Difference between revisions of "Maithe"
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==Feats== | ==Feats== | ||
* '''Fey Teleportation:''' ''Campaign Feat''. +1 Int • Read, speak, and write LANGUAGE? • Learn ''misty step'' and can cast it once without expending a spell slot. Regain when complete a short or long rest. Uses Int. | * '''Fey Teleportation:''' ''Campaign Feat''. +1 Int • Read, speak, and write LANGUAGE? • Learn ''misty step'' and can cast it once without expending a spell slot. Regain when complete a short or long rest. Uses Int. | ||
− | * '''Ritual Caster:''' ''Human Feat''. Able to cast druid rituals from a ritual book. May add new spells to book that are no higher than one half level (rounded up). Takes 2 hours per level of the spell and 50gp per level. | + | * '''Ritual Caster (Druid):''' ''Human Feat''. Able to cast druid rituals from a ritual book. May add new spells to book that are no higher than one half level (rounded up). Takes 2 hours per level of the spell and 50gp per level. |
** 1st-Level: ''detect magic, speak with animals'' | ** 1st-Level: ''detect magic, speak with animals'' | ||
+ | |||
==Resources== | ==Resources== | ||
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x | * '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x |
Revision as of 13:47, 19 February 2020
Maithe
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Race: Human (Variant), Class: Wizard (Conjurer) Background: Foundling (Custom), Alignment: Neutral Good Patron Deity: Selûne Factions: None |
Ability Scores
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Strength 8 (-1), Dexterity 15 (+2), Constitution 12 (+1); Intelligence 19 (+4), Wisdom 14 (+2), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Intelligence & Wisdom Skills: Arcana, History, Investigation, Religion, Survival Tools: Woodcarver's Tools Languages: Common, Draconic, Espruar, +1 UNKNOWN Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows |
Traits
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TRAITS |
Feats
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Fey Teleportation, Ritual Caster (Druid) |
Combat
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Attacks: • Quarterstaff: +1, 1d6-1, Versatile (1d8) Armor Class: AC, Initiative: +INIT, Speed: XX ft Hit Points: 7, Hit Dice: 1d6 |
Social
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Personality Traits: PERSONALITY Ideals: Wanderlust. Having known only the orphanage and its neighboring lands, but having also read a great deal about the world's history, I want nothing more than to get out and see it. Bonds: Lore. People...can be hurtful. Knowledge simply is and has never been mean to me. Books are always there for me. Flaws: Unloved. I can't help but feel that my abandonment in an orphanage means I'm not just unloved, but maybe unlovable. I'm desperate to prove otherwise. |
Traits
Human Traits
- Abilities: +1 Intelligence, +1 Charisma
- Bonus Skill: Religion
- Bonus Feat: Historian
Foundling Traits
Maithe has always been eternally curious about the world outside, and wants to travel.
- Skills: History, Survival
- Languages: Draconic
- Tool Proficiencies: Woodcarver's Tools
- Researcher: From Sage. Know where to find information that I do not know.
Wizard Traits
- Arcane Recovery: During a short rest, may recover a single spell slot of up to half wizard level (round up). Regain ability after completing a long rest.
Spellcasting
- Spell Save DC: 14 • Spell Attack: +6
- Cantrips Known (3): light, omen of owls (toll the dead), prestidigitation
- Spellbook
- 1st: find familiar*, identify*, mage armor, shield, sleep, witchbolt
- Spell Slots: 2 • – • – • – • – • – • – • – • –
- Spells Prepared (Int bonus + Level): 5
- 1st: identify*, mage armor, shield, sleep, witchbolt
Conjurer Traits
- None
Feats
- Fey Teleportation: Campaign Feat. +1 Int • Read, speak, and write LANGUAGE? • Learn misty step and can cast it once without expending a spell slot. Regain when complete a short or long rest. Uses Int.
- Ritual Caster (Druid): Human Feat. Able to cast druid rituals from a ritual book. May add new spells to book that are no higher than one half level (rounded up). Takes 2 hours per level of the spell and 50gp per level.
- 1st-Level: detect magic, speak with animals
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- none
Equipment
Carried Equipment
- In Hand: owl staff (quarterstaff + arcane focus)
- Worn: common clothing
- Belt: knife
Stored Equipment
- spellbook, bottle of ink, quill
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x
Specter (familiar)
The Player Characters
- Tomtom: Sometimes Tomtom frightens me with how not-concerned he is about getting into trouble. I like him a lot – I seem to like brave people – but I worry about him, too.
- Alvar: I don't even really understand the teachings that Alvar is learning. He doesn't fight like other warriors. I admire his discipline and kindness, though. (He's also very handsome but we are definitely not going to talk about that!)
- Casaadi: Casaadi is just...so self-assured. She hies off on her own all the time and doesn't seem to care what anyone thinks. I wish I knew how she does that. I really like her and she seems to be okay with me hanging around, too!
- Ahvain: Even though I know Charity tricked him into helping her with that whole "moon magic" thing like four years ago, I can't quite seem to escape the fact that he was instrumental in terribly, terribly humiliating me. I want to forgive him but I just don't know how.
The Orphans
- Arinda: x
- Baeron: x
- Charity: x
- Dorn: x
- Joven: x
- Marek: x
- Wulric: x
- Zora: x