Difference between revisions of "OOTM House Rules"
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=General Rules= | =General Rules= | ||
+ | == Stunts == | ||
+ | * '''Automatic Respiration:''' All Exalts Receive either 4 motes or 1 WP per combat turn. | ||
+ | * ''' Fuck it Rule''' Once per game, you may declare "fuck it I want a 2 die stunt" | ||
+ | * '''Stunt Levels''' | ||
+ | ** 1 Die Stunt - Any description more evocative then saying I attack the Enemy. Grants 1 Extra Die. | ||
+ | ** 2 Die Stunt - Any description that makes use of the external environment(Physical, Mental or Emotional) in some fashion. Grants 2 extra dice. | ||
+ | ** 3 Die Stunt - A stunt that blows the ST and table away. Incredibly rare. Grants 3 extra dice and a point of XP (maximum of 1 per game). | ||
+ | * '''Stunt Advice''' | ||
+ | ** Stunting is supposed to be fun and add to the game. If stunting becomes stressful let me know. | ||
+ | ** Brevity is good. No one likes long winded stunts. 30 seconds or so is the longest that a stunt should be. | ||
+ | ** If you spend a long time trying to think about a stunt, it will detract from what I reward. | ||
+ | |||
+ | |||
+ | == Combos and Charm Use == | ||
* The First, Second and Third Excellencies count as Innate abilities. As such they may freely be used with combos without being part of them. | * The First, Second and Third Excellencies count as Innate abilities. As such they may freely be used with combos without being part of them. |
Latest revision as of 14:48, 25 November 2019
General Rules
Stunts
- Automatic Respiration: All Exalts Receive either 4 motes or 1 WP per combat turn.
- Fuck it Rule Once per game, you may declare "fuck it I want a 2 die stunt"
- Stunt Levels
- 1 Die Stunt - Any description more evocative then saying I attack the Enemy. Grants 1 Extra Die.
- 2 Die Stunt - Any description that makes use of the external environment(Physical, Mental or Emotional) in some fashion. Grants 2 extra dice.
- 3 Die Stunt - A stunt that blows the ST and table away. Incredibly rare. Grants 3 extra dice and a point of XP (maximum of 1 per game).
- Stunt Advice
- Stunting is supposed to be fun and add to the game. If stunting becomes stressful let me know.
- Brevity is good. No one likes long winded stunts. 30 seconds or so is the longest that a stunt should be.
- If you spend a long time trying to think about a stunt, it will detract from what I reward.
Combos and Charm Use
- The First, Second and Third Excellencies count as Innate abilities. As such they may freely be used with combos without being part of them.