Difference between revisions of "Scamallach"
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:Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. | :Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. | ||
:Once you use this feature, you can’t use it again until you finish a short or long rest. | :Once you use this feature, you can’t use it again until you finish a short or long rest. | ||
+ | ===Background=== | ||
+ | ;Outlander (Modified) | ||
+ | :'''Skill Proficiencies:''' Medicine, Survival | ||
+ | :'''Tool Proficiencies:''' Herbalism Kit | ||
+ | :'''Languages:''' One of your choice | ||
+ | :'''Feature: ''Wanderer'' ''' | ||
+ | ::You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. | ||
==Talents== | ==Talents== |
Revision as of 19:44, 13 November 2017
Scamallach (Lach)
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Race: Unknown, Class: Warlock Pact of the Chain 3 Background: Wanderer (Outlander modified), Alignment: Chaotic Neutral Patron Deity: Factions: |
Ability Scores
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Strength 8 (-1), Dexterity 10 (-), Constitution 13 (+1); Intelligence 14 (+2), Wisdom 14 (+2), Charisma 19 (+4) |
Proficiencies
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Bonus: +2 Saving Throws: Wisdom, Charisma Skills: Survival (WIS), Medicine (WIS), Decpetion (CHR), Persuasion (CHR), Intimidation (CHR), Insight (WIS) Tools: Herbalism kit Languages: Astridir (Sylvan for Threxantra), Threxantran (Common for Threxantra), +3 Armor: Light armor Weapons: Simple weapons |
Traits
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Darkvision 60', Advantage on Poison and Charm tests, Racial cantrip Thaumaturgy, Feature: Wanderer, Patron: Queen of Air and Darkness (Archfey), Pact Magic, Invocations & Foci, Pact of the Chain boon, Fey Presence Invocations: Beguiling Influence, Mask of Many Faces |
Feats
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Combat
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Attacks: Armor Class: 10 unarmored, Initiative: +0, Speed: 30 Hit Points: 27, Hit Dice: 3D8 |
Social
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Personality Traits: Ideals: Bonds: Flaws: I have an inherint distrust of wizards, artificers, and alchemists. Any attempts on their part to befriend me are met with coldness to the point of violence. Not to say I would never befriend one, but it would take a lot of effort on their part to gain my trust. |
Background
Life Complication (cause I need one apparently)
Invisible wizard sigil on the left side of my neck, only visible by detect magic, signifying I am the creation/property of someone.
Traits
Archfey Patron
- Expanded Spell List
- The Archfey lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
- Archfey Expanded Spells
- 1st faerie fire, sleep
- 2nd calm emotions, phantasmal force
- 3rd blink, plant growth
- 4th dominate beast, greater invisibility
- 5th dominate person, seeming
- Fey Presence
- Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your w arlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
- Once you use this feature, you can’t use it again until you finish a short or long rest.
Background
- Outlander (Modified)
- Skill Proficiencies: Medicine, Survival
- Tool Proficiencies: Herbalism Kit
- Languages: One of your choice
- Feature: Wanderer
- You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Talents
Spellcasting
Spell save DC: 14
Spell attack modifier: +6
Cantrips Known | Spells Known | Spell Slots | Slot Level |
---|---|---|---|
2 | 4 | 2 | 2nd |
- Known Spells
- Cantrips: Eldritch Blast, Friends
- 1st Level: Armor of Agathys, Arms of Hadar
- 2nd Level: Mirror Image, Suggestion
Familiar
- Conrad
Resources
Moneys:
- CP
- SP
- GP
- PP
Carried Equipment:
- Component Pouch
Stored Equipment:
Lifestyle:
Trinket(s):
Magic Items
- Pact Keeper's Rod +1
- While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
- In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Misc
Hero Points: 6