Difference between revisions of "Fellowship of Innkeepers"

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|annual=20 gp/year (members)
 
|annual=20 gp/year (members)
 
|goods=None
 
|goods=None
 +
|descriptors=Welcoming, household-oriented, comforting
 +
|classes=Any
 +
|alignments=Any
 +
|ranks=• '''Apprentice:''' ''Rank 1''. You are apprenticed to a master within the Guild.<br>
 +
• '''Journeyman:''' ''Rank 3''. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master.<br>
 +
• '''Master:''' ''Rank 7''. You are an acknowledged master of your art in your own right.
 
}}
 
}}
 
This organization is one of the oldest of all the guilds of Waterdeep, and one of the most relaxed. Formed long ago as a means of protection (all the innkeepers together hiring a group of heavily-armed bodyguards that none of them could individually afford to stop drunken tavern-goers from returning to inns and getting into fights or destroying property, and to control noisy activity late at night), the guild now functions primarily as a means of sharing information. News of thieves, con-artists, brawlers, mages with urges to let off spells, and other "problem patrons" who are making the rounds from inn to inn is shared among members, speedily. The guild also arranges discount prices on ale, linens, laundering, and so on by placing orders in bulk for its members. Once every nine nights, the Fellowship Hall is opened by the Master as an inn - with dining and sleeping facilities - for members only, so that they can enjoy the comforts of an inn without being the hosts.
 
This organization is one of the oldest of all the guilds of Waterdeep, and one of the most relaxed. Formed long ago as a means of protection (all the innkeepers together hiring a group of heavily-armed bodyguards that none of them could individually afford to stop drunken tavern-goers from returning to inns and getting into fights or destroying property, and to control noisy activity late at night), the guild now functions primarily as a means of sharing information. News of thieves, con-artists, brawlers, mages with urges to let off spells, and other "problem patrons" who are making the rounds from inn to inn is shared among members, speedily. The guild also arranges discount prices on ale, linens, laundering, and so on by placing orders in bulk for its members. Once every nine nights, the Fellowship Hall is opened by the Master as an inn - with dining and sleeping facilities - for members only, so that they can enjoy the comforts of an inn without being the hosts.

Revision as of 11:08, 26 February 2019

Fellowship of Innkeepers
Fellowship Hall, Waterdeep Way, Castle Ward
Personages
Guild Master
Sirar of Sune, Master of Hospitality, proprietor of The Pigrim's Rest (Diamond Street & Satchel Alley, Sea Ward)
Primary Contact
Harnorr Leerthyn (Swordshire House, North Ward)
Other Guild Members
Membership: 40+
None
Membership
Livery
None
Dues
Entry Dues: 25 gp • Annual Dues: 20 gp/year (members)
Goods & Services
None
Member Shops
Individual inns
Faction Details
Common Descriptors: Welcoming, household-oriented, comforting
Primary Classes: Any
Alignments: Any
Faction Ranks
Apprentice: Rank 1. You are apprenticed to a master within the Guild.

Journeyman: Rank 3. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master.
Master: Rank 7. You are an acknowledged master of your art in your own right.

This organization is one of the oldest of all the guilds of Waterdeep, and one of the most relaxed. Formed long ago as a means of protection (all the innkeepers together hiring a group of heavily-armed bodyguards that none of them could individually afford to stop drunken tavern-goers from returning to inns and getting into fights or destroying property, and to control noisy activity late at night), the guild now functions primarily as a means of sharing information. News of thieves, con-artists, brawlers, mages with urges to let off spells, and other "problem patrons" who are making the rounds from inn to inn is shared among members, speedily. The guild also arranges discount prices on ale, linens, laundering, and so on by placing orders in bulk for its members. Once every nine nights, the Fellowship Hall is opened by the Master as an inn - with dining and sleeping facilities - for members only, so that they can enjoy the comforts of an inn without being the hosts.

Notable Members

  • xxx

Previous Eras