Difference between revisions of "Opesa"
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− | ===Uncommon Formulas==== | + | ====Uncommon Formulas==== |
− | * '''Acid:''' ''25gp/vial''. As a ranged attack, a creature struck with contents of vial takes 2d6 acid damage. | + | * '''''Acid'':''' ''25gp/vial''. As a ranged attack, a creature struck with contents of vial takes 2d6 acid damage. |
* '''Sleep Gas:''' ''50gp/vial''. Creates cloud of gas in 10' radius that lingers for 3 rounds. Creatures in area must make a Con save DC 13 or be affected by the gas, receiving the Stunned condition on the turn they are affected and then fall asleep at the end of their next action. They sleep for one minute, waking only from damage or someone taking an action to rouse them. If they aren't wakened at the end of one minute, they continue to sleep, but the sleep is normal. | * '''Sleep Gas:''' ''50gp/vial''. Creates cloud of gas in 10' radius that lingers for 3 rounds. Creatures in area must make a Con save DC 13 or be affected by the gas, receiving the Stunned condition on the turn they are affected and then fall asleep at the end of their next action. They sleep for one minute, waking only from damage or someone taking an action to rouse them. If they aren't wakened at the end of one minute, they continue to sleep, but the sleep is normal. | ||
Revision as of 02:06, 25 December 2019
Opesa
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Race: Human (Variant), Class: Sorcerer (Azoth-Infused) Background: Sage (Altered), Alignment: ALIGNMENT Patron Deity: ?? Factions: None |
Ability Scores
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Strength 8 (-1), Dexterity 14 (+2), Constitution 14 (+2); Intelligence 13 (+1), Wisdom 10 (+0), Charisma 16 (+3) |
Proficiencies
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Bonus: +2 Saving Throws: Constitution & Charisma Skills: Arcana, History, Intimidation, Persuasion, Stealth Tools: Alchemist's supplies Languages: Common, Draconic, Dwarven Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows |
Traits
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Researcher • Bonus Skill (Stealth), Bonus Feat (Alchemist) • Spellcasting, Sorcerous Origin (Azoth-Infused) |
Feats
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Alchemist, xxx |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +2, Speed: 30 ft Hit Points: 8, Hit Dice: 1d6+2 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
There is an alchemy in sorrow. It can be transmuted into wisdom, which, if it does not bring joy, can yet bring happiness. -Pearl S. Buck
Traits
Human Traits
- Ability Scores: +1 Charisma, +1 Dexterity
- Bonus Skill: Stealth
- Bonus Feat: Alchemist
- Speed: 30 ft
- Languages: Common, plus one other
Spellcasting
- Save DC: 13 • Spell Attack: +5
- Spell Slots: 2 • – • –
- Spells Known
- Cantrips: light, poison spray, prestidigitation, shape water
- 1st Level: catapult, mage armor
Sorcerer Traits
- Spellcasting
- Sorcerous Origin: Azoth-Infused.
Azoth-Infused Traits
- Natural Alchemist: Expertise (Alchemist's supplies) • Gain 2 new Uncommon recipes per level gained • Choose one recipe per level, when performing Crafting, double the normal amount of work per day invested
- Cauldron of Spells: Spend 1 sorcery point to "switch out" a Spell Known with another of the same level from the following list. Lasts until a short rest is completed.
- 1st-Level: absorb elements, burning hands, catapult, grease
- 2nd-Level: alter self, enlarge/reduce, Melf's acid arrow, pyrotechnics
- 3rd-Level: gaseous form, protection from energy, stinking cloud
- 4th-Level: conjure minor elementals, elemental bane, vitriolic sphere
- 5th-Level: cloudkill, conjure elemental, passwall
- 6th-Level: chain lightning, disintegrate, flesh to stone
- 7th-Level: etheralness, simulacrum
- 8th-Level: clone, incendiary cloud
- 9th-Level: shapechange, true polymorph
Sage Traits
- Skills: Arcana, History
- Languages: One of choice
- Tools: Herbalist Kit
- Researcher: If you do not know a piece of information, you often know where and from whom you can obtain it.
Feats
- Alchemist: +1 Int • Proficiency and Expertise (Alchemist's supplies)
- As an action, identify one potion within 5 feet; must see the liquid to use
- During a short rest, may temporarily increase the potency of one healing potion of any rarity; must have alchemist's supplies and access to potion; when potion is drunk, maximize healing instead of rolling; lasts 1 hour.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Alchemist Formulary
Formulas in italics are those chosen for improved crafting, per the Natural Alchemist trait.
Common Formulas
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Uncommon Formulas
Rare Formulas
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Origin
- x
Important Individuals
- x