Difference between revisions of "Asahina Hanako"
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{{L5RCharacterSheet | {{L5RCharacterSheet | ||
|CharacterName=Asahina Hanako | |CharacterName=Asahina Hanako |
Revision as of 14:10, 19 November 2018
Asahina Hanako
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Clan: Crane Family: Asahina School: Asahina Artificer School (3/20xp) Rank: xxx Titles: Emerald Magistrate (2/30xp) |
Rings
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Earth: 1 Air: 3 Water: 2 Fire: 2 Void: 3 |
Traits
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Ninjō: I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters. Giri: xxx Endurance: 6 Composure: 6 Focus: 5 Vigilance: 3 Honor: 50 Glory: 37 Status: 35 |
Skills
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Artisan Skills: Aesthetics 2, Composition –, Design 1, Smithing 1 Martial Skills: Fitness –, Martial Arts (Melee) 1, Martial Arts (Ranged) –, Martial Arts (Unarmed) –, Meditation –, Tactics – Scholar Skills: Culture 1, Government –, Medicine –, Sentiment –, Theology 1 Social Skills: Command –, Courtesy 1, Games –, Performance 2 Trade Skills: Commerce –, Labor –, Seafaring –, Skulduggery 1, Survival – |
Advantages and Disadvantages
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Distinctions: Blessed Lineage (x) Adversities: Disdain for Bushido Tenet: Courage (x) Passions: Brushwork (x) Anxieties: Delusions of Grandeur (x), Jealousy (x) |
School Abilities
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xxx |
Techniques
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xxx |
Equipment
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xxx |
Techniques
x
Invocations
x
Rituals
x
Shūji
x
Possessions
Koku: x
Weapons & Armor
x
Garments
x
Other Gear
x
Questionnaire=
Part 1: Core Identity
- 1. What clan does your character belong to? Crane (+1 Air, +1 Culture, 35 Status)
- 2. What family does your character belong to? Asahina (+1 Void, +1 Aesthetic, +1 Theology, 40 Glory, Starting Wealth: 6 koku)
Part 2: Role & School
- 3. What is your character's school, and what roles does that school fall into? Asahina Artificer Schhol (Shugenja • Artisan) (+1 Air, +1 Fire, +1 Aesthetics, +1 Courtesy, +1 Design, 50 Honor)
- Techniques Available: Invocations, Rituals, Shūji
- Starting Invocations: Armor of Radiance (Fire 1) • Inari's Blessing (Water 1) • Token of Memory (Air 1)
- Starting RItuals: Commune with Spirits • Cleansing Rite
- Spiritual Artisan (School Ability): When making a check to mystically summon an illusion, or to summon, augment, or awaken an object, you may add a number of kept [RING DICE] set to [OPPORTUNITY] results equal to your school rank.
- Starting Outfit: Sanctified robes, wakizashi, knife, yumi, quiver of arrows, scroll satchel, traveling pack
- 4. How does your character stand out within their school?