Difference between revisions of "Player One"
AdamRoberts (talk | contribs) (Created page with "{{MnMCharacterSheet |CharacterName=Player One |Image=center|350px |Identity=Cody Greene |Affiliation=None |Base=None |Ethnicity=Caucasian |Nationality...") |
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|InitiativeMods=0 | |InitiativeMods=0 | ||
|InitiativeTotal=5 | |InitiativeTotal=5 | ||
− | |Attacks=• ''Hand to Hand:'' Strength Based Damage (6 ranks), Penetrating (5 ranks), Affects Insubstantial (2 ranks)<br>''Hadoken:'' Strength Based Damage (6 ranks), Affects Insubstantial (2ranks), Range 150/300/600 ft | + | |Attacks=• ''Hand to Hand:'' Strength Based Damage (6 ranks), Penetrating (5 ranks), Affects Insubstantial (2 ranks)<br>•''Hadoken:'' Strength Based Damage (6 ranks), Affects Insubstantial (2ranks), Range 150/300/600 ft |
|Skill1=Acrobatics | |Skill1=Acrobatics | ||
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|Complications=Motivation: Doing Good, Reputation | |Complications=Motivation: Doing Good, Reputation | ||
|}} | |}} | ||
+ | ==Powers== | ||
+ | ===Fighting (Array)=== | ||
+ | Player One's Fighting ability is reminiscent of the various fighting games he enjoyed; the Tekken Series, Mortal Kombat, and of course, Street Fighter. | ||
+ | *'''Hadoken:''' Strength-based Damage (6 ranks), Range 150/300/600 ft, Affects insubstantial (2 ranks), Increased Range (5 ranks) | ||
+ | *'''Hand to Hand:''' Strength-based Damage 6, Penetrating (5 ranks) | ||
+ | ===Game Activity=== | ||
+ | A game world may have a night and daytime cycle. However, this never seems to affect the protagonist who continues to move about tirelessly regardless of how much time has elapsed. | ||
+ | *Immunity to sleep and fatigue effects. | ||
+ | ===Game Speed=== | ||
+ | Player One is able to move through his environment a bit faster than normal. After all, you want to get to the next game event and don't want to waste too much time with travel. | ||
+ | *Speed (8 miles/hour, 120 ft/round) (2 ranks) | ||
+ | ===Game Time=== | ||
+ | Player One performs tasks in game time. | ||
+ | *Quickness (-1 time ranks) (1 rank) | ||
+ | ===Health Bar=== | ||
+ | Player one actually sees health bars over the heads of his allies and enemies. | ||
+ | *Detect Damage Condition (Ranged, Sight) (2 ranks) | ||
+ | ===Mini Map=== | ||
+ | *Sense (Mental), Detect Entity (ranged), Detect Terrain (ranged), Accurate, Extended, Direction Sense, Distance Sense (9 ranks) | ||
+ | ===Multi-Jump=== | ||
+ | *Leaping (30 feet at 8 miles/hour) (2 ranks) | ||
+ | ===Parkour=== | ||
+ | Running, Jumping, Climbing Trees (or buildings). | ||
+ | *Movement: Sure-footed 1, Wall-crawling 2, Full speed. Limited to while moving (3 ranks) | ||
+ | ===Regeneration=== | ||
+ | *Regeneration (every 2 rounds) (5 ranks) | ||
+ | ==Complications== | ||
+ | *'''Motivation:''' Doing Good: When living with his parents, Cody lived a selfish and unexamined life. After being moved to Manhatten Cody was walking a dark path. He did not like who he had become. While his decisions that had lead him there were made for survival, he's not so sure that he was dying a little bit with each decision. He has resolved not to follow this path anymore. He will do what is right. | ||
+ | *'''Reputation:'''Cody grew up a sheltered child in Middle America. He has many preconceived notions that he is in the process of correcting. However, his early interactions, born out of ignorance, have had a lasting affect. He is generally known as mysoginistic and homophobic. He has mostly learned better, and is continuing to learn, but many have decided he is a lost cause. | ||
+ | ==History== |
Revision as of 16:30, 13 July 2020
Player One
|
Identity: Cody Greene • Affiliation: None • Base of Operations: None |
Ethnicity: Caucasian • Nationality: United States |
Age: 25 • Gender: Male • Height: 5'10" • Weight: 155 lb |
Eyes: Blue • Hair: Dark Brown • Other Features: None |
Origin: Quantum • Power Level: 8 (120 Points: Abilities 50, Defenses 2, Skills 14, Advantages 10, Powers 44) |
Abilities
|
Strength | 1 | Stamina | 3 |
Agility | 5 | Dexterity | 5 |
Fighting | 5 | Intellect | 2 |
Awareness | 3 | Presence | 1 |
Points: 50 (2pts per rank) |
Defenses
|
Defense | Ranks | Ability | Other | Total |
Dodge | 1 | 5 | 0 | 6 |
Fortitude | 0 | 3 | 0 | 3 |
Parry | 1 | 5 | 0 | 6 |
Toughness | - | 3 | 0 | 3 |
Will | 0 | 3 | 0 | 3 |
Points: 2 (1pt per rank) |
Combat
|
Initiative: 5 + 0 = +5 |
Attacks: • Hand to Hand: Strength Based Damage (6 ranks), Penetrating (5 ranks), Affects Insubstantial (2 ranks) •Hadoken: Strength Based Damage (6 ranks), Affects Insubstantial (2ranks), Range 150/300/600 ft |
Skills
|
Skill | Ranks | Ability | Other | Total |
Acrobatics | 5 | 5 (Agl) | 0 | +10 |
Athletics | 5 | 1 (Str) | 0 | +6 |
Close Combat (Fighting) | 4 | 5 (Fgt) | 0 | +9 |
Deception | 0 | 1 (Pre) | 0 | +1 |
Expertise (Cooking) | 4 | 2 (Int) | 0 | +6 |
Insight | 1 | 3 (Awe) | 0 | +4 |
Intimidation | 0 | 1 (Pre) | 0 | +1 |
Perception | 0 | 3 (Awe) | 0 | +3 |
Persuasion | 0 | 1 (Pre) | 0 | +1 |
Ranged Combat (Fighting) | 4 | 5 (Dex) | 0 | +9 |
Stealth | 1 | 5 (Agl) | 0 | +6 |
Technology | 2 | 2 (Int) | 0 | +4 |
Treatment | 1 | 2 (Int) | {{{Skill13Other}}} | +3 |
{{{Skill14}}} | {{{Skill14Ranks}}} | {{{Skill14Ability}}} | {{{Skill14Other}}} | {{{Skill14Total}}} |
Points: 14 (1pt per 2 ranks) |
Advantages
|
Combat: Precise Attack (4 ranks- Ignore attack penalties for cover and concealment), Takedown (2 ranks - If you incapacitate a minion, you can make another attack against another minion as long as you don't move more than your allotted movement) |
Fortune: None |
General: Diehard (automatically stabilize when dying), Language (Spanish) |
Skill: None |
Points: 10 (1pt per rank) |
Powers
|
•Fighting Hadoken, Hand to Hand (14 ranks) •Game Activity: Immunity (sleep and fatigue affects) (6 ranks) |
Points: 44 |
Other Traits
|
Equipment: None |
Complications: Motivation: Doing Good, Reputation |
Contents
Powers
Fighting (Array)
Player One's Fighting ability is reminiscent of the various fighting games he enjoyed; the Tekken Series, Mortal Kombat, and of course, Street Fighter.
- Hadoken: Strength-based Damage (6 ranks), Range 150/300/600 ft, Affects insubstantial (2 ranks), Increased Range (5 ranks)
- Hand to Hand: Strength-based Damage 6, Penetrating (5 ranks)
Game Activity
A game world may have a night and daytime cycle. However, this never seems to affect the protagonist who continues to move about tirelessly regardless of how much time has elapsed.
- Immunity to sleep and fatigue effects.
Game Speed
Player One is able to move through his environment a bit faster than normal. After all, you want to get to the next game event and don't want to waste too much time with travel.
- Speed (8 miles/hour, 120 ft/round) (2 ranks)
Game Time
Player One performs tasks in game time.
- Quickness (-1 time ranks) (1 rank)
Health Bar
Player one actually sees health bars over the heads of his allies and enemies.
- Detect Damage Condition (Ranged, Sight) (2 ranks)
Mini Map
- Sense (Mental), Detect Entity (ranged), Detect Terrain (ranged), Accurate, Extended, Direction Sense, Distance Sense (9 ranks)
Multi-Jump
- Leaping (30 feet at 8 miles/hour) (2 ranks)
Parkour
Running, Jumping, Climbing Trees (or buildings).
- Movement: Sure-footed 1, Wall-crawling 2, Full speed. Limited to while moving (3 ranks)
Regeneration
- Regeneration (every 2 rounds) (5 ranks)
Complications
- Motivation: Doing Good: When living with his parents, Cody lived a selfish and unexamined life. After being moved to Manhatten Cody was walking a dark path. He did not like who he had become. While his decisions that had lead him there were made for survival, he's not so sure that he was dying a little bit with each decision. He has resolved not to follow this path anymore. He will do what is right.
- Reputation:Cody grew up a sheltered child in Middle America. He has many preconceived notions that he is in the process of correcting. However, his early interactions, born out of ignorance, have had a lasting affect. He is generally known as mysoginistic and homophobic. He has mostly learned better, and is continuing to learn, but many have decided he is a lost cause.