Difference between revisions of "Hunter Tactics"

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==Preparation==
 
==Preparation==
 
* '''Arson'''
 
* '''Arson'''
** ''All:'' Larceny ••, Science •, Survival •, Composure ••
+
** ''All:'' Composure ••; Larceny ••, Science •, Survival •
 
** The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
 
** The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
 
* '''Battle Hardening'''
 
* '''Battle Hardening'''
** ''All:'' Athletics ••, Stamina ••
+
** ''All:'' Stamina ••; Athletics ••
** ''Secondary (1):'' Stamina •••, Expression •• or Intimidation ••
+
** ''Secondary (1):'' Stamina •••; Expression •• or Intimidation ••
 
** One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
 
** One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
 
* '''Behavioral Science'''
 
* '''Behavioral Science'''
** ''All:'' Wits •••, Investigation ••
+
** ''All:'' Wits •••; Investigation ••
 
** ''Primary (1):'' Empathy •••
 
** ''Primary (1):'' Empathy •••
 
** The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl)
 
** The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl)
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** The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF)
 
** The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF)
 
* '''Identification'''
 
* '''Identification'''
** ''All:'' Wits ••, Occult •, Empathy •, Investigation
+
** ''All:'' Wits ••; Empathy •, Investigation •, Occult
 
** ''Primary or Secondary (1):'' Empathy •••
 
** ''Primary or Secondary (1):'' Empathy •••
 
** ''Primary or Secondary (1):'' Occult ••• or Occult •• (Type of Monster)
 
** ''Primary or Secondary (1):'' Occult ••• or Occult •• (Type of Monster)
 
** The cell works to identify those people who simply don't register as normal humans in some way.
 
** The cell works to identify those people who simply don't register as normal humans in some way.
 
* '''Interrogation'''
 
* '''Interrogation'''
** ''All:'' Manipulation ••, Subterfuge •, Intimidation
+
** ''All:'' Manipulation ••; Intimidation •, Subterfuge •
 
** ''Primary (1):'' Subterfuge ••
 
** ''Primary (1):'' Subterfuge ••
 
** ''Secondary (1):'' Academics •• or Computer ••
 
** ''Secondary (1):'' Academics •• or Computer ••
Line 35: Line 35:
 
** The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
 
** The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
 
* '''Measurements'''
 
* '''Measurements'''
** ''All:'' Wits ••, Science ••
+
** ''All:'' Wits ••; Science ••
 
** ''Primary or Secondary (1):'' Academics •• or Computer ••
 
** ''Primary or Secondary (1):'' Academics •• or Computer ••
 
** ''Primary or Secondary (1):'' Science •••
 
** ''Primary or Secondary (1):'' Science •••
 
** A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
 
** A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
 
* '''Moral Support'''  
 
* '''Moral Support'''  
** ''All:'' Resolve ••, Empathy •.  
+
** ''All:'' Resolve ••; Empathy •.  
** ''Primary Actor (1):'' Presence or Manipulation •••, Empathy ••.  
+
** ''Primary Actor (1):'' Manipulation ••• or Presence •••; Empathy ••.  
 
** One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
 
** One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
 
* '''Pack of Blood Hounds'''
 
* '''Pack of Blood Hounds'''
** ''All:'' Wits •••, Survival ••
+
** ''All:'' Wits •••; Survival ••
 
** ''Primary (1):'' Survival ••• or Survival •• (Tracking)
 
** ''Primary (1):'' Survival ••• or Survival •• (Tracking)
 
** The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl)
 
** The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl)
 
* '''Profiling'''
 
* '''Profiling'''
** ''All:'' Intelligence ••, Stealth •, Investigation
+
** ''All:'' Intelligence ••; Investigation •, Stealth •
 
** ''Primary (1):'' Academics •••
 
** ''Primary (1):'' Academics •••
 
** ''Secondary (1):'' Investigation ••
 
** ''Secondary (1):'' Investigation ••
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** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
 
** The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
 
* '''Shadowing'''
 
* '''Shadowing'''
** ''All:'' Wits ••, Stealth •, Investigation
+
** ''All:'' Wits ••; Investigation •, Stealth •
 
** ''Primary (1):'' Investigation •••
 
** ''Primary (1):'' Investigation •••
 
** ''Secondary (2):'' Stealth ••
 
** ''Secondary (2):'' Stealth ••
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** The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
 
** The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
 
* '''Territorial Recon'''
 
* '''Territorial Recon'''
** ''All:'' Wits ••, Academics ••• or Academics •• (Research)
+
** ''All:'' Wits ••; Academics ••• or Academics •• (Research)
 
** ''Primary (1):'' Computer ••
 
** ''Primary (1):'' Computer ••
 
** ''Secondary (1):'' Socialize •• or Streetwise ••
 
** ''Secondary (1):'' Socialize •• or Streetwise ••
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==Combat==
 
==Combat==
 
* '''Beat-Down, Good Old Fashioned'''
 
* '''Beat-Down, Good Old Fashioned'''
** ''All:'' Strength ••, Brawl •• or Weaponry ••
+
** ''All:'' Strength ••; Brawl •• or Weaponry ••
 
** ''Primary (1):'' Brawl ••• or Weaponry •••
 
** ''Primary (1):'' Brawl ••• or Weaponry •••
 
** The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl)
 
** The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl)
 
* '''Bloody Improv'''
 
* '''Bloody Improv'''
** ''All:'' Intelligence ••, Crafts ••
+
** ''All:'' Intelligence ••; Crafts ••
** ''Primary (1):'' Strength •• or Dexterity ••, Weaponry •••
+
** ''Primary (1):'' Strength •• or Dexterity ••; Athletics ••• or Firearms ••• or Weaponry •••
*** or
 
** ''Primary (1):'' Athletics •••
 
*** or
 
** ''Primary (1):'' Firearms •••
 
 
** The cell improvises a weapon from the things and features in their environment. (Sl)
 
** The cell improvises a weapon from the things and features in their environment. (Sl)
 
* '''Cauterize'''
 
* '''Cauterize'''
** ''All:'' Brawl ••, Dexterity ••, Medicine •
+
** ''All:'' Dexterity ••; Brawl ••, Medicine •
** ''Primary (1):'' Weaponry ••, Crafts •, Wits •••
+
** ''Primary (1):'' Wits •••; Crafts •, Weaponry ••
 
** The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
 
** The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
 
* '''Controlled Immolation'''  
 
* '''Controlled Immolation'''  
** ''All:'' Composure ••, Stamina ••, Survival •.  
+
** ''All:'' Composure ••; Stamina ••, Survival •.  
** ''Primary Actor (1):'' Firearms ••• or Firearms •• (Flamethrower) or Athletics ••• or Athletics •• (Throwing).
+
** ''Primary Actor (1):'' Athletics ••• or Athletics •• (Throwing) or Firearms ••• or Firearms •• (Flamethrower)
 
** ''Secondary Actors (3):'' Weaponry ••.
 
** ''Secondary Actors (3):'' Weaponry ••.
 
** A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
 
** A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
 
* '''Corral'''
 
* '''Corral'''
** ''All:'' Intimidation ••, Resolve ••.
+
** ''All:'' Resolve ••; Intimidation ••
** ''Any Actor (1):'' Intimidation ••• or Firearms, Brawl, or Weaponry •••.
+
** ''Any Actor (1):'' Brawl ••• or Firearms ••• or Intimidation ••• or Weaponry •••.
 
** The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
 
** The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
 
* '''Cripple Claws'''
 
* '''Cripple Claws'''
** ''All:'' Composure ••, Athletics ••, Brawl •.
+
** ''All:'' Composure ••; Athletics ••, Brawl •.
 
** ''Primary Actor (1):'' Firearms ••• or Weaponry •••.
 
** ''Primary Actor (1):'' Firearms ••• or Weaponry •••.
 
** The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
 
** The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
 
* '''Dentistry'''
 
* '''Dentistry'''
** ''All:'' Strength ••, Brawl •, Weaponry •.
+
** ''All:'' Strength ••; Brawl •, Weaponry •.
 
** ''Primary (1):'' Weaponry ••.
 
** ''Primary (1):'' Weaponry ••.
 
** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling).
 
** ''Secondary (1+):'' Brawl •• or Brawl • (Grappling).
 
** The cell holds a creature down and knocks its fangs out.
 
** The cell holds a creature down and knocks its fangs out.
 
* '''Distraction'''
 
* '''Distraction'''
** ''All:'' Composure ••, Brawl •
+
** ''All:'' Composure ••; Brawl •
 
** ''Primary (1):'' Brawl •• or Weaponry ••, Stealth •
 
** ''Primary (1):'' Brawl •• or Weaponry ••, Stealth •
 
** ''Secondary (1):'' Expression ••
 
** ''Secondary (1):'' Expression ••
 
** One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise.
 
** One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise.
 
* '''Eviscerate'''
 
* '''Eviscerate'''
** ''All:'' Brawl ••, Dexterity ••, Wits ••
+
** ''All:'' Dexterity ••, Wits ••; Brawl ••
** ''Primary (1):'' Weaponry ••, Survival •
+
** ''Primary (1):'' Survival •, Weaponry ••
 
** The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
 
** The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
 
* '''Exploit Tell'''
 
* '''Exploit Tell'''
** ''All:'' Manipulation ••, Empathy ••
+
** ''All:'' Manipulation ••; Empathy ••
 
** ''Primary (1):'' Manipulation •••
 
** ''Primary (1):'' Manipulation •••
 
** ''Secondary (1):'' Wits ••
 
** ''Secondary (1):'' Wits ••
 
** The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl)
 
** The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl)
 
* '''Hamstring'''  
 
* '''Hamstring'''  
** ''All:'' Dexterity ••, Athletics ••, Brawl •
+
** ''All:'' Dexterity ••; Athletics ••, Brawl •
** ''Primary (1):'' Strength •••, Weaponry •••
+
** ''Primary (1):'' Strength •••; Weaponry •••
 
** A cell inhibits the ability of a monster to either flee or give chase.
 
** A cell inhibits the ability of a monster to either flee or give chase.
 
* '''Harvest'''
 
* '''Harvest'''
** ''All:'' Intelligence ••, Composure ••, Occult ••.
+
** ''All:'' Intelligence ••, Composure ••; Occult ••.
 
** ''Primary (1):'' Medicine ••
 
** ''Primary (1):'' Medicine ••
 
** ''Secondary (1):'' Occult •••• or Occult ••• (Type of Monster)
 
** ''Secondary (1):'' Occult •••• or Occult ••• (Type of Monster)
 
** The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
 
** The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
 
* '''Headshot'''
 
* '''Headshot'''
** ''All:'' Strength ••, Brawl ••
+
** ''All:'' Strength ••; Brawl ••
 
** ''Primary (1):'' Dexterity ••
 
** ''Primary (1):'' Dexterity ••
 
** ''Secondary (1):'' Medicine ••
 
** ''Secondary (1):'' Medicine ••
 
** The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF)
 
** The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF)
 
* '''Helter Skelter'''
 
* '''Helter Skelter'''
** ''All:'' Resolve •• or Composure ••, Stealth •, Intimidation
+
** ''All:'' Resolve •• or Composure ••; Intimidation •, Stealth •
 
** ''Primary (1):'' Brawl •• or Weaponry ••
 
** ''Primary (1):'' Brawl •• or Weaponry ••
 
** While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
 
** While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
 
* '''Impale'''
 
* '''Impale'''
** ''All:'' Composure ••, Athletics ••, Brawl •
+
** ''All:'' Composure ••; Athletics ••, Brawl •
 
** ''Primary (1):'' Athletics ••• or Firearms ••• or Weaponry •••
 
** ''Primary (1):'' Athletics ••• or Firearms ••• or Weaponry •••
 
** The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl)
 
** The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl)
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* '''Lobotomize'''
 
* '''Lobotomize'''
 
** ''All:'' Medicine •• or Medicine • (Surgery)
 
** ''All:'' Medicine •• or Medicine • (Surgery)
** ''Primary (1):'' Dexterity •••, Medicine ••• or Medicine •• (Surgery)
+
** ''Primary (1):'' Dexterity •••; Medicine ••• or Medicine •• (Surgery)
** ''Secondary (2):'' Strength ••, Brawl ••
+
** ''Secondary (2):'' Strength ••; Brawl ••
 
** The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers.
 
** The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers.
 
* '''Net'''
 
* '''Net'''
** ''All:'' Wits ••, Athletics ••, Brawl •
+
** ''All:'' Wits ••; Athletics ••, Brawl •
 
** ''Primary (1):'' Survival ••• or Survival •• (Knots)
 
** ''Primary (1):'' Survival ••• or Survival •• (Knots)
 
** ''Secondary (1):'' Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
 
** ''Secondary (1):'' Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
 
** The cell works together to bind and shackle the monster instead of injuring it.
 
** The cell works together to bind and shackle the monster instead of injuring it.
 
* '''Staking'''
 
* '''Staking'''
** ''All:'' Strength ••, Brawl ••
+
** ''All:'' Strength ••; Brawl ••
** ''Primary (1):'' Strength •••, Weaponry ••
+
** ''Primary (1):'' Strength •••; Weaponry ••
 
** ''Secondary (1):'' Medicine •
 
** ''Secondary (1):'' Medicine •
 
* '''System Shock'''
 
* '''System Shock'''
** ''All:'' Dexterity ••, Athletics ••, Brawl •
+
** ''All:'' Dexterity ••; Athletics ••, Brawl •
** ''Primary (1):'' Dexterity •••, Firearms ••
+
** ''Primary (1):'' Dexterity •••; Firearms ••
 
** The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF)
 
** The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF)
 
* '''Tar & Feather'''
 
* '''Tar & Feather'''
** ''All:'' Composure ••, Dexterity ••
+
** ''All:'' Composure ••; Dexterity ••
 
** ''Primary (1):'' Computer •, Crafts •• or Expression ••
 
** ''Primary (1):'' Computer •, Crafts •• or Expression ••
 
** ''Secondary (1):'' Athletics •
 
** ''Secondary (1):'' Athletics •
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==Liberation==
 
==Liberation==
 
* '''Disappear'''  
 
* '''Disappear'''  
** ''All:'' Stealth ••, Composure ••.  
+
** ''All:'' Composure ••; Stealth ••.  
 
** ''Secondary Actor (1):'' Expression ••.
 
** ''Secondary Actor (1):'' Expression ••.
 
** One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
 
** One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
 
* '''Deprogramming'''
 
* '''Deprogramming'''
** ''All:'' Intelligence ••, Empathy • or the Psychology Specialty (Academics or Medicine).
+
** ''All:'' Intelligence ••; Empathy • or the Psychology Specialty (Academics or Medicine).
** ''Primary Actor (1):'' Manipulation ••, Persuasion •.
+
** ''Primary Actor (1):'' Manipulation ••; Persuasion •.
 
** The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
 
** The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
 
* '''Excision'''
 
* '''Excision'''
** ''All:'' Wits ••, Medicine ••
+
** ''All:'' Wits ••; Medicine ••
** ''Primary (1):'' Dexterity •••, Medicine ••••
+
** ''Primary (1):'' Dexterity •••; Medicine ••••
** ''Secondary (1):'' Intelligence •••, Medicine ••••• or Medicine •••• (Brain Surgery)
+
** ''Secondary (1):'' Intelligence •••; Medicine ••••• or Medicine •••• (Brain Surgery)
 
** The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF)
 
** The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF)
 
* '''Exorcism'''
 
* '''Exorcism'''
** ''All:'' Resolve ••, Composure ••, Occult ••
+
** ''All:'' Resolve ••, Composure ••; Occult ••
 
** ''Primary (1):'' Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
 
** ''Primary (1):'' Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
 
** The cell works together to perform an exorcism of a spirit.
 
** The cell works together to perform an exorcism of a spirit.
 
* '''Keep 'Em Awake'''
 
* '''Keep 'Em Awake'''
** ''All:'' Dexterity ••, Medicine •
+
** ''All:'' Dexterity ••; Medicine •
** ''Primary (1):'' Intelligence ••, Medicine ••
+
** ''Primary (1):'' Intelligence ••; Medicine ••
 
** The cell works to keep an unconscious or dying target from losing consciousness. (Sl)
 
** The cell works to keep an unconscious or dying target from losing consciousness. (Sl)

Revision as of 07:47, 19 July 2018

Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.

Preparation

  • Arson
    • All: Composure ••; Larceny ••, Science •, Survival •
    • The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
  • Battle Hardening
    • All: Stamina ••; Athletics ••
    • Secondary (1): Stamina •••; Expression •• or Intimidation ••
    • One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
  • Behavioral Science
    • All: Wits •••; Investigation ••
    • Primary (1): Empathy •••
    • The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl)
  • Corruption
    • All: Manipulation ••; Occult •
    • Primary (1): Expression •••
    • Secondary (1): Empathy ••
    • Secondary (1): Occult •••
    • The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF)
  • Identification
    • All: Wits ••; Empathy •, Investigation •, Occult •
    • Primary or Secondary (1): Empathy •••
    • Primary or Secondary (1): Occult ••• or Occult •• (Type of Monster)
    • The cell works to identify those people who simply don't register as normal humans in some way.
  • Interrogation
    • All: Manipulation ••; Intimidation •, Subterfuge •
    • Primary (1): Subterfuge ••
    • Secondary (1): Academics •• or Computer ••
    • Secondary (1): Intimidation ••
    • The cell gathers some information on the target and then pumps the (presumably captured) target for information, using knowledge of the target's life to help foster admission. (WF)
  • Lobby
    • All: Manipulation ••; Expression •, Politics •, Socialize ••
    • Primary (1): Politics ••
    • Secondary (2): Persuasion ••
    • The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
  • Measurements
    • All: Wits ••; Science ••
    • Primary or Secondary (1): Academics •• or Computer ••
    • Primary or Secondary (1): Science •••
    • A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
  • Moral Support
    • All: Resolve ••; Empathy •.
    • Primary Actor (1): Manipulation ••• or Presence •••; Empathy ••.
    • One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
  • Pack of Blood Hounds
    • All: Wits •••; Survival ••
    • Primary (1): Survival ••• or Survival •• (Tracking)
    • The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl)
  • Profiling
    • All: Intelligence ••; Investigation •, Stealth •
    • Primary (1): Academics •••
    • Secondary (1): Investigation ••
    • Secondary (1): Computer ••
    • The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
  • Shadowing
    • All: Wits ••; Investigation •, Stealth •
    • Primary (1): Investigation •••
    • Secondary (2): Stealth ••
    • The cell stalks and follows the target in order to gain information about the quarry. (WF)
  • Stalking Horse
    • All: Persuasion •, Socialize ••, Streetwise •
    • Primary (1): Expression •, Subterfuge ••
    • Secondary (2): Investigation ••, Stealth •
    • The cell hunts and stalks vampires in their feeding grounds, pretending to simply be potential victims as a means of getting a closer look. (NS)
  • Stakeout
    • All: Composure •• or Resolve ••, Wits •; Investigation •, Stealth •, Streetwise •
    • Primary (1): Larceny •
    • Secondary (1): Investigation ••
    • The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
  • Territorial Recon
    • All: Wits ••; Academics ••• or Academics •• (Research)
    • Primary (1): Computer ••
    • Secondary (1): Socialize •• or Streetwise ••
    • The cell splits up in an area and hunts around for signs of the supernatural that may be currently infesting it. (BbBB)
  • Warding:
    • All: Composure ••, Resolve ••
    • Primary (1): Occult ••
    • The cell works together to erect wardings against invasion of an area by the quarry.

Combat

  • Beat-Down, Good Old Fashioned
    • All: Strength ••; Brawl •• or Weaponry ••
    • Primary (1): Brawl ••• or Weaponry •••
    • The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl)
  • Bloody Improv
    • All: Intelligence ••; Crafts ••
    • Primary (1): Strength •• or Dexterity ••; Athletics ••• or Firearms ••• or Weaponry •••
    • The cell improvises a weapon from the things and features in their environment. (Sl)
  • Cauterize
    • All: Dexterity ••; Brawl ••, Medicine •
    • Primary (1): Wits •••; Crafts •, Weaponry ••
    • The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
  • Controlled Immolation
    • All: Composure ••; Stamina ••, Survival •.
    • Primary Actor (1): Athletics ••• or Athletics •• (Throwing) or Firearms ••• or Firearms •• (Flamethrower)
    • Secondary Actors (3): Weaponry ••.
    • A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
  • Corral
    • All: Resolve ••; Intimidation ••
    • Any Actor (1): Brawl ••• or Firearms ••• or Intimidation ••• or Weaponry •••.
    • The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
  • Cripple Claws
    • All: Composure ••; Athletics ••, Brawl •.
    • Primary Actor (1): Firearms ••• or Weaponry •••.
    • The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
  • Dentistry
    • All: Strength ••; Brawl •, Weaponry •.
    • Primary (1): Weaponry ••.
    • Secondary (1+): Brawl •• or Brawl • (Grappling).
    • The cell holds a creature down and knocks its fangs out.
  • Distraction
    • All: Composure ••; Brawl •
    • Primary (1): Brawl •• or Weaponry ••, Stealth •
    • Secondary (1): Expression ••
    • One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise.
  • Eviscerate
    • All: Dexterity ••, Wits ••; Brawl ••
    • Primary (1): Survival •, Weaponry ••
    • The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
  • Exploit Tell
    • All: Manipulation ••; Empathy ••
    • Primary (1): Manipulation •••
    • Secondary (1): Wits ••
    • The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl)
  • Hamstring
    • All: Dexterity ••; Athletics ••, Brawl •
    • Primary (1): Strength •••; Weaponry •••
    • A cell inhibits the ability of a monster to either flee or give chase.
  • Harvest
    • All: Intelligence ••, Composure ••; Occult ••.
    • Primary (1): Medicine ••
    • Secondary (1): Occult •••• or Occult ••• (Type of Monster)
    • The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
  • Headshot
    • All: Strength ••; Brawl ••
    • Primary (1): Dexterity ••
    • Secondary (1): Medicine ••
    • The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF)
  • Helter Skelter
    • All: Resolve •• or Composure ••; Intimidation •, Stealth •
    • Primary (1): Brawl •• or Weaponry ••
    • While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
  • Impale
    • All: Composure ••; Athletics ••, Brawl •
    • Primary (1): Athletics ••• or Firearms ••• or Weaponry •••
    • The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl)
  • Invisible Fence
    • All: Wits ••, Composure ••; Investigation ••
    • Primary (1): Firearms ••• or Weaponry ••
    • When a creature disappears into invisibility, the cell surrounds the area where it was and kicks up disturbances in the environment to help their own spot the stealthy monster. (NS)
  • Lobotomize
    • All: Medicine •• or Medicine • (Surgery)
    • Primary (1): Dexterity •••; Medicine ••• or Medicine •• (Surgery)
    • Secondary (2): Strength ••; Brawl ••
    • The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers.
  • Net
    • All: Wits ••; Athletics ••, Brawl •
    • Primary (1): Survival ••• or Survival •• (Knots)
    • Secondary (1): Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
    • The cell works together to bind and shackle the monster instead of injuring it.
  • Staking
    • All: Strength ••; Brawl ••
    • Primary (1): Strength •••; Weaponry ••
    • Secondary (1): Medicine •
  • System Shock
    • All: Dexterity ••; Athletics ••, Brawl •
    • Primary (1): Dexterity •••; Firearms ••
    • The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF)
  • Tar & Feather
    • All: Composure ••; Dexterity ••
    • Primary (1): Computer •, Crafts •• or Expression ••
    • Secondary (1): Athletics •
    • The cell douses the creature that cannot be caught on film with adherents of some kind and particulate matter, allowing them to film the entity in action. (NS)

Liberation

  • Disappear
    • All: Composure ••; Stealth ••.
    • Secondary Actor (1): Expression ••.
    • One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
  • Deprogramming
    • All: Intelligence ••; Empathy • or the Psychology Specialty (Academics or Medicine).
    • Primary Actor (1): Manipulation ••; Persuasion •.
    • The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
  • Excision
    • All: Wits ••; Medicine ••
    • Primary (1): Dexterity •••; Medicine ••••
    • Secondary (1): Intelligence •••; Medicine ••••• or Medicine •••• (Brain Surgery)
    • The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF)
  • Exorcism
    • All: Resolve ••, Composure ••; Occult ••
    • Primary (1): Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
    • The cell works together to perform an exorcism of a spirit.
  • Keep 'Em Awake
    • All: Dexterity ••; Medicine •
    • Primary (1): Intelligence ••; Medicine ••
    • The cell works to keep an unconscious or dying target from losing consciousness. (Sl)