Difference between revisions of "Atha Mezarah:"

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* '''Expert's Armor:''' You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
 
* '''Expert's Armor:''' You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
 
* '''Stunt Bonus:''' You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.
 
* '''Stunt Bonus:''' You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.
 +
* '''Heroes’ Armor:''' You are considered to have an armor rating of 1, or the rating of the armor you are wearing, whichever is better, even if you are not wearing armor at all.
  
 
==Talents==
 
==Talents==

Revision as of 18:20, 3 November 2017

Atha Mezarah
Atha2.jpg
Race: Human, Class: Expert 3
Background: Aldin, Social Class:
Calling: The Sun (Championing the Everyday)
Destiny: 8 of Pentacles (Dedicated)
Fate: Queen of Swords (Petty)
Conviction: 4 • Corruption: 0
Abilities
Accuracy
3
Focuses: Brawling
Communication
2
Focuses:
Constitution
1
Focuses:
Dexterity
4
Focuses: Riding, Acrobatics
Fighting
0
Focuses:
Intelligence
3
Focuses: Heraldry, Cultural Lore
Perception
1
Focuses: Searching
Strength
1
Focuses:
Willpower
1
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
44 14 15 0 0
Move: 14 • Charge: 7 • Run: 28
Attacks
Attack Roll Damage Range Other
Unarmed +5 1d6+1 Melee
'
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Pinpoint Attack • Expert's Armor • Stunt Bonus
Talents
Arcane Potential • Unarmed Style
Specializations
None (Martial Artist in training)
Arcana
Arcane Strike
Possessions
Companions
{{{Companions}}}

History

Born:


Goals

Racial & Adept Class Powers

  • Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack.
  • Expert's Armor: You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
  • Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.
  • Heroes’ Armor: You are considered to have an armor rating of 1, or the rating of the armor you are wearing, whichever is better, even if you are not wearing armor at all.

Talents

  • Arcane Potential:
    • Novice: You gain one arcanum of your choice (Body Control).
  • Unarmed Style:
    • Novice: When you attack with your fist, you inflict 1d6 damage instead of 1d3.

Specializations

  • None (Spirit Dancer in training)

Arcana

  • Body Control (Meditative): You can exercise psychic control over the body’s involuntary functions.

Possessions

  • Healing Elixir
  • Recovery Elixir
  • Light Armor

Relationships

Advancement

2nd Level

3rd Level