Difference between revisions of "Stationers' Guild"
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'''• Paper (12" x 20"):''' scrip (2cp/sheet), ragpaper (2cp/sheet), parchment, average (2sp/sheet, up to 1gp for very large sheets), parchment, vellum (4sp/sheet, up to 2gp for very large sheets)<br>'''• Pens:''' quill (2cp ea), metal nib (2-4sp, depending on design)<br>'''• Sealing Wax:''' 5sp-2gp (based on color)<br>'''• Seals:''' 12gp for each design or likeness; requires Herald's affidavit<br>'''• Signet Rings:''' 5cp to 5gp (based on metal); requires Herald's affidavit | '''• Paper (12" x 20"):''' scrip (2cp/sheet), ragpaper (2cp/sheet), parchment, average (2sp/sheet, up to 1gp for very large sheets), parchment, vellum (4sp/sheet, up to 2gp for very large sheets)<br>'''• Pens:''' quill (2cp ea), metal nib (2-4sp, depending on design)<br>'''• Sealing Wax:''' 5sp-2gp (based on color)<br>'''• Seals:''' 12gp for each design or likeness; requires Herald's affidavit<br>'''• Signet Rings:''' 5cp to 5gp (based on metal); requires Herald's affidavit | ||
|descriptors=xxx | |descriptors=xxx | ||
− | |classes= | + | |classes=Any |
− | |alignments= | + | |alignments=Any |
|ranks=• '''Apprentice:''' ''Rank 1''. You are apprenticed to a master within the Guild.<br> | |ranks=• '''Apprentice:''' ''Rank 1''. You are apprenticed to a master within the Guild.<br> | ||
• '''Journeyman:''' ''Rank 3''. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master.<br> | • '''Journeyman:''' ''Rank 3''. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master.<br> | ||
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Members of the Stationers' Guild in good standing might receive the following benefits: | Members of the Stationers' Guild in good standing might receive the following benefits: | ||
* '''Master:''' ''Rank 1''. You have a master for whom you work. You are provided a Lifestyle free of charge (usually "Poor"), and are expected to dedicate at least one tenday every month in downtime activity toward working in the master's shop. This functions like the Training downtime activity except that you do not run the risk of Training Complications. Once you have completed a number of these Training workweeks to gain a new proficiency, you gain proficiency in the Stationers' Tools tool proficiency. If you already have this proficiency, you may instead gain proficiency in Calligrapher's Supplies or Forgery Kit. You also gain a Rank of Guild faction. | * '''Master:''' ''Rank 1''. You have a master for whom you work. You are provided a Lifestyle free of charge (usually "Poor"), and are expected to dedicate at least one tenday every month in downtime activity toward working in the master's shop. This functions like the Training downtime activity except that you do not run the risk of Training Complications. Once you have completed a number of these Training workweeks to gain a new proficiency, you gain proficiency in the Stationers' Tools tool proficiency. If you already have this proficiency, you may instead gain proficiency in Calligrapher's Supplies or Forgery Kit. You also gain a Rank of Guild faction. | ||
− | * '''Journeyman's Work:''' ''Rank 2 • Special Mission''. The only mission that gains | + | * '''Journeyman's Work:''' ''Rank 2 • Special Mission''. The only mission that gains an Apprentice another Rank is the completion of the Journeyman Work. This is a DC 20 Intelligence (Stationer's Tools) test, which takes a tenday of the Work downtime activity. Each tenday put into a specialized downtime activity called Journeyman Work Preparation reduces the DC of this test by 1. When the apprentice is ready, the test is performed. If failed, the guild declines to elevate the apprentice, who must remain an apprentice for another year before trying again. If successful, the journeyman piece is accepted, and the student gains a Rank of Guild faction, becoming a Journeyman. |
− | * '''Journeyman:''' ''Rank 3+''. | + | * '''Journeyman:''' ''Rank 3+''. You may now be taken in as a journeyman employee in a master's shop. You have the right to take the Work downtime action within the Stationers' Guild's area of vocation, adding a +1 to the check. You may not run your own business or open your own shop within Waterdeep, however, by the laws of the Guild, as long as you are a member of the Guild. |
− | * '''Master:''' ''Rank 7+''. | + | * '''Experienced Journeyman:''' ''Rank 5+'' You are well-known for your skill, and an asset to any master's shop. You may add a +2 to the result of taking the Work downtime action in your guild's area of vocation. You also gain proficiency in the Persuasion skill, as your experience in a shop has given you some talent at bargaining and haggling. |
− | * '''Guildmaster:''' ''Rank 10''. The guildmaster is in total control of the Guild's finances and various holdings, established by the laws of Waterdeep. | + | * '''Master's Work:''' ''Rank 6 • Special Mission''. The only mission that gains a Journeyman another Rank is the completion of the Master's Work. This is a DC 24 Intelligence (Stationer's Tools) test, which takes a tenday of the Work downtime activity. Each tenday put into a specialized downtime activity called Master Work Preparation reduces the DC of this test by 1. When the journeyman is ready, the test is performed. If failed, the guild declines to elevate the journeyman, who must remain a journeyman for another year before trying again. If successful, the journeyman piece is accepted, and the student gains a Rank of Guild faction, becoming a Master. |
+ | * '''Master:''' ''Rank 7+''. You are accorded a master of the Stationers' Guild, giving you a vote in its political affairs and your own Master's Seal. You now have the right to open a shop practicing the vocation you have learned although some of this rank choose to continue to work for other masters (especially if they are working on saving up enough coin to start their own shop). | ||
+ | * '''Guild Loan:''' ''Rank 7+''. Masters in the Guild are entitled to arrange a loan from the guild, in an amount equal to your Guild Rank x 50gp. This does not accrue interest for the first year, and then accrues 10% monthly thereafter. You cannot gain another loan while you still owe one. | ||
+ | * '''Guildmaster:''' ''Rank 10''. The guildmaster is in total control of the Guild's finances and various holdings, established by the laws of Waterdeep. The guildmaster has control of the guild's coffers and can give commands to its membership. Guildmasters wield a great deal of influence in Waterdeep, on the level of the heads of noble houses, and are often involved in a variety of intrigues and business undertakings. The guildmaster lives at a ''Wealthy'' Lifestyle, paid by the guild. |
Revision as of 11:46, 26 February 2019
The Stationers' Guild
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Stationers' Hall, the High Road and the Way of the Dragon, Trades Ward
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Personages
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Guild Master
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Lady Master Stationer Phembra Baroon |
Primary Contact
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the Master |
Other Guild Members
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Membership: 600+ None |
Membership
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Livery
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White robes, with a black quill pen on the breast |
Dues
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Entry Dues: 15 gp • Annual Dues: 1 gp/month |
Goods & Services
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• Books: Pages: quarto (10gp per 100pg), octavo (5gp per 100pg), folio (50gp per 100pg), plus covers • Calligrapher's Supplies: 10gp • Covers: leather, basic (–), leather, decorative (+10gp, +20gp, +40gp), leather, fine (+20gp, +40gp, +80gp), cloth (–), wood, basic (–), wood, decorative (+10gp, +15gp, +30gp), wood, fine (+12gp, +25gp, +50gp), metals, decorative (+18gp, +35gp, +70gp), metals, fine (+50gp, +75gp, +100gp) • Forgery Kit: 15gp, but sold as a limner's kit • Ink (2oz bottles): plain black (2gp), plain black non-fading (8gp), colors (5-7gp), colors, nonfading (16-20gp), spell (75gp) • Paper (12" x 20"): scrip (2cp/sheet), ragpaper (2cp/sheet), parchment, average (2sp/sheet, up to 1gp for very large sheets), parchment, vellum (4sp/sheet, up to 2gp for very large sheets) |
Member Shops
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– |
Faction Details
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Common Descriptors: xxx Primary Classes: Any Alignments: Any |
Faction Ranks
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• Apprentice: Rank 1. You are apprenticed to a master within the Guild. • Journeyman: Rank 3. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master. |
This guild consists of those artisans who make both parchment paper and the cheaper rough-finished variety known in Waterdeep as "scrip." The guild also produces its own ink, blotters, colored waxes for seals, gilt ink for use in illuminating documents, metal pen nibs, and the like. It also imports many large feathers from the South for use as fine quill pens. All guild members have their own secret recipes for preparing special paper, but the guild does supply its members with fine parchment (made in Stationers Hall) and the other products of their trade, at a discount.
Notable Members
- Lady Master Stationer Phembra Baroon: The guildmaster of the Stationers' Guild is a half-elven alchemist whose inks are considered some of the finest in the North. It is well known that she spends most of her year making specialty inks for Candlekeep's scriveners, and the rest of her year making the fine spell-inks used in the scribing of spellbooks. She is also known to be good friends with Rusella Varandal, the Herald of Waterdeep.
Known Faction Perks
Members of the Stationers' Guild in good standing might receive the following benefits:
- Master: Rank 1. You have a master for whom you work. You are provided a Lifestyle free of charge (usually "Poor"), and are expected to dedicate at least one tenday every month in downtime activity toward working in the master's shop. This functions like the Training downtime activity except that you do not run the risk of Training Complications. Once you have completed a number of these Training workweeks to gain a new proficiency, you gain proficiency in the Stationers' Tools tool proficiency. If you already have this proficiency, you may instead gain proficiency in Calligrapher's Supplies or Forgery Kit. You also gain a Rank of Guild faction.
- Journeyman's Work: Rank 2 • Special Mission. The only mission that gains an Apprentice another Rank is the completion of the Journeyman Work. This is a DC 20 Intelligence (Stationer's Tools) test, which takes a tenday of the Work downtime activity. Each tenday put into a specialized downtime activity called Journeyman Work Preparation reduces the DC of this test by 1. When the apprentice is ready, the test is performed. If failed, the guild declines to elevate the apprentice, who must remain an apprentice for another year before trying again. If successful, the journeyman piece is accepted, and the student gains a Rank of Guild faction, becoming a Journeyman.
- Journeyman: Rank 3+. You may now be taken in as a journeyman employee in a master's shop. You have the right to take the Work downtime action within the Stationers' Guild's area of vocation, adding a +1 to the check. You may not run your own business or open your own shop within Waterdeep, however, by the laws of the Guild, as long as you are a member of the Guild.
- Experienced Journeyman: Rank 5+ You are well-known for your skill, and an asset to any master's shop. You may add a +2 to the result of taking the Work downtime action in your guild's area of vocation. You also gain proficiency in the Persuasion skill, as your experience in a shop has given you some talent at bargaining and haggling.
- Master's Work: Rank 6 • Special Mission. The only mission that gains a Journeyman another Rank is the completion of the Master's Work. This is a DC 24 Intelligence (Stationer's Tools) test, which takes a tenday of the Work downtime activity. Each tenday put into a specialized downtime activity called Master Work Preparation reduces the DC of this test by 1. When the journeyman is ready, the test is performed. If failed, the guild declines to elevate the journeyman, who must remain a journeyman for another year before trying again. If successful, the journeyman piece is accepted, and the student gains a Rank of Guild faction, becoming a Master.
- Master: Rank 7+. You are accorded a master of the Stationers' Guild, giving you a vote in its political affairs and your own Master's Seal. You now have the right to open a shop practicing the vocation you have learned although some of this rank choose to continue to work for other masters (especially if they are working on saving up enough coin to start their own shop).
- Guild Loan: Rank 7+. Masters in the Guild are entitled to arrange a loan from the guild, in an amount equal to your Guild Rank x 50gp. This does not accrue interest for the first year, and then accrues 10% monthly thereafter. You cannot gain another loan while you still owe one.
- Guildmaster: Rank 10. The guildmaster is in total control of the Guild's finances and various holdings, established by the laws of Waterdeep. The guildmaster has control of the guild's coffers and can give commands to its membership. Guildmasters wield a great deal of influence in Waterdeep, on the level of the heads of noble houses, and are often involved in a variety of intrigues and business undertakings. The guildmaster lives at a Wealthy Lifestyle, paid by the guild.