Difference between revisions of "SW Weapons Ranged"

From OakthorneWiki
Jump to navigationJump to search
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoT (Stay on Target)
+
'''Book Resources:''' AoRCore (Age of Rebellion Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)
  
'''Not Added:''' DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SoR (Strongholds of Resistance) • SS (Savage Spirits)
+
'''Not Added:''' DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)
  
 
Items on these lists are divided first by '''Skill''', then listed '''Alphabetically''' in order.
 
Items on these lists are divided first by '''Skill''', then listed '''Alphabetically''' in order.
Line 63: Line 63:
 
|Accurate 1, Stun setting; Maneuver to switch Skill from Ranged (Light) to Ranged (Heavy) or back
 
|Accurate 1, Stun setting; Maneuver to switch Skill from Ranged (Light) to Ranged (Heavy) or back
 
|SoT41
 
|SoT41
 +
|-
 +
|Droid Disruptor
 +
|Light
 +
|6
 +
|3
 +
|Short
 +
|2
 +
|1
 +
|800cr/7
 +
|Vicious 3 (droids only); only inflicts a slight shock and 2 Strain to organics
 +
| SoR105
 
|-
 
|-
 
|ELG-3A Blaster Pistol
 
|ELG-3A Blaster Pistol
Line 140: Line 151:
 
|Stun setting, Concealed [[Image:Setback-die.png|12px]]; Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 
|Stun setting, Concealed [[Image:Setback-die.png|12px]]; Out of Ammo [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]]
 
|DA45
 
|DA45
 +
|-
 +
|Mon Cal Battle Baton
 +
|Light
 +
|5
 +
|4
 +
|Medium
 +
|1
 +
|1
 +
|250cr/6
 +
|Stun setting
 +
| SoR105
 +
|-
 +
|"Renegade" Heavy Blaster Pistol
 +
|Light
 +
|8
 +
|3
 +
|Medium
 +
|2
 +
|3
 +
|950cr/4
 +
|Inaccurate 1, Stun setting
 +
|SoR105
 
|-
 
|-
 
|SE-14C Blaster Pistol
 
|SE-14C Blaster Pistol
Line 151: Line 184:
 
|Autofire, Stun setting
 
|Autofire, Stun setting
 
|FiB42
 
|FiB42
 +
|-
 +
|Variable Holdout
 +
|Light
 +
|1 to 7
 +
|4
 +
|Short
 +
|1
 +
|0
 +
|400cr/7
 +
|Limited Ammo 12; set damage from 1 to 7, consumes that much ammo; Concealed [[Image:Setback-die.png|12px]]
 +
| SoR105
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
 
|colspan=10 | '''Ranged (Heavy) Weapons'''
 
|colspan=10 | '''Ranged (Heavy) Weapons'''
Line 186: Line 230:
 
|Stun setting
 
|Stun setting
 
|AoRCore173
 
|AoRCore173
 +
|-
 +
|Bola Carbine
 +
|Heavy
 +
|8
 +
|3
 +
|Medium
 +
|3
 +
|3
 +
|1600cr/6
 +
|Accurate 1, Ensnare 1
 +
| SoR105
 
|-
 
|-
 
|DH-17 Blaster Carbine
 
|DH-17 Blaster Carbine
Line 252: Line 307:
 
|Autofire, Cumbersome 4, Pierce 1
 
|Autofire, Cumbersome 4, Pierce 1
 
|AoRCore173
 
|AoRCore173
 +
|-
 +
|Mon Cal Spear Blaster
 +
|Heavy
 +
|8
 +
|3
 +
|Long
 +
|5
 +
|3
 +
|1350cr/5
 +
|Stun setting; Spear Mode: Melee, Dam +2, Crit 3, Engaged, Pierce 1
 +
| SoR105
 
|-
 
|-
 
|Nova Design "Impact" Repulsor Cannon
 
|Nova Design "Impact" Repulsor Cannon
Line 735: Line 801:
 
|ND44
 
|ND44
 
|}
 
|}
 
 
 
 
  
  

Revision as of 18:09, 16 December 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)

Not Added: DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)

Items on these lists are divided first by Skill, then listed Alphabetically in order.

ENERGY WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Blaster Pistol Light 6 3 Medium 1 3 400cr/4 Stun setting AoRCore173
Defender Sporting Blaster Pistol Light 5 3 Medium 1 1 650cr/6 Stun setting, Accurate 1 DA45
Disruptor Pistol Light 10 2 Short 2 2 300cr/6R Vicious 4 AoRCore173
DR-45 "Dragoon" Cavalry Blaster Light 8 3 Medium 1 3 1900cr/6 Accurate 1, Stun setting; Maneuver to switch Skill from Ranged (Light) to Ranged (Heavy) or back SoT41
Droid Disruptor Light 6 3 Short 2 1 800cr/7 Vicious 3 (droids only); only inflicts a slight shock and 2 Strain to organics SoR105
ELG-3A Blaster Pistol Light 6 4 Short 1 0 400cr/5 Stun setting, Concealed Setback-die.pngSetback-die.png DA45
Heavy Blaster Pistol Light 7 3 Medium 2 3 700cr/6 Stun setting, Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png AoRCore173
HH-50 Heavy Blaster Pistol Light 7 3 Short 3 2 1300cr/7 Linked 1, Stun setting, Vicious 1; Out of Ammo Threat-result.pngThreat-result.png, or Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Holdout Blaster Light 5 4 Short 1 1 200cr/4 Stun setting, Concealed Setback-die.png AoRCore173
Ion Blaster Light 10 5 Short 3 3 250cr/3 Disorient 5, Ion AoRCore173
Light Blaster Pistol Light 5 4 Medium 1 2 300cr/4 Stun setting AoRCore173
Military Holdout Blaster Light 6 3 Short 1 0 500cr/5 Stun setting, Concealed Setback-die.png; Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png DA45
Mon Cal Battle Baton Light 5 4 Medium 1 1 250cr/6 Stun setting SoR105
"Renegade" Heavy Blaster Pistol Light 8 3 Medium 2 3 950cr/4 Inaccurate 1, Stun setting SoR105
SE-14C Blaster Pistol Light 5 4 Short 1 2 650cr/6 Autofire, Stun setting FiB42
Variable Holdout Light 1 to 7 4 Short 1 0 400cr/7 Limited Ammo 12; set damage from 1 to 7, consumes that much ammo; Concealed Setback-die.png SoR105
Ranged (Heavy) Weapons
A280 C Heavy Blaster Rifle Heavy 9 4 Long 5 2 1800cr/7 Accurate 1, Cumbersome 3, Stun setting, Repair Difficulty -1 FiB42
Blaster Carbine Heavy 9 3 Medium 3 4 850cr/5 Stun setting AoRCore173
Blaster Rifle Heavy 9 3 Long 4 4 900cr/5 Stun setting AoRCore173
Bola Carbine Heavy 8 3 Medium 3 3 1600cr/6 Accurate 1, Ensnare 1 SoR105
DH-17 Blaster Carbine Heavy 8 3 Medium 2 3 900cr/6 Autofire, Inaccurate 1, Stun setting FiB42
Disruptor Rifle Heavy 10 2 Long 5 4 5000cr/6R Cumbersome 2, Vicious 5 AoRCore173
E5 Blaster Carbine Heavy 9 3 Medium 3 4 550cr/3 Inaccurate 1, Stun setting; Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Heavy Blaster Rifle Heavy 10 3 Long 6 4 1500cr/6 Autofire, Cumbersome 3 AoRCore173
Kyuzo Energy Bow Heavy 9 4 Long 6 1 2400cr/8 Cumbersome 3, Knockdown, Pierce 5 FiB42
Light Repeating Blaster Heavy 11 3 Long 7 4 2250cr/7R Autofire, Cumbersome 4, Pierce 1 AoRCore173
Mon Cal Spear Blaster Heavy 8 3 Long 5 3 1350cr/5 Stun setting; Spear Mode: Melee, Dam +2, Crit 3, Engaged, Pierce 1 SoR105
Nova Design "Impact" Repulsor Cannon Heavy 3 6 Medium 5 1 100cr/7 Blast 5, Concussive 1, Knockdown, Prepare 1, Slow Firing 1 ND44
"Precision-X" Marksman Rifle Heavy 9 3 Long 5 1 1500cr/8 Pierce 1, Stun setting (Medium instead of Short) ND44
Pulse Cannon Heavy 9 3 Extreme 5 1 2750cr/6R Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3) FiB42
"Subduer-9" Riot Blaster Heavy 5 2 Short 6 3 1250cr/5 Blast 6, Cumbersome 3, Stun damage ND44
T-7 Ion Disruptor Heavy 12 2 Long 6 2 8000cr/9R Blast 6, Breach 2, Cumbersome 3, Slow Firing 1, Vicious 6; Minimum Crit (Crippled) or (Component Hit) FiB42
Z-6 Rotary Blaster Cannon Heavy 12 4 Long 6 3 3000cr/7R Autofire (only), Cumbersome 3, Prepare 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42
Gunnery Weapons
Atgar SpaceDefense 1.8FD Autoturret Gunnery 17 3 Extreme 25 0 12,000cr/6R Autofire, Slow Firing 1, Limited Ammo 8 (negated if wired to power source) FiB42
Heavy Repeating Blaster Gunnery 15 2 Long 9 4 600cr/8R Autofire, Cumbersome 5, Pierce 2, Vicious 1 AoRCore173
J-10 Dual Blaster Cannon Gunnery 13 2 Long 8 3 6750cr/7R Cumbersome 5, Inaccurate 1, Linked 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42
Reciprocating Quad Blaster Cannon Gunnery 10 2 Long 8 4 9950cr/8R Autofire (only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2; Recoil Injuries (Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Threat-result.png, receive Crit at -50 to check, min 01) FiB42
SLUGTHROWERS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Slugthrower Pistol Light 4 5 Short 1 0 100cr/3 AoRCore173
SH-9 Slugthrower Pistol Light 4 5 Short 1 0 250cr/4 Limited Ammo 5, Pierce 2, Concealed Setback-die.png, Silent Setback-die.png FiB47
Ranged (Heavy) Weapons
Berserker Rifle Heavy 7 4 Medium 4 0 500cr/5R Burn 1, Cumbersome 3, Disorient 1 FiB47
Imperial Heavy Repeater Heavy 8 4 Medium 5 2 1500cr/7R Autofire, Cumbersome 4, Prime Shot (all ammo: Blast 7, Concussive 1, lose Autofire) FiB47
Slugthrower Rifle Heavy 7 5 Medium 5 1 250cr/3 Cumbersome 2 AoRCore173
EXPLOSIVES Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Armor-Piercing Grenade Light 13 4 Short 1 0 100cr/6 Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3) AoRCore173
Brennkeyes Syndicate Knockout Mines Light 6 Short 1 0 200cr/6 Stun Damage, Limited Ammo 1; ; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or become Immobilized until end of encounter DA45
CSPL-12 Projectile Launcher Light as grenade as grenade Medium 2 2 1200cr/6R Limited Ammo 3, plus as grenade FiB47
Frag Grenade Light 8 4 Short 1 0 50cr/5 Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3) AoRCore173
Goseia HIC "Mercy" Grenades Light 5 Short 1 0 175cr/8 Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer memory alteration of encounter events, plus being Disoriented for one turn per Threat-result.png DA45
"Lightcaller" Light Flame Projector Light 5 2 Short 4 1 1200cr/7R Blast 2, Burn 2, Pierce 2, Vicious 3 ND44
Merr-Sonn N-4 Noise Grenades Light 4 6 Short 1 0 150cr/5 Blast 4, Stun Damage, Concussive 1, Limited Ammo 1 DA45
Micro-Rocket Launcher Pistol Light Medium 3 0 500cr/7 ND46
Shaped Thermal Grenade Light 20 2 Short 1 0 3500cr/8R Breach 2, Limited Ammo 1, Vicious 5, Trigger (impact) FiB47
SoroSuub Wipe-3 Data-Purge Grenades Light Short 1 0 100cr/7 Limited Ammo 1; wipes data, droids make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer 1 Strain, plus 1 per additional Failure-result.png; Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png cause memory loss DA45
Stun Grenade Light 8 Short 1 0 75cr/4 Disorient 3, Stun damage, Blast 8, Limited Ammo 1, Trigger (impact, timer 3) AoRCore173
Thermal Detonator Light 20 2 Short 1 0 2000cr/8R Blast 15 (automatic, all targets), Breach 1, Vicious 4, Limited Ammo 1, Trigger (impact, pressure, timer 3), Accidental Explosion Despair-result.png AoRCore173
Ranged (Heavy) Weapons
Flame Projector Heavy 8 2 Short 6 2 1000cr/6 Burn 3, Blast 8, Burn vs Ally Threat-result.pngThreat-result.png or Despair-result.png AoRCore173
LJ-50 Concussion Rifle Heavy 10 2 Medium 6 2 200cr/7R Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4 FiB47
Micro-Rocket, Anti-Armor Heavy 8 4 Short 1 1 300cr/5 Breach 1, Limited Ammo 1 ND46
Micro-Rocket, Explosive Heavy 7 2 Short 1 1 150cr/4 Blast 6, Limited Ammo 1 ND46
Micro-Rocket, Flechette Heavy 6 2 Short 1 1 175cr/5 Blast 5, Vicious 2, Limited Ammo 1 ND46
Micro-Rocket, Incendiary Heavy 6 3 Short 1 1 175cr/5 Blast 6, Burn 2, Limited Ammo 1 ND46
Micro-Rocket, Ion Heavy 10 3 Short 1 1 100cr/6 Ion, Sunder, Limited Ammo 1 ND46
Gunnery Weapons
Missile Tube Gunnery 20 2 Extreme 7 4 7500cr/8R Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 AoRCore173
Mechanics Weapons
Anti-Vehicle Mine Mechanics 25 2 Engaged 4 0 1400cr/6R Blast 2, Breach 4, Limited Ammo 1, Trigger (vehicle pressure) AoRCore173
Anti-Personnel Mine Mechanics 12 3 Engaged 3 0 850cr/6 Blast 4, Vicious 4, Limited Ammo 1, Trigger (pressure) AoRCore173
PROJECTILE WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Electronet Launcher Heavy 6 Short 6 3 2000cr/7 Ensnare 5, Stun Damage FLT60
Grapnel Harpoon-Launcher Light 3 5 Medium 2 0 450cr/5 Ensnare 3; Ranged (Light) Difficulty-die.pngDifficulty-die.png to secure grapnel within Medium range ND44


|- |NAME |SKILL |DAM |CRIT |RANGE |ENC |HARDP |COST |QUAL |SOURCE


Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png