Difference between revisions of "Lodin Greyhide"

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{{DND5CharacterSheet
 
{{DND5CharacterSheet
|Image=[[Image:sherman.jpg|center|350 px]]
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|Image=[[Image:Lodin.jpg|center|350 px]]
 
|CharacterName= Lodin Greyhide
 
|CharacterName= Lodin Greyhide
 
|Race=Genasi (Earth) / Dwarf
 
|Race=Genasi (Earth) / Dwarf

Revision as of 10:42, 20 May 2018

Lodin Greyhide
Race: Genasi (Earth) / Dwarf, Class: Fighter) Level 1
Background: Clancrafter, Alignment: Lawful Good
Patron Deity: Gond
Factions: {{{Factions}}}
Ability Scores
Strength 16 (+3), Dexterity 14 (+2), Constitution 18 (+4);
Intelligence 14 (+2), Wisdom 12 (+1), Charisma 14 (+)
Proficiencies
Bonus: 2
Saving Throws:
Str: 5, DEX: 2, Con: 6, INT: 2, Wis: 1, Cha: 2
Skills: Athletics, History, Insight, Knowledge (Geology), Perception
Tools: Artisan's Tools- Mason
Languages: Common, Dwarvish, Elvish
Armor: Chainmail, Shield
Weapons: Warhammer, Handaxe x2
Traits
2 CON, +1 STR, Feature: Clancrafter
Feats
N/A
Combat
Attacks: ATTACKS
Armor Class: 17, Initiative: +2, Speed: 30
Hit Points: 14, Hit Dice: 1d10
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

QUOTE
-UNKOWN

Theme Song

Always look on the bright side of death...(Whistle)
a-Just before you draw your terminal breath...(Whistle)
Life's a piece of shit, when you look at it
Life's a laugh and death's a joke, it's true
You'll see its all a show, keep 'em laughin as you go
Just remember that the last laugh is on you
Aaaaaaaaaaaand...Always look on the briiiiiiiiiight side of life!!
-From Life of Brian & Spamalot

CHARACTER's Journal

If you want to start a journal for your character it can really help with the RP side of things. The above in red is a link to a new page for a journal if you want one.

Origin

I am Lodin Greyhide of Munder. I have been training with my master Orn Flintforge in the Marbleoath Guild for as long as I can recall. He has trained me in the art of the forge and masonry, where I excel. Dedication to my craft and guild are paramount.

My past is my past, only those I feel fit to open up to will know the true me.

Appearance

Sex: Male
Height: 5' 1"
Weight: 170lbs
Hair: Black
Eyes: Slate
Other: Slate/Pale

Traits

Personality Traits

  • PERSONALITY TRAIT- Shy. Ashamed of not knowing heritage. Holds on and protects what/who is dear to him. Affinity for minerals (identification and manipulation )
  • IDEALS- Prove skill to Master & Clan
  • BONDS- The Tattoo. Learns from and Honors Master and his teaching to spread in the name of the Clan.
  • Flaws- Overly protective of "Family". Skeptical of his Allies.
  • Sexuality: Hetro-flexible

Racial Traits

  • RACIAL TRAIT: +2 Con +1 STR

Earth Walk You can move across difficult terrain made of earth or stone without expending extra movement.

Merge with Stone You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Class Traits

  • PROFICIENCIES:
  • Armor: All armor, shields
  • Weapons: All weapons
  • Tools: Artisan's Tools- Mason
  • Saving Throws: Strength, Constitution
  • Skills: Athletics, History, Insight, Perception,
  • Bonus Proficiencies: Knowledge (Geology)
  • FIGHTING STYLE: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Second Wind - At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Background Feature

  • BACKGROUND FEATURE: Clancrafter.

Skill Proficiencies: History, Insight Tool Proficiencies: One type of artisan's tools Languages: Dwarvish or one other of your choice if you already speak Dwarvish Equipment: A set of artisan's tools with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5 gp and a gem worth 10 gp

Feature: Respect of the Stout Folk- As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.

Feats

FEAT:

  • N/A until level 4

Skill

  • Acrobatics: 3
  • Animal Handling: 1
  • Arcana: 2
  • Athletics: 5
  • Deception: 2
  • History: 4
  • Insight: 3
  • Intimidation: 2
  • Investigation: 2
  • Knowledge (Geology): 3
  • Medicine: 1
  • Nature: 2
  • Perception: 3
  • Performance: 2
  • Persuasion: 2
  • Religion: 2
  • Slight of Hand: 2
  • Stealth: 2
  • Survival: 1

Resources

  • Rations: 10 days
  • Moneys:

Current:
115 gp
0 sp
0 cp
1 gem (10gp)
Sum: 115g 0s 0c (Gemstones: 1 )

  • Lifestyle: Modest
  • Carried Equipment: Dungeoneer Pack- Backpack, Crowbar, Hammer, Pitons x10, Torch x10, Tinderbox, Rations x10, Waterskin, 50' Hemp Rope. (0 lbs)
  • Misc. Equipment:

Traveler's Clothes. Artisan's Tools- Mason. Total weight: 0 lbs

  • Stored Equipment: Chainmail. Shield. Warhammer. Handlaxe x2
  • Trinket: *secret

Other Important Individuals

  • NPC: Mason Master: Orn Flintforge

Projects, Goals and/or Downtime

  • Anything you want to start and keep track of

Advancement

  • CURRENT EXP 000

1st Level

  • Base stats: Str: 16 (+3), DEX: 14 (+2), Con: 18 (+4), INT: 14 (+2), Wis: 12 (+1), Cha: 14 (+2)

2nd Level

  • N/A

3nd Level

  • N/A