Difference between revisions of "SW Communications"
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− | '''Sources:''' AoRCore (Age of Rebellion Core Rulebook) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook) • FH (Far Horizon) • FiB (Forged in Battle) • SoR (Strongholds of Resistance) | + | '''Sources:''' AoRCore (Age of Rebellion Core Rulebook) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook) • FH (Far Horizon) • FiB (Forged in Battle) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) |
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|SoR111 | |SoR111 | ||
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+ | |- | ||
+ | |Cirenian Communications Pioneer Long-Range Hypertransceiver | ||
+ | |Subspace transceiver that can send messages up to 100 light years, with most civilized planets maintaining local subspace networks connecting to deep-space relay satellites to create sector-wide communications grids. Most starships have hypertransceivers; this is for a portable unit. | ||
+ | |100cr/3 | ||
+ | |5 | ||
+ | |SoF101 | ||
+ | |- | ||
+ | |Carbanti United Encryption Module | ||
+ | |Module that connects to comlinks or hypertransceivers to encrypt messages. Decryption requires a Class One droid or ship mainframe, and is a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to do so. | ||
+ | |1250cr/6 | ||
+ | |3 | ||
+ | |SoF101 | ||
+ | |- | ||
+ | |Bespin Motors Remote Activation Controller (short range) | ||
+ | |Device that activates a ship or vehicle, worn on wrist or stored in pocket. Short range simply starts vehicle and activates pre-flight checks, out to five km. Long range includes a slave circuit that causes vehicle or ship to start and come to the owner's location, though the autopilot slave circuit is not very complex; may require remote piloting to reach a difficult or confusing location, at Piloting ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), via the remote itself. | ||
+ | |300cr/4 (short), 1500cr/7 (long) | ||
+ | |0 | ||
+ | |SoF101 | ||
+ | |||
|- | |- |
Revision as of 11:00, 10 February 2018
Sources: AoRCore (Age of Rebellion Core Rulebook) • DC (Dangerous Covenants) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook) • FH (Far Horizon) • FiB (Forged in Battle) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance)
|- |Cirenian Communications Pioneer Long-Range Hypertransceiver |Subspace transceiver that can send messages up to 100 light years, with most civilized planets maintaining local subspace networks connecting to deep-space relay satellites to create sector-wide communications grids. Most starships have hypertransceivers; this is for a portable unit. |100cr/3 |5 |SoF101 |- |Carbanti United Encryption Module |Module that connects to comlinks or hypertransceivers to encrypt messages. Decryption requires a Class One droid or ship mainframe, and is a Computers () to do so. |1250cr/6 |3 |SoF101 |- |Bespin Motors Remote Activation Controller (short range) |Device that activates a ship or vehicle, worn on wrist or stored in pocket. Short range simply starts vehicle and activates pre-flight checks, out to five km. Long range includes a slave circuit that causes vehicle or ship to start and come to the owner's location, though the autopilot slave circuit is not very complex; may require remote piloting to reach a difficult or confusing location, at Piloting (), via the remote itself. |300cr/4 (short), 1500cr/7 (long) |0 |SoF101
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