Difference between revisions of "Hunter Tactics"
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* '''Controlled Immolation''' | * '''Controlled Immolation''' | ||
** ''All:'' Composure ••, Stamina ••, Survival •. | ** ''All:'' Composure ••, Stamina ••, Survival •. | ||
− | ** '' | + | ** ''Primary Actor (1):'' Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing). |
− | ** '' | + | ** ''Secondary Actors (3):'' Weaponry ••. |
** A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns. | ** A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns. | ||
+ | * '''Corral''' | ||
+ | ** ''All:'' Intimidation ••, Resolve ••. | ||
+ | ** ''Any Actor (1):'' Intimidation ••• or Firearms, Brawl, or Weaponry •••. | ||
+ | ** The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses. | ||
+ | * '''Cripple Claws''' | ||
+ | ** ''All:'' Composure ••, Athletics ••, Brawl •. | ||
+ | ** ''Primary Actor (1):'' Firearms ••• or Weaponry •••. | ||
+ | ** The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it. | ||
==Escape== | ==Escape== | ||
* '''Disappear''' | * '''Disappear''' | ||
** ''All:'' Stealth ••, Composure ••. | ** ''All:'' Stealth ••, Composure ••. | ||
− | ** '' | + | ** ''Secondary Actor (1):'' Expression ••. |
** One hunter acts as a decoy and distraction to allow the rest of their cell to hide. | ** One hunter acts as a decoy and distraction to allow the rest of their cell to hide. | ||
− | + | * '''Deprogramming''' | |
+ | ** ''All:'' Intelligence ••, Empathy • or the Psychology Specialty (Academics or Medicine). | ||
+ | ** ''Primary Actor (1):'' Manipulation ••, Persuasion •. | ||
+ | ** The cell works to free those who have been afflicted by mind- or emotion-controlling powers. | ||
==Preparation== | ==Preparation== | ||
* '''Moral Support''' | * '''Moral Support''' | ||
** ''All:'' Resolve ••, Empathy •. | ** ''All:'' Resolve ••, Empathy •. | ||
− | ** '' | + | ** ''Primary Actor (1):'' Presence or Manipulation •••, Empathy ••. |
** One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks. | ** One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks. |
Revision as of 14:55, 16 July 2018
Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.
Combat
- Controlled Immolation
- All: Composure ••, Stamina ••, Survival •.
- Primary Actor (1): Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing).
- Secondary Actors (3): Weaponry ••.
- A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
- Corral
- All: Intimidation ••, Resolve ••.
- Any Actor (1): Intimidation ••• or Firearms, Brawl, or Weaponry •••.
- The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
- Cripple Claws
- All: Composure ••, Athletics ••, Brawl •.
- Primary Actor (1): Firearms ••• or Weaponry •••.
- The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
Escape
- Disappear
- All: Stealth ••, Composure ••.
- Secondary Actor (1): Expression ••.
- One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
- Deprogramming
- All: Intelligence ••, Empathy • or the Psychology Specialty (Academics or Medicine).
- Primary Actor (1): Manipulation ••, Persuasion •.
- The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
Preparation
- Moral Support
- All: Resolve ••, Empathy •.
- Primary Actor (1): Presence or Manipulation •••, Empathy ••.
- One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.