Difference between revisions of "SW Armor Crafting"

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|'''Efficient Construction:''' Crafter uses only 50% of value of materials in constructing the armor, leaving the rest for other projects (select only once).<br>'''Extra Ranged Defense:''' Add +1 ranged defense to armor (select once only).<br>'''Extra Hard Point:''' Add 1 hard point to the armor (select up to twice only).
 
|'''Efficient Construction:''' Crafter uses only 50% of value of materials in constructing the armor, leaving the rest for other projects (select only once).<br>'''Extra Ranged Defense:''' Add +1 ranged defense to armor (select once only).<br>'''Extra Hard Point:''' Add 1 hard point to the armor (select up to twice only).
 
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|[[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]] or [[Image:Triumph-result.png|18px]]
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|'''Extra Soak:''' Add +1 soak to the armor (select once only).<br>'''Duplicate:''' Create one additional, identical set of armor at not extra cost.<br>'''Armor Schematic:''' Create a schematic that permanently reduces the difficulty of checks to create armor of this template by 1, to a minimum of ''Simple [–]'' (select once only)
 
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|[[Image:Triumph-result.png|18px]][[Image:Triumph-result.png|18px]]
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|'''Integral Attachment:''' Add +1 hard point to the armor, then install one applicable armor attachment that requires 1 hard point. No check is required to obtain the attachment, and it costs 0 credits.
 
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Revision as of 15:26, 23 December 2017

Source: Keeping the Peace (Force & Destiny)

Armor Templates

Name Materials Check Time Soak Defense Encumbrance Hard Points
Reinforced Clothing 25cr • 0 Mechanics Difficulty-die.pngDifficulty-die.png or
Survival Difficulty-die.pngDifficulty-die.png
6 hours +1 +0  1 0
Light Armor 250cr • 0 Mechanics Difficulty-die.pngDifficulty-die.png or
Survival Difficulty-die.pngDifficulty-die.png
12 hours +2 +0  2 0
Customizable Armor 500cr • 4 Mechanics Difficulty-die.pngDifficulty-die.png 16 hours +1 +0  4 4


Deflective Armor 500cr • 5 Mechanics Difficulty-die.pngDifficulty-die.png 24 hours +1 +1  2 1
Combat Armor 1250cr • 4 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 48 hours +2 +0  4 3
Segmented Armor 2500cr • 6R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 72 hours +2 +1  6 4
Augmentative Armor 4500cr • 8R Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png 120 hours +2 +2  6 6

Armor Results

Result Effect
Success-result.png Success: Armor is constructed in the Time indicated for that template.
Additional Successes: Reduce construction Time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Practice Makes Perfect: Learn something valuable; gain +Boost-die.png on next check with the same Skill before the end of the session.
Lightweight: Reduce encumbrance by 1 (min 1).
Sealable: Armor covers the entire body and is eligible to have the Vacuum Sealed attachment applied to it.
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned: Reduce difficulty of next crafting chech by 1.
Extra Melee Defense: Add +1 melee defense to armor (select once only).
Special Embellishment: Wearer of this armor adds an automatic Advantage-result.png to checks for one of the following Skills: Charm, Coercion, Negotiation, Leadership, Resilience, or Stealth (select once per Skill only)
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Efficient Construction: Crafter uses only 50% of value of materials in constructing the armor, leaving the rest for other projects (select only once).
Extra Ranged Defense: Add +1 ranged defense to armor (select once only).
Extra Hard Point: Add 1 hard point to the armor (select up to twice only).
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Extra Soak: Add +1 soak to the armor (select once only).
Duplicate: Create one additional, identical set of armor at not extra cost.
Armor Schematic: Create a schematic that permanently reduces the difficulty of checks to create armor of this template by 1, to a minimum of Simple [–] (select once only)
Triumph-result.pngTriumph-result.png Integral Attachment: Add +1 hard point to the armor, then install one applicable armor attachment that requires 1 hard point. No check is required to obtain the attachment, and it costs 0 credits.
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