5th: elemental weapon, protection from energy; 7th: fabricate, wall of fire; 9th: animate objects, creation
  • Channel Divinity: May use a Channel Divinity effect 2/rest.
  • Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further. Undead of CR 4 or lower are destroyed instead.
  • Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
  • Divine Intervention: (Level)% chance of gaining divine favor. Can mimic any cleric spell or domain spell if successful.

Forge Domain Traits

  • Blessing of the Forge: At the end of a long rest, touch one nonmagical armor or weapon. It becomes a +1 item until end of next long rest. Can't use it again until finish a long rest.
  • Artisan's Blessing: Channel Divinity. Create simple items. At the beginning of a short rest, conduct a ritual to Moradin that allows me to complete a finished item that is at least part metal. Item is completed at the end of the rest. Can be worth no more than 100gp, and must expend metals with a value of the item being created. Can be an exact duplicate of a nonmagical item if possess the original during the short rest.
  • Soul of the Forge: Gain +1 AC while wearing medium or heavy armor • Gain resistance to fire damage • When striking a construct with an attack, deal additional force damage equal to cleric level.
  • Divine Strike: Once per turn, inflict +2d8 fire damage with a weapon attack.
  • Saint of Fire & Forge: Immunity to fire damage • Gain resistance bludgeoning, piercing, slashing damage while wearing heavy armor.

Background Traits

  • Respect of the Stout Folk: Highly regarded by dwarves, including being given room and board by dwarves wherever she goes.

Feats

x

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x