Difference between revisions of "Martin Simms"

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* '''Virtue:''' Charity Faith Fortitude Hope Justice Prudence Temperance; '''Vice:''' Envy Gluttony Greed Lust Pride Sloth Wrath; '''Concept:''' X
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* '''Virtue:''' Charity Faith Fortitude Hope Justice Prudence Temperance; '''Vice:''' Envy Gluttony Greed Lust Pride Sloth Wrath; '''Concept:''' The Crook That Turned a New Leaf
 
* '''Attributes'''  
 
* '''Attributes'''  
** ''Mental:'' Intelligence X, Wits X, Resolve X
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** ''Mental:'' Intelligence 2, Wits 2, Resolve 1
** ''Physical:'' Strength X, Dexterity X, Stamina X
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** ''Physical:'' Strength 2, Dexterity 2, Stamina 2
** ''Social:'' Presence X, Manipulation X, Composure X
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** ''Social:'' Presence 1, Manipulation 2, Composure 2
 
* '''Abilities'''  
 
* '''Abilities'''  
** ''Mental:'' Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
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** ''Mental:'' Crafts 2 (Household), Investigation 2
** ''Physical:'' Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
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** ''Physical:'' Athletics 2 (Climbing), Brawl 2, Drive 1, Firearms 1, Larceny 2 (Locks), Stealth 2, Weaponry 1
** ''Social:'' Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
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** ''Social:'' Empathy 1, Intimidation 2, Persuasion 1, Socialize 2, Streetwise 2, Subterfuge 1
 
* '''Merits'''
 
* '''Merits'''
** ''Mental:'' Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•), Unseen Sense (•••); Sleepwalker (••••)
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** ''Mental:'' Sleepwalker (••••)
** ''Physical:'' Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
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** ''Social:'' Contacts (Street Criminals, Mob), Resources (•)
** ''Social:'' Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••)
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* '''Health''' 7, '''Willpower''' 3, '''Morality''' 6
* '''Health''' [Size + Stamina], '''Willpower''' [Resolve + Composure], '''[Morality]''' X ([Derangements])
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* '''Size''' 5, '''Speed''' 9, '''Defense''' 2, '''Initiative''' 4
* '''Size''' [5], '''Speed''' [Strength + Dexterity + 5], '''Defense''' [Lowest of Dexterity and Wits], '''Initiative''' [Dexterity + Composure]
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* '''Weapons:''' ''Unarmed'' (+0 bashing), ''Kitchen Knife'' (+1L), ''Fireplace Poker'' (+2B)
* '''Weapons:''' ''Weapon'' (Stats)
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* '''Armor:''' None
* '''Armor:''' X (equipment/source)
 

Revision as of 23:39, 2 July 2007

  • Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: The Crook That Turned a New Leaf
  • Attributes
    • Mental: Intelligence 2, Wits 2, Resolve 1
    • Physical: Strength 2, Dexterity 2, Stamina 2
    • Social: Presence 1, Manipulation 2, Composure 2
  • Abilities
    • Mental: Crafts 2 (Household), Investigation 2
    • Physical: Athletics 2 (Climbing), Brawl 2, Drive 1, Firearms 1, Larceny 2 (Locks), Stealth 2, Weaponry 1
    • Social: Empathy 1, Intimidation 2, Persuasion 1, Socialize 2, Streetwise 2, Subterfuge 1
  • Merits
    • Mental: Sleepwalker (••••)
    • Social: Contacts (Street Criminals, Mob), Resources (•)
  • Health 7, Willpower 3, Morality 6
  • Size 5, Speed 9, Defense 2, Initiative 4
  • Weapons: Unarmed (+0 bashing), Kitchen Knife (+1L), Fireplace Poker (+2B)
  • Armor: None