Difference between revisions of "SW Weapons Ranged"

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|-style="background:lightgrey"
 
|-style="background:lightgrey"
 
|colspan=10 | '''Ranged (Light) Weapons'''
 
|colspan=10 | '''Ranged (Light) Weapons'''
|-
 
|Armor-Piercing Grenade
 
|Light
 
|13
 
|4
 
|Short
 
|1
 
|0
 
|100cr/6
 
|Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3)
 
|AoRCore173
 
 
|-
 
|-
 
|Brennkeyes Syndicate Knockout Mines
 
|Brennkeyes Syndicate Knockout Mines
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|Limited Ammo 3, plus as grenade
 
|Limited Ammo 3, plus as grenade
 
|FiB47
 
|FiB47
 +
|-
 +
|"Lightcaller" Light Flame Projector
 +
|Light
 +
|5
 +
|2
 +
|Short
 +
|4
 +
|1
 +
|1200cr/7R
 +
|Blast 2, Burn 2, Pierce 2, Vicious 3
 +
|ND44
 +
|-
 +
|Micro-Rocket Launcher Pistol
 +
|Light
 +
| –
 +
| –
 +
|Medium
 +
|3
 +
|0
 +
|500cr/7
 +
| –
 +
|ND46
 +
 +
|-style="background:lightgrey"
 +
|colspan=10 | '''Grenades'''
 +
|-
 +
|Armor-Piercing Grenade
 +
|Light
 +
|13
 +
|4
 +
|Short
 +
|1
 +
|0
 +
|100cr/6
 +
|Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3)
 +
|AoRCore173
 
|-
 
|-
 
|Frag Grenade
 
|Frag Grenade
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|Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3)
 
|Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3)
 
|AoRCore173
 
|AoRCore173
 
 
|-
 
|colspan=10 | ''Grenades''
 
 
|-
 
|-
|* Goseia HIC "Mercy" Grenades
+
|Goseia HIC "Mercy" Grenades
 
|Light
 
|Light
 
|5
 
|5
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|Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or suffer memory alteration of encounter events, plus being Disoriented for one turn per [[Image:Threat-result.png|12px]]
 
|Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or suffer memory alteration of encounter events, plus being Disoriented for one turn per [[Image:Threat-result.png|12px]]
 
|DA45
 
|DA45
 
|-
 
|"Lightcaller" Light Flame Projector
 
|Light
 
|5
 
|2
 
|Short
 
|4
 
|1
 
|1200cr/7R
 
|Blast 2, Burn 2, Pierce 2, Vicious 3
 
|ND44
 
 
|-
 
|-
 
|Merr-Sonn N-4 Noise Grenades
 
|Merr-Sonn N-4 Noise Grenades
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|Blast 4, Stun Damage, Concussive 1, Limited Ammo 1
 
|Blast 4, Stun Damage, Concussive 1, Limited Ammo 1
 
|DA45
 
|DA45
|-
 
|Micro-Rocket Launcher Pistol
 
|Light
 
| –
 
| –
 
|Medium
 
|3
 
|0
 
|500cr/7
 
| –
 
|ND46
 
 
 
|-
 
|-
 
|Shaped Thermal Grenade
 
|Shaped Thermal Grenade
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|AoRCore173
 
|AoRCore173
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"
|colspan=10 | '''Ranged (Heavy) Weapons'''
+
|colspan=10 | '''Micro-Rockets'''
 
|-
 
|-
|Flame Projector
+
|Anti-Armor
|Heavy
 
|8
 
|2
 
|Short
 
|6
 
|2
 
|1000cr/6
 
|Burn 3, Blast 8, Burn vs Ally [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]]
 
|AoRCore173
 
|-
 
|LJ-50 Concussion Rifle
 
|Heavy
 
|10
 
|2
 
|Medium
 
|6
 
|2
 
|200cr/7R
 
|Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4
 
|FiB47
 
|-
 
|Micro-Rocket, Anti-Armor
 
 
|Heavy
 
|Heavy
 
|8
 
|8
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|ND46
 
|ND46
 
|-
 
|-
|Micro-Rocket, Explosive
+
|Explosive
 
|Heavy
 
|Heavy
 
|7
 
|7
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|ND46
 
|ND46
 
|-
 
|-
|Micro-Rocket, Flechette
+
|Flechette
 
|Heavy
 
|Heavy
 
|6
 
|6
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|ND46
 
|ND46
 
|-
 
|-
|Micro-Rocket, Incendiary
+
|Incendiary
 
|Heavy
 
|Heavy
 
|6
 
|6
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|ND46
 
|ND46
 
|-
 
|-
|Micro-Rocket, Ion
+
|Ion
 
|Heavy
 
|Heavy
 
|10
 
|10
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|ND46
 
|ND46
  
 +
|-style="background:lightgrey"
 +
|colspan=10 | '''Micro-Torpedos'''
 
|-
 
|-
|Mini-Torpedo, Anti-Personnel
+
|Anti-Personnel
 
| Heavy
 
| Heavy
 
|8
 
|8
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|SoR105
 
|SoR105
 
|-
 
|-
|Mini-Torpedo, Armor Piercing
+
|Armor Piercing
 
| Heavy
 
| Heavy
 
|12
 
|12
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| SoR105
 
| SoR105
 
|-
 
|-
|Mini-Torpedo, Ink
+
|Ink
 
| Heavy
 
| Heavy
 
|0
 
|0
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| SoR105
 
| SoR105
 
|-
 
|-
|Mini-Torpedo, Ion
+
|Ion
 
| Heavy
 
| Heavy
 
|10
 
|10
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| SoR105
 
| SoR105
 
|-
 
|-
|Mini-Torpedo, Net
+
|Net
 
| Heavy
 
| Heavy
 
|0
 
|0
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| SoR105
 
| SoR105
 
|-
 
|-
|Mini-Torpedo, Stun
+
|Stun
 
|Heavy
 
|Heavy
 
|8
 
|8
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|Blast 4, Concussive 2, Limited Ammo 1, Stun Damage
 
|Blast 4, Concussive 2, Limited Ammo 1, Stun Damage
 
| SoR105
 
| SoR105
 +
 +
|-style="background:lightgrey"
 +
|colspan=10 | '''Ranged (Heavy) Weapons'''
 +
|-
 +
|Flame Projector
 +
|Heavy
 +
|8
 +
|2
 +
|Short
 +
|6
 +
|2
 +
|1000cr/6
 +
|Burn 3, Blast 8, Burn vs Ally [[Image:Threat-result.png|12px]][[Image:Threat-result.png|12px]] or [[Image:Despair-result.png|12px]]
 +
|AoRCore173
 +
|-
 +
|LJ-50 Concussion Rifle
 +
|Heavy
 +
|10
 +
|2
 +
|Medium
 +
|6
 +
|2
 +
|200cr/7R
 +
|Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4
 +
|FiB47
 
|-
 
|-
 
|Mon Cal Defenses Mini-Torpedo Launcher
 
|Mon Cal Defenses Mini-Torpedo Launcher
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|Cumbersome 2, Limited Ammo 2
 
|Cumbersome 2, Limited Ammo 2
 
|Sor105
 
|Sor105
 
  
 
|-style="background:lightgrey"
 
|-style="background:lightgrey"

Revision as of 18:41, 16 December 2017

Book Resources: AoRCore (Age of Rebellion Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)

Not Added: DC (Dangerous Covenants) • EoECore (Edge of Empire Core Book) • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)

Items on these lists are divided first by Skill, then listed Alphabetically in order.

ENERGY WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Blaster Pistol Light 6 3 Medium 1 3 400cr/4 Stun setting AoRCore173
Defender Sporting Blaster Pistol Light 5 3 Medium 1 1 650cr/6 Stun setting, Accurate 1 DA45
Disruptor Pistol Light 10 2 Short 2 2 300cr/6R Vicious 4 AoRCore173
DR-45 "Dragoon" Cavalry Blaster Light 8 3 Medium 1 3 1900cr/6 Accurate 1, Stun setting; Maneuver to switch Skill from Ranged (Light) to Ranged (Heavy) or back SoT41
Droid Disruptor Light 6 3 Short 2 1 800cr/7 Vicious 3 (droids only); only inflicts a slight shock and 2 Strain to organics SoR105
ELG-3A Blaster Pistol Light 6 4 Short 1 0 400cr/5 Stun setting, Concealed Setback-die.pngSetback-die.png DA45
Heavy Blaster Pistol Light 7 3 Medium 2 3 700cr/6 Stun setting, Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png AoRCore173
HH-50 Heavy Blaster Pistol Light 7 3 Short 3 2 1300cr/7 Linked 1, Stun setting, Vicious 1; Out of Ammo Threat-result.pngThreat-result.png, or Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Holdout Blaster Light 5 4 Short 1 1 200cr/4 Stun setting, Concealed Setback-die.png AoRCore173
Ion Blaster Light 10 5 Short 3 3 250cr/3 Disorient 5, Ion AoRCore173
Light Blaster Pistol Light 5 4 Medium 1 2 300cr/4 Stun setting AoRCore173
Military Holdout Blaster Light 6 3 Short 1 0 500cr/5 Stun setting, Concealed Setback-die.png; Out of Ammo Threat-result.pngThreat-result.pngThreat-result.png DA45
Mon Cal Battle Baton Light 5 4 Medium 1 1 250cr/6 Stun setting SoR105
"Renegade" Heavy Blaster Pistol Light 8 3 Medium 2 3 950cr/4 Inaccurate 1, Stun setting SoR105
SE-14C Blaster Pistol Light 5 4 Short 1 2 650cr/6 Autofire, Stun setting FiB42
Variable Holdout Light 1 to 7 4 Short 1 0 400cr/7 Limited Ammo 12; set damage from 1 to 7, consumes that much ammo; Concealed Setback-die.png SoR105
Ranged (Heavy) Weapons
A280 C Heavy Blaster Rifle Heavy 9 4 Long 5 2 1800cr/7 Accurate 1, Cumbersome 3, Stun setting, Repair Difficulty -1 FiB42
Blaster Carbine Heavy 9 3 Medium 3 4 850cr/5 Stun setting AoRCore173
Blaster Rifle Heavy 9 3 Long 4 4 900cr/5 Stun setting AoRCore173
Bola Carbine Heavy 8 3 Medium 3 3 1600cr/6 Accurate 1, Ensnare 1 SoR105
DH-17 Blaster Carbine Heavy 8 3 Medium 2 3 900cr/6 Autofire, Inaccurate 1, Stun setting FiB42
Disruptor Rifle Heavy 10 2 Long 5 4 5000cr/6R Cumbersome 2, Vicious 5 AoRCore173
E5 Blaster Carbine Heavy 9 3 Medium 3 4 550cr/3 Inaccurate 1, Stun setting; Overheat Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png causes weapon to take one step of damage SoT41
Heavy Blaster Rifle Heavy 10 3 Long 6 4 1500cr/6 Autofire, Cumbersome 3 AoRCore173
Kyuzo Energy Bow Heavy 9 4 Long 6 1 2400cr/8 Cumbersome 3, Knockdown, Pierce 5 FiB42
Light Repeating Blaster Heavy 11 3 Long 7 4 2250cr/7R Autofire, Cumbersome 4, Pierce 1 AoRCore173
Mon Cal Spear Blaster Heavy 8 3 Long 5 3 1350cr/5 Stun setting; Spear Mode: Melee, Dam +2, Crit 3, Engaged, Pierce 1 SoR105
Nova Design "Impact" Repulsor Cannon Heavy 3 6 Medium 5 1 100cr/7 Blast 5, Concussive 1, Knockdown, Prepare 1, Slow Firing 1 ND44
"Precision-X" Marksman Rifle Heavy 9 3 Long 5 1 1500cr/8 Pierce 1, Stun setting (Medium instead of Short) ND44
Pulse Cannon Heavy 9 3 Extreme 5 1 2750cr/6R Cumbersome 3, Pierce 2, Slow Firing 1, Prime Shot (all ammo: Breach 1, Vicious 3) FiB42
"Subduer-9" Riot Blaster Heavy 5 2 Short 6 3 1250cr/5 Blast 6, Cumbersome 3, Stun damage ND44
T-7 Ion Disruptor Heavy 12 2 Long 6 2 8000cr/9R Blast 6, Breach 2, Cumbersome 3, Slow Firing 1, Vicious 6; Minimum Crit (Crippled) or (Component Hit) FiB42
Z-6 Rotary Blaster Cannon Heavy 12 4 Long 6 3 3000cr/7R Autofire (only), Cumbersome 3, Prepare 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42
Gunnery Weapons
Atgar SpaceDefense 1.8FD Autoturret Gunnery 17 3 Extreme 25 0 12,000cr/6R Autofire, Slow Firing 1, Limited Ammo 8 (negated if wired to power source) FiB42
Heavy Repeating Blaster Gunnery 15 2 Long 9 4 600cr/8R Autofire, Cumbersome 5, Pierce 2, Vicious 1 AoRCore173
J-10 Dual Blaster Cannon Gunnery 13 2 Long 8 3 6750cr/7R Cumbersome 5, Inaccurate 1, Linked 1; Overheat (Threat-result.pngThreat-result.png or Despair-result.png, gain 2 Strain + 1 level of weapon damage) FiB42
Reciprocating Quad Blaster Cannon Gunnery 10 2 Long 8 4 9950cr/8R Autofire (only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2; Recoil Injuries (Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Threat-result.png, receive Crit at -50 to check, min 01) FiB42
SLUGTHROWERS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Slugthrower Pistol Light 4 5 Short 1 0 100cr/3 AoRCore173
SH-9 Slugthrower Pistol Light 4 5 Short 1 0 250cr/4 Limited Ammo 5, Pierce 2, Concealed Setback-die.png, Silent Setback-die.png FiB47
Verpine Shatter PIstol Light 8 3 Medium 1 2 15,000cr/8 Knockdown, Pierce 2; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Ranged (Heavy) Weapons
Berserker Rifle Heavy 7 4 Medium 4 0 500cr/5R Burn 1, Cumbersome 3, Disorient 1 FiB47
Imperial Heavy Repeater Heavy 8 4 Medium 5 2 1500cr/7R Autofire, Cumbersome 4, Prime Shot (all ammo: Blast 7, Concussive 1, lose Autofire) FiB47
Salus DF-D1 Duo-Flechette Rifle Heavy 9 3 Short 3 3 1000cr/5R Blast 4, Limited Ammo 5, Linked 1, Vicious 2 SoR105
Slugthrower Rifle Heavy 7 5 Medium 5 1 250cr/3 Cumbersome 2 AoRCore173
Verpine Shatter Rifle Heavy 12 3 Extreme 3 3 30,000cr/8 Knockdown, Pierce 4; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Gunnery Weapons
Verpine Heavy Shatter Rifle Gunnery 15 2 Extreme 4 4 45,000cr/8 Accurate 2, Knockdown, Pierce 6; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
EXPLOSIVES Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Brennkeyes Syndicate Knockout Mines Light 6 Short 1 0 200cr/6 Stun Damage, Limited Ammo 1; ; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or become Immobilized until end of encounter DA45
CSPL-12 Projectile Launcher Light as grenade as grenade Medium 2 2 1200cr/6R Limited Ammo 3, plus as grenade FiB47
"Lightcaller" Light Flame Projector Light 5 2 Short 4 1 1200cr/7R Blast 2, Burn 2, Pierce 2, Vicious 3 ND44
Micro-Rocket Launcher Pistol Light Medium 3 0 500cr/7 ND46
Grenades
Armor-Piercing Grenade Light 13 4 Short 1 0 100cr/6 Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3) AoRCore173
Frag Grenade Light 8 4 Short 1 0 50cr/5 Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3) AoRCore173
Goseia HIC "Mercy" Grenades Light 5 Short 1 0 175cr/8 Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer memory alteration of encounter events, plus being Disoriented for one turn per Threat-result.png DA45
Merr-Sonn N-4 Noise Grenades Light 4 6 Short 1 0 150cr/5 Blast 4, Stun Damage, Concussive 1, Limited Ammo 1 DA45
Shaped Thermal Grenade Light 20 2 Short 1 0 3500cr/8R Breach 2, Limited Ammo 1, Vicious 5, Trigger (impact) FiB47
SoroSuub Wipe-3 Data-Purge Grenades Light Short 1 0 100cr/7 Limited Ammo 1; wipes data, droids make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer 1 Strain, plus 1 per additional Failure-result.png; Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png cause memory loss DA45
Spore/B Stun Grenade Light 6 3 Short 1 0 400cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage; first time suffer attack, roll Challenge-die.png: if Despair-result.png, immediately suffer 6 Strain and begin to suffocate, Medicine Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to treat suffocation SoR105
Stun Grenade Light 8 Short 1 0 75cr/4 Disorient 3, Stun damage, Blast 8, Limited Ammo 1, Trigger (impact, timer 3) AoRCore173
Thermal Detonator Light 20 2 Short 1 0 2000cr/8R Blast 15 (automatic, all targets), Breach 1, Vicious 4, Limited Ammo 1, Trigger (impact, pressure, timer 3), Accidental Explosion Despair-result.png AoRCore173
Micro-Rockets
Anti-Armor Heavy 8 4 Short 1 1 300cr/5 Breach 1, Limited Ammo 1 ND46
Explosive Heavy 7 2 Short 1 1 150cr/4 Blast 6, Limited Ammo 1 ND46
Flechette Heavy 6 2 Short 1 1 175cr/5 Blast 5, Vicious 2, Limited Ammo 1 ND46
Incendiary Heavy 6 3 Short 1 1 175cr/5 Blast 6, Burn 2, Limited Ammo 1 ND46
Ion Heavy 10 3 Short 1 1 100cr/6 Ion, Sunder, Limited Ammo 1 ND46
Micro-Torpedos
Anti-Personnel Heavy 8 2 Long 1 0 100cr/5 Blast 6, Limited Ammo 1 SoR105
Armor Piercing Heavy 12 3 Medium 1 0 150cr/6 Blast 2, Limited Ammo 1, Pierce 4 SoR105
Ink Heavy 0 Long 1 0 50cr/5 Blast 0, Disorient 4, Limited Ammo 1 SoR105
Ion Heavy 10 2 Long 1 0 150cr/6 Blast 8, Ion, Limited Ammo 1 SoR105
Net Heavy 0 Medium 1 0 100cr/5 Blast 0, Ensnare 6, Limited Ammo 1 SoR105
Stun Heavy 8 2 Long 1 0 300cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage SoR105
Ranged (Heavy) Weapons
Flame Projector Heavy 8 2 Short 6 2 1000cr/6 Burn 3, Blast 8, Burn vs Ally Threat-result.pngThreat-result.png or Despair-result.png AoRCore173
LJ-50 Concussion Rifle Heavy 10 2 Medium 6 2 200cr/7R Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4 FiB47
Mon Cal Defenses Mini-Torpedo Launcher Heavy as Mini-Torpedo as Mini-Torpedo Long 4 4 2000cr/6 Cumbersome 2, Limited Ammo 2 Sor105
Gunnery Weapons
Missile Tube Gunnery 20 2 Extreme 7 4 7500cr/8R Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 AoRCore173
Mechanics Weapons
Anti-Vehicle Mine Mechanics 25 2 Engaged 4 0 1400cr/6R Blast 2, Breach 4, Limited Ammo 1, Trigger (vehicle pressure) AoRCore173
Anti-Personnel Mine Mechanics 12 3 Engaged 3 0 850cr/6 Blast 4, Vicious 4, Limited Ammo 1, Trigger (pressure) AoRCore173
PROJECTILE WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Electronet Launcher Heavy 6 Short 6 3 2000cr/7 Ensnare 5, Stun Damage FLT60
Grapnel Harpoon-Launcher Light 3 5 Medium 2 0 450cr/5 Ensnare 3; Ranged (Light) Difficulty-die.pngDifficulty-die.png to secure grapnel within Medium range ND44


|- |NAME |SKILL |DAM |CRIT |RANGE |ENC |HARDP |COST |QUAL |SOURCE


Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png