Difference between revisions of "Arsenal"
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* Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | * Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | ||
* Deadly Accuracy - Rank 1 - For Ranged Hvy, add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | * Deadly Accuracy - Rank 1 - For Ranged Hvy, add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | ||
− | * Bypass Security - Rank 1 - Remove 1 | + | * Bypass Security - Rank 1 - Remove 1 [[Image:Setback-die.png|18px]] per rank of bypass security from checks made to disable a security device or open a locked door |
* Rapid Recovery - Rank 1 - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery | * Rapid Recovery - Rank 1 - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery | ||
* Bought Info - Rank 1 - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one succ | * Bought Info - Rank 1 - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one succ |
Revision as of 21:06, 27 December 2017
Arsenal
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Species: Kel'Dor • Career: Bounty Hunter • Specializations: Gadgeteer Motivations: xx Obligations: Empire Bounty |
Characteristics
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Brawn | 1 | Agility | 4 | Intellect | 3 |
Cunning | 2 | Willpower | 3 | Presence | 2 |
Skills
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Talents
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Gadgeteer: |
The Force
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Force Rating: - |
Force Powers: None |
Combat
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Soak: 2 • Armor: Heavy Clothing Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 13 • Strain Threshold: 13 |
Weapons
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Experience Points
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Earned: 140 (Current Game 0) |
Spent Experience
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100 (Unspent: 40) |
Background
- ???
Weapons & Gear
- Disruptor Rifle - Cumbersome 2, Vicious 6, multi-optic sight, Enhanced Rapid Recharge Xciter
- Blaster Rifle - Stun Setting
- Blaster Pistol - Stun Setting,Jury Rigged Crit -1
- Armored Clothing
- Laminate Armor - With strength enhancing system (+1 Brawn)
Talents
- Brace - Perform the Brace maneuver to remove 1 from your next Action. This may only remove added by environmental circumstances.
- Toughened - Rank 2 - Gain +4 wound threshold
- Jury Rigged - Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. -1 Crit on Hvy Blaster Pistol.
- Point Blank - Rank 1 - Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
- Spare Clip - Cannot run out of ammo due to failure. Items with Limited Ammo quality run our of ammo as normal.
- Tinkerer - Rank 1 - May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
- Deadly Accuracy - Rank 1 - For Ranged Hvy, add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
- Bypass Security - Rank 1 - Remove 1 per rank of bypass security from checks made to disable a security device or open a locked door
- Rapid Recovery - Rank 1 - When recovering strain after an encounter, recover 1 additional strain per rand of Rapid Recovery
- Bought Info - Rank 1 - Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one succ
- Defensive Stance - Rank 1 - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
- Disorient - Rank 1 - After hitting wit a combat check, may spend 2 advantages to disorient target for a number of rounds equal to ranks in Disorient
- Jury Rigged - Rank 2 - As above, except +1 Ranged Defense on armor
- Dedicated - Rank 1 - Agility +1
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):