Difference between revisions of "Lodin Greyhide"
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==Feats== | ==Feats== | ||
'''FEAT:''' | '''FEAT:''' | ||
− | * Shield Mastery | + | * Level 4 - Shield Mastery: |
+ | You use shields not just for protection but also for | ||
+ | offense. You gain the following benefits while you are | ||
+ | wielding a shield: | ||
+ | • If you take the Attack action on your turn, you can use | ||
+ | a bonus action to try to shove a creature within 5 feet | ||
+ | of you with your shield. | ||
+ | • If you aren’t incapacitated, you can add your shield’s AC | ||
+ | bonus to any Dexterity saving throw you make against | ||
+ | a spell or other harmful effect that targets only you. | ||
+ | • If you are subjected to an effect that allows you to | ||
+ | make a Dexterity saving throw to take only half dam - | ||
+ | age, you can use your reaction to take no damage if | ||
+ | you succeed on the saving throw, interposing your | ||
+ | shield between yourself and the source of the effect. | ||
==Skill== | ==Skill== |
Revision as of 17:11, 19 September 2018
Lodin Greyhide
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Race: Genasi (Earth) / Dwarf, Class: Fighter) Level 1 Background: Clancrafter, Alignment: Lawful Good Patron Deity: Gond Factions: {{{Factions}}} |
Ability Scores
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Strength 16 (+3), Dexterity 14 (+2), Constitution 18 (+4); Intelligence 14 (+2), Wisdom 12 (+1), Charisma 14 (+) |
Proficiencies
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Bonus: 2 Saving Throws: Str: 5, DEX: 2, Con: 6, INT: 2, Wis: 1, Cha: 2 Skills: Athletics, History, Insight, Knowledge (Geology), Perception Tools: Artisan's Tools- Mason Languages: Common, Dwarvish, Elvish Armor: Chainmail, Shield Weapons: Warhammer, Handaxe x2 |
Traits
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Feats
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N/A |
Combat
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Attacks: ATTACKS Armor Class: 17, Initiative: +2, Speed: 30 Hit Points: 14, Hit Dice: 1d10 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
QUOTE
-UNKOWN
Theme Song
Always look on the bright side of death...(Whistle)
a-Just before you draw your terminal breath...(Whistle)
Life's a piece of shit, when you look at it
Life's a laugh and death's a joke, it's true
You'll see its all a show, keep 'em laughin as you go
Just remember that the last laugh is on you
Aaaaaaaaaaaand...Always look on the briiiiiiiiiight side of life!!
-From Life of Brian & Spamalot
CHARACTER's Journal
If you want to start a journal for your character it can really help with the RP side of things. The above in red is a link to a new page for a journal if you want one.
Origin
I am Lodin Greyhide of Munder. I have been training with my master Orn Flintforge in the Marbleoath Guild for as long as I can recall. He has trained me in the art of the forge and masonry, where I excel. Dedication to my craft and guild are paramount.
My past is my past, only those I feel fit to open up to will know the true me.
Appearance
Sex: Male
Height: 5' 1"
Weight: 170lbs
Hair: Black
Eyes: Slate
Other: Slate/Pale
Traits
Personality Traits
- PERSONALITY TRAIT- Shy. Ashamed of not knowing heritage. Holds on and protects what/who is dear to him. Affinity for minerals (identification and manipulation )
- IDEALS- Prove skill to Master & Clan
- BONDS- The Tattoo. Learns from and Honors Master and his teaching to spread in the name of the Clan.
- Flaws- Overly protective of "Family". Skeptical of his Allies.
- Sexuality: Hetro-flexible
Racial Traits
- RACIAL TRAIT: +2 Con +1 STR
Darkvision Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 30 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Earth Walk You can move across difficult terrain made of earth or stone without expending extra movement.
Merge with Stone You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Class Traits
- PROFICIENCIES:
- Armor: All armor, shields
- Weapons: All weapons
- Tools: Artisan's Tools- Mason
- Saving Throws: Strength, Constitution
- Skills: Athletics, History, Insight, Perception,
- Bonus Proficiencies: Knowledge (Geology)
- FIGHTING STYLE: Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Second Wind - At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Background Feature
- BACKGROUND FEATURE: Clancrafter.
Skill Proficiencies: History, Insight Tool Proficiencies: One type of artisan's tools Languages: Dwarvish or one other of your choice if you already speak Dwarvish Equipment: A set of artisan's tools with which you are proficient, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5 gp and a gem worth 10 gp
Feature: Respect of the Stout Folk- As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
Feats
FEAT:
- Level 4 - Shield Mastery:
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield: • If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. • If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. • If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half dam - age, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
Skill
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Resources
- Rations: 10 days
- Moneys:
Current:
388 gp
13 sp
0 cp
1 gem (10gp)
Sum: 115g 0s 0c (Gemstones: 1 )
- Lifestyle: Modest
- Carried Equipment: Dungeoneer Pack- Backpack, Crowbar, Hammer, Pitons x10, Torch x10, Tinderbox, Rations x10, Waterskin, 50' Hemp Rope. (0 lbs), caltrops x20, Bone Scroll case of Kumracar
- Potions: Potion of Fire Resist, Potion of Healing, Crystal Vial (Rat Disease)
- Scrolls: Melf's Acid Arrow, Scorching Ray
- Misc. Equipment:
Traveler's Clothes. Artisan's Tools- Mason. Total weight: 0 lbs
- Stored Equipment: Chainmail. Shield. Warhammer. Handlaxe x2
- Trinket: *secret
Other Important Individuals
- NPC: Mason Master: Orn Flintforge
Projects, Goals and/or Downtime
- Research of Kumracar (SP?) myths and history.
- Black Smithing Proficency: 25/250 days
- He wants to earn the recognition from the Dwarven clans because he is different. And knowing that weapons/armor that are of note tend to be written down by their creators would give him that recognition.
Advancement
- CURRENT EXP 000
1st Level
- Base stats: Str: 16 (+3), DEX: 14 (+2), Con: 18 (+4), INT: 14 (+2), Wis: 12 (+1), Cha: 14 (+2)
2nd Level
- N/A
3nd Level
- N/A