|
|
Line 241: |
Line 241: |
| | – | | | – |
| | – | | | – |
− | |Slow-Firing 1 | + | |Slow-Firing 1; Computers ([[Image:Difficulty-die.png|12px]] to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]]; if Guided attack misses but scores [[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]][[Image:Advantage-result.png|12px]] or [[Image:Triumph-result.png|12px]], decoy is destroyed |
| |400cr/6 | | |400cr/6 |
| | – | | | – |
Line 251: |
Line 251: |
| | – | | | – |
| | – | | | – |
− | |Guided 4, Slow-Firing 1 | + | |Guided 4, Slow-Firing 1; follows target for one round per [[Image:Success-result.png|12px]], adds [[Image:Setback-die.png|12px]][[Image:Setback-die.png|12px]] to Gunnery, Piloting, Computers checks; self-destructs after 3 rounds; Silhouette 1 to shoot down |
| |300cr/6 | | |300cr/6 |
| | – | | | – |
Line 261: |
Line 261: |
| |5 | | |5 |
| |3 | | |3 |
− | |Blast 3, Breach 3, Slow-Firing 1 | + | |Blast 3, Breach 3, Slow-Firing 1; Inaccurate 1 |
| |300cr/4 | | |300cr/4 |
| | – | | | – |
Revision as of 10:01, 3 January 2018
Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • LbE (Lead by Example)
Upgraded Weapons Attachments: Upgrading weapons costs 0 Hard Points if replacing an existing system, 1 Hard Point if adding a new weapon system.
Weapon
|
Range
|
Damage
|
Crit
|
Qualities
|
Price/Rarity
|
Silhouette
|
Sourcebook
|
Auto-Blaster
|
Close
|
3
|
5
|
Auto-fire
|
3000cr/3
|
2-10
|
AoRCore240, EoECore230
|
Blaster Cannon (light)
|
Close
|
4
|
4
|
–
|
4000cr/2
|
2-10
|
AoRCore240, EoECore230
|
Blaster Cannon (heavy)
|
Close
|
5
|
4
|
–
|
5000cr/3
|
2-10
|
AoRCore240, EoECore230
|
Concussion Missile Launcher
|
Short
|
6
|
3
|
Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1
|
7500cr/5
|
3-10
|
AoRCore240, EoECore230
|
Flak Cannon (light)
|
Close
|
5
|
3
|
Blast 4, Slow-Firing 1, Vicious 3
|
6000cr/5
|
4-10
|
LbE53
|
Flak Cannon (medium)
|
Short
|
5
|
3
|
Blast 4, Slow-Firing 1, Vicious 4
|
8000cr/6
|
5-10
|
LbE53
|
Flak Cannon (heavy)
|
Short
|
6
|
3
|
Blast 5, Slow-Firing 2, Vicious 5
|
10,000cr/7
|
6-10
|
LbE53
|
Ion Cannon (light)
|
Close
|
5
|
4
|
Ion
|
5000cr/5
|
3-10
|
AoRCore240, EoECore230
|
Ion Cannon (medium)
|
Short
|
6
|
4
|
Ion
|
6000cr/6
|
5-10
|
AoRCore240, EoECore230
|
Ion Cannon (heavy)
|
Medium
|
7
|
4
|
Ion, Slow-Firing 1
|
7500cr/7
|
6-10
|
AoRCore240, EoECore230
|
Ion Cannon (battleship)
|
Medium
|
9
|
4
|
Breach 3, Ion, Slow-Firing 2
|
10,000cr/8
|
8-10
|
AoRCore240
|
Laser Cannon (light)
|
Close
|
5
|
3
|
–
|
5500cr/4
|
3-10
|
AoRCore240, EoECore230
|
Laser Cannon (medium)
|
Close
|
6
|
3
|
–
|
7000cr/4
|
3-10
|
AoRCore240, EoECore230
|
Laser Cannon (heavy)
|
Short
|
6
|
3
|
–
|
7500cr/5
|
4-10
|
AoRCore240, EoECore230
|
Proton Torpedo Launcher
|
Short
|
8
|
2
|
Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1
|
9000cr/7R
|
3-10
|
AoRCore240, EoECore230
|
Quad Laser Cannon
|
Close
|
5
|
3
|
Accurate 1, Linked 3
|
8000cr/6
|
4-10
|
AoRCore240, EoECore230
|
Tractor Beam (light)
|
Close
|
–
|
–
|
Tractor 2
|
6000cr/4
|
4-10
|
AoRCore240, EoECore230
|
Tractor Beam (medium)
|
Short
|
–
|
–
|
Tractor 4
|
8000cr/5
|
5-10
|
AoRCore240, EoECore230
|
Tractor Beam (heavy)
|
Short
|
–
|
–
|
Tractor 6
|
10,000cr/6
|
5-10
|
AoRCore240, EoECore230
|
Turbolaser (light)
|
Medium
|
9
|
3
|
Breach 2, Slow-Firing 1
|
12,000cr/7R
|
5-10
|
AoRCore240, EoECore230
|
Turbolaser (medium)
|
Long
|
10
|
3
|
Breach 3, Slow-Firing 1
|
15,000cr/7R
|
6-10
|
AoRCore240, EoECore230
|
Turbolaser (heavy)
|
Long
|
11
|
3
|
Breach 4, Slow-Firing 2
|
20,000cr/8R
|
6-10
|
AoRCore240, EoECore230
|
Missiles & Rockets
|
Decoy
|
Short
|
–
|
–
|
Slow-Firing 1; Computers ( to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per ; if Guided attack misses but scores or , decoy is destroyed
|
400cr/6
|
–
|
DC61
|
Jammer
|
Short
|
–
|
–
|
Guided 4, Slow-Firing 1; follows target for one round per , adds to Gunnery, Piloting, Computers checks; self-destructs after 3 rounds; Silhouette 1 to shoot down
|
300cr/6
|
–
|
DC61
|
Unguided Rocket
|
Short
|
5
|
3
|
Blast 3, Breach 3, Slow-Firing 1; Inaccurate 1
|
300cr/4
|
–
|
DC61
|
Mini-Missiles & Mini-Rockets
|
Concussion Mini-Missile
|
Short
|
4
|
4
|
Blast 2, Breach 2, Guided 3, Slow-Firing 1
|
400cr/5
|
–
|
DC61
|
Jammer Mini-Missile
|
Close
|
–
|
–
|
Guided 4, Slow-Firing 1
|
400cr/6
|
–
|
DC61
|
Unguided Mini-Rocket
|
Close
|
3
|
4
|
Blast 1, Breach 2, Slow-Firing
|
250cr/4
|
–
|
DC61
|
|-
|x
|x
|x
|x
|x
|x
|x
|x