Difference between revisions of "Martin Simms"
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− | * '''Virtue:''' Charity Faith Fortitude Hope Justice Prudence Temperance; '''Vice:''' Envy Gluttony Greed Lust Pride Sloth Wrath; '''Concept:''' | + | * '''Virtue:''' Charity Faith Fortitude Hope Justice Prudence Temperance; '''Vice:''' Envy Gluttony Greed Lust Pride Sloth Wrath; '''Concept:''' The Crook That Turned a New Leaf |
* '''Attributes''' | * '''Attributes''' | ||
− | ** ''Mental:'' Intelligence | + | ** ''Mental:'' Intelligence 2, Wits 2, Resolve 1 |
− | ** ''Physical:'' Strength | + | ** ''Physical:'' Strength 2, Dexterity 2, Stamina 2 |
− | ** ''Social:'' Presence | + | ** ''Social:'' Presence 1, Manipulation 2, Composure 2 |
* '''Abilities''' | * '''Abilities''' | ||
− | ** ''Mental:'' | + | ** ''Mental:'' Crafts 2 (Household), Investigation 2 |
− | ** ''Physical:'' Athletics | + | ** ''Physical:'' Athletics 2 (Climbing), Brawl 2, Drive 1, Firearms 1, Larceny 2 (Locks), Stealth 2, Weaponry 1 |
− | ** ''Social:'' | + | ** ''Social:'' Empathy 1, Intimidation 2, Persuasion 1, Socialize 2, Streetwise 2, Subterfuge 1 |
* '''Merits''' | * '''Merits''' | ||
− | ** ''Mental:'' | + | ** ''Mental:'' Sleepwalker (••••) |
− | + | ** ''Social:'' Contacts (Street Criminals, Mob), Resources (•) | |
− | ** ''Social:'' | + | * '''Health''' 7, '''Willpower''' 3, '''Morality''' 6 |
− | * '''Health''' | + | * '''Size''' 5, '''Speed''' 9, '''Defense''' 2, '''Initiative''' 4 |
− | * '''Size''' | + | * '''Weapons:''' ''Unarmed'' (+0 bashing), ''Kitchen Knife'' (+1L), ''Fireplace Poker'' (+2B) |
− | * '''Weapons:''' '' | + | * '''Armor:''' None |
− | * '''Armor:''' |
Revision as of 23:39, 2 July 2007
- Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: The Crook That Turned a New Leaf
- Attributes
- Mental: Intelligence 2, Wits 2, Resolve 1
- Physical: Strength 2, Dexterity 2, Stamina 2
- Social: Presence 1, Manipulation 2, Composure 2
- Abilities
- Mental: Crafts 2 (Household), Investigation 2
- Physical: Athletics 2 (Climbing), Brawl 2, Drive 1, Firearms 1, Larceny 2 (Locks), Stealth 2, Weaponry 1
- Social: Empathy 1, Intimidation 2, Persuasion 1, Socialize 2, Streetwise 2, Subterfuge 1
- Merits
- Mental: Sleepwalker (••••)
- Social: Contacts (Street Criminals, Mob), Resources (•)
- Health 7, Willpower 3, Morality 6
- Size 5, Speed 9, Defense 2, Initiative 4
- Weapons: Unarmed (+0 bashing), Kitchen Knife (+1L), Fireplace Poker (+2B)
- Armor: None