Difference between revisions of "Maithe"
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|Patron Deity=Mystra | |Patron Deity=Mystra | ||
|Factions=None | |Factions=None | ||
− | |Ability Scores=Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1);<br> Intelligence | + | |Ability Scores=Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1);<br> Intelligence 18 (+4), Wisdom 10 (+0), Charisma 14 (+2) |
|Bonus=+2 | |Bonus=+2 | ||
|Saving Throws=Intelligence & Wisdom | |Saving Throws=Intelligence & Wisdom | ||
Line 45: | Line 45: | ||
* '''Arcane Recovery:''' During a short rest, may recover a single spell slot of up to half wizard level (round up). Regain ability after completing a long rest. | * '''Arcane Recovery:''' During a short rest, may recover a single spell slot of up to half wizard level (round up). Regain ability after completing a long rest. | ||
===Spellcasting=== | ===Spellcasting=== | ||
− | * '''Spell Save DC:''' | + | * '''Spell Save DC:''' 14 • '''Spell Attack:''' +6 |
* '''Cantrips Known:''' 3 | * '''Cantrips Known:''' 3 | ||
* '''Spellbook''' | * '''Spellbook''' |
Revision as of 19:01, 30 December 2019
Maithe
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Race: Human (Variant), Class: Wizard (Conjurer) Background: Foundling (Custom), Alignment: Neutral Patron Deity: Mystra Factions: None |
Ability Scores
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Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1); Intelligence 18 (+4), Wisdom 10 (+0), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Intelligence & Wisdom Skills: Arcana, History, Investigation, Religion, Survival Tools: Navigator's Tools Languages: Common, Draconic, +1 lang Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows |
Traits
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TRAITS |
Feats
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Fey Teleportation, Historian |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: 7, Hit Dice: 1d6 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Human Traits
- Abilities: +1 Intelligence, +1 Charisma
- Bonus Skill: Religion
- Bonus Feat: Historian
Foundling Traits
Maithe has always been eternally curious about the world outside, and wants to travel.
- Skills: History, Survival
- Languages: Draconic
- Tool Proficiencies: Navigator's Tools
Wizard Traits
- Arcane Recovery: During a short rest, may recover a single spell slot of up to half wizard level (round up). Regain ability after completing a long rest.
Spellcasting
- Spell Save DC: 14 • Spell Attack: +6
- Cantrips Known: 3
- Spellbook
- 1st: x, x, x, x, x, x
- Spell Slots: 2 • – • – • – • – • – • – • – • –
Conjurer Traits
- None
Feats
- Fey Teleportation: Campaign Feat. +1 Int • Read, speak, and write LANGUAGE? • Learn misty step and can cast it once without expending a spell slot. Regain when complete a short or long rest. Uses Int.
- Historian: Human Feat. +1 Int • Expertise (History) • Help action can be a DC 15 Intelligence (History) check; if successful, adds bonus equal to proficiency bonus in addition to Help benefit.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x