Difference between revisions of "Endymos Tesper"

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==Traits==
 
==Traits==
 
===Cleric Traits===
 
===Cleric Traits===
* '''Channel Divinity:''' May use a Channel Divinity effect 1/rest.
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* '''Channel Divinity:''' May use a ''Channel Divinity'' effect 1/ short rest.
* '''Turn Undead:''' ''Channel Divinity''. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. While ''turned'', it must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further.
 
 
* '''Ritual Casting:''' Can cast prepared clerical spells ritually if they have the ritual tag.
 
* '''Ritual Casting:''' Can cast prepared clerical spells ritually if they have the ritual tag.
 
* '''Spellcasting Focus:''' May use a ''holy symbol'' as a spellcasting focus.
 
* '''Spellcasting Focus:''' May use a ''holy symbol'' as a spellcasting focus.
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* '''Bonus Cantrips:''' Always have ''dancing lights'' and ''guidance'' prepared.
 
* '''Bonus Cantrips:''' Always have ''dancing lights'' and ''guidance'' prepared.
 
* '''Burning Moonlight:''' ''2 per short/long rest''. Replace the damage type of a cast spell with radiant damage. Must declare the use of this ability when the spell is cast.
 
* '''Burning Moonlight:''' ''2 per short/long rest''. Replace the damage type of a cast spell with radiant damage. Must declare the use of this ability when the spell is cast.
* '''Channel Divinity: ''Tears of Selûne'':''' ''Channel Divinity''. May use in two ways:
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===Channel Divinity===
 +
* '''Turn Undead:''' ''Channel Divinity''. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. While ''turned'', it must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further.
 +
* '''Tears of Selûne:''' ''Channel Divinity''. May use in two ways:
 
** ''Starfall:'' When inflicting radiant damage, may also create a ''dancing lights'' effect, appearing within my space or the target's space if it is within the cantrip's range.
 
** ''Starfall:'' When inflicting radiant damage, may also create a ''dancing lights'' effect, appearing within my space or the target's space if it is within the cantrip's range.
 
** ''Blessing of Tears:'' When using a spell to restore hit points to a creature other than myself, simultaneously grant the effects of a ''guidance'' spell on that target.
 
** ''Blessing of Tears:'' When using a spell to restore hit points to a creature other than myself, simultaneously grant the effects of a ''guidance'' spell on that target.
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===Waterdhavian Noble Traits===
 
===Waterdhavian Noble Traits===
 
* '''Kept in Style:''' Lifestyle is supported by House Tesper while in Waterdeep or the North.
 
* '''Kept in Style:''' Lifestyle is supported by House Tesper while in Waterdeep or the North.
 +
 
==Feats==
 
==Feats==
 
* '''Diplomat:''' Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is ''charmed'' by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.
 
* '''Diplomat:''' Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is ''charmed'' by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.

Revision as of 15:54, 6 July 2018

Endymos Tesper
Endymos-tesper.jpg
Race: Human, Class: Cleric (Silverstar) • 2nd level
Background: Waterdhavian Noble, Alignment: Neutral
Patron Deity: Selûne
Factions: None
Ability Scores
Strength x (+x), Dexterity x (+x), Constitution x (+x);
Intelligence x (+x), Wisdom x (+x) [+1], Charisma x (+x) [+2]
Proficiencies
Bonus: +2
Saving Throws: Wisdom & Charisma
Skills: Deceit, History, Insight, Persuasion, Religion
Tools: Musical Instrument (xxx)
Languages: Common, x, x
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Traits
xxx • Kept in Style • xxx
Feats
Diplomat
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: 30 ft
Hit Points: XXX, Hit Dice: 2d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

“Do not swear by the moon, for she changes constantly. then your love would also change.” ― William Shakespeare

“The moon is a loyal companion. It never leaves. It’s always there, watching, steadfast, knowing us in our light and dark moments, changing forever just as we do. Every day it’s a different version of itself. Sometimes weak and wan, sometimes strong and full of light. The moon understands what it means to be human. Uncertain. Alone. Cratered by imperfections.” ― Tahereh Mafi

“There was a man who loved the moon, but whenever he tried to embrace her, she broke into a thousand pieces and left him drenched, with empty arms.” ― Laini Taylor

Spells

Prepared Spells

Spells Prepared (Lvl + Wis): x/x • Spells marked with an asterix (*) are Domain Spells.

  • Cantrips (3): dancing lights*, guidance*
  • First Level: healing word*, moonblade*

Spellcasting

  • Spells per Day: Cantrips: 3 • 1st: 3
  • Spell Power: Saving Throw DC: x • Spell Attack Mod: +x
  • Magic Ability: Wisdom

Traits

Cleric Traits

  • Channel Divinity: May use a Channel Divinity effect 1/ short rest.
  • Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
  • Spellcasting Focus: May use a holy symbol as a spellcasting focus.

Silverstar Domain Traits

  • Bonus Cantrips: Always have dancing lights and guidance prepared.
  • Burning Moonlight: 2 per short/long rest. Replace the damage type of a cast spell with radiant damage. Must declare the use of this ability when the spell is cast.

Channel Divinity

  • Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. While turned, it must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further.
  • Tears of Selûne: Channel Divinity. May use in two ways:
    • Starfall: When inflicting radiant damage, may also create a dancing lights effect, appearing within my space or the target's space if it is within the cantrip's range.
    • Blessing of Tears: When using a spell to restore hit points to a creature other than myself, simultaneously grant the effects of a guidance spell on that target.

Human Traits

  • Ability Score Increases: Two different traits gain +1. Wisdom, Charisma.
  • Bonus Skill: Gain proficiency in one Skill. Deceit.
  • Bonus Feat: Gain one Feat. Diplomat.

Waterdhavian Noble Traits

  • Kept in Style: Lifestyle is supported by House Tesper while in Waterdeep or the North.

Feats

  • Diplomat: Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is charmed by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x