|
|
Line 1: |
Line 1: |
| __NOTOC__ | | __NOTOC__ |
| The spells sorcerers use are all invocations of magical power that draw upon extradimensional entities. In some cases, these entities are known to the earthly realm: gods, spirits, and other archetypes. In many instances, however, they are entities wholly unknown to mortal historians and theologians, their names and invocations revealed only to those with the magic to plumb the depths of the multiverse and discover them. | | The spells sorcerers use are all invocations of magical power that draw upon extradimensional entities. In some cases, these entities are known to the earthly realm: gods, spirits, and other archetypes. In many instances, however, they are entities wholly unknown to mortal historians and theologians, their names and invocations revealed only to those with the magic to plumb the depths of the multiverse and discover them. |
− | | + | ==The Lords Telluric== |
− | ==The Arcana of Aion== | + | The '''Lords Telluric''' is a name used by sorcerers to describe entities known to have had some historical influence on Earthly cultures, even in some small ways. Whether the culture knew the entity and then sorcerers learned to invoke them, or whether sorcerers discovered the entities and then introduced them to their cultures is irrelevant: to some degree or another, these entities are familiar to Earthly cultures, and wrapped up in them in some way. |
− | '''Aion''' is considered a relatively obscure Hellenic deity by historians and mythologists, but those initiated into the mysteries of sorcery know they are so much more. They dance eternally within a circle formed by the zodiac, representative of cyclical time, and their daughters are the Horae, the spirits of the seasons. These are the invocations associated with Aion. | + | * '''[[Lord Aion]]:''' The Hellenic deity ''Aion'', seen as a personification of cyclical time as well as fate and destiny. Aion's daughters are the ''horae'', goddesses of the seasons, and he is encircled by the zodiac. Aionic sorcerers demonstrate mastery of temporal and fate-based magics. |
− | | |
− | These invocations are learned first as "breaths," specific rhythms of breathing which are sacred to the ''horae'' spirit in question. These breaths have subtle effects, often allowing for magics seemingly from nowhere. Once the Sacred Breath is mastered, it may be used to invoke the zodiacal spirits to aid the magician in manipulating time and fate.
| |
− | | |
− | Once all four of the Dances are mastered, the magician may learn to combine them in occult ways, learning the sacred Dance that is holy to the ''horae'' as a whole, or how to invoke the powers of all twelve of the zodiac to work together to perform mighty feats of magic.
| |
− | | |
− | ===Dance of Eiar===
| |
− | '''Eiar''' is the first daughter of Aion, a spirit of Spring, and into her care have been entrusted the constellations of Aries, Taurus, and Gemini. The spells associated with this invocation are:
| |
− | * '''Breath of Eiar:''' Speaking Eiar's name, you invoke the powers of spring to quicken and heal the body of the one you bless. Time speeds up around wounds, knitting them closed, and the area is filled with the scent of fresh spring flowers.
| |
− | ** ''Healing'' • Standard Action, Perception Range, Instant, 4 p/r + 7 flat • Energizing, Increased Range (Close to Perception), Indirect 4, Subtle 2 • Check Required (Expertise: Magic)
| |
− | * '''Invocation of Aries:''' The gift of Aries is sudden, unexpected violence. Stopping time for a moment, you set a projectile or impediment winging its way toward your target. When time resumes, the attack appears as though from nowhere, striking the target.
| |
− | ** ''Damage'' • Standard Action, Perception Range, Instant, 2 p/r + 4 flat • Increased Range (Close to Perception), Indirect 4 • Check Required (Expertise: Magic)
| |
− | * '''Invocation of Taurus:''' The gift of Taurus is to stop and consider, but sometimes this hesitation can defeat one. You trap a target in a bubble of slowed or even stopped time, their perceptions and actions slowed or even halted entirely by the spell.
| |
− | ** ''Affliction'' • Standard Action, Close Range, Instant, 2 p/r • Resisted & Overcome by Will, Dazed > Stunned > Incapacitated • Increased Range (Close to Perception) • Check Required (Expertise: Magic)
| |
− | * '''Invocation of Gemini:''' The gift of Gemini is seeing in two directions at once, past and future alike. You gain the ability to see both the past and the future, switching between them to understand events. (In order to learn this Alternate Effect, you must be able to afford to purchase this ability at 4 ranks.)
| |
− | ** ''Senses'' • No Action, Personal Range, Permanent, 1 p/ 2 r • Precognition (3 ranks) + Postcognition (3 ranks) • Limited (time is based on check: DC equals Ranks in Time on chart) • Check Required (Expertise: Magic)
| |
− | | |
− | ===Dance of Theros===
| |
− | '''Theros''' is the second daughter of Aion, a spirit of Summer, and into her care have been entrusted the constellations of Cancer, Leo, and Virgo.
| |
− | * '''Breath of Theros:''' Speaking Theros's name, you invoke the powers of summer to steal the combat-luck of your foe, as summer is the time for war. The area is filled with the scent of bright green fields under the summer sun, and your target feels overheated and weakened.
| |
− | ** ''Affliction'' • Standard Action, Perception Range, Instant, 3 p/r + 7 flat • Resisted & Overcome by Fortitude, Impaired + Vulnerable > Defenseless + Disabled • Extra Condition, Indirect 4, Insidious, Subtle 2 • Limited Degree
| |
− | * '''Invocation of Cancer:''' The gift of Cancer is to go within and to heal. You can cause time to work faster on your body's natural healing reserves, speeding them up in such a way that allows you to recover from injuries faster. As you heal, the spirit of Cancer also toughens you, strengthening you against harm while it works.
| |
− | ** ''Regeneration'' + ''Protection'' • No Action, Personal, Permanent, 2 p/r • Remove [rank] penalties or damage conditions from yourself per minute, spread out over that minute • Regeneration: Persistent (may regenerate even Incurable injuries), Protection: Impervious • Check Required (Expertise: Magic)
| |
− | * '''Invocation of Leo:''' The gift of Leo is an overwhelming, dazzling charisma which wins over others entirely. By some measure of good fortune, your appearance and words are an encouraging balm to those around you. While this power is invoked, you are immune to effects that would alter your emotions: Leo influences, but is not influenced.
| |
− | ** ''Affliction'' + ''Immunity'' (emotion effects) • Standard Action, Close Range, Instant, 3 p/r + 5 flat points • Resisted/Overcome with Will, Entranced > Compelled > Controlled • Area, Concentration, Cumulative • Check Required (Expertise: Magic)
| |
− | * '''Invocation of Virgo:''' The gift of Virgo is orderly, modest energy, a reversion to the natural state of things by means of the will. With this spell, you can dispel magical effects, untwisting the Fate that binds the magics to that spot or person, and freeing them to dissipate.
| |
− | ** ''Nullify'' (Magic) • Standard Action, Ranged, Instant, 4 p/r • Area, Broad (magic), Simultaneous, Selective • Check Required (Expertise: Magic)
| |
− | | |
− | ===Dance of Phthinoporon===
| |
− | '''Phthinoporon''' is the third daughter of Aion, a spirit of Autumn, and into her care have been entrusted the constellations of Libra, Scorpio, and Sagittarius.
| |
− | * '''Breath of Phthinoporon:''' Speaking Phthinoporon's name, you invoke the powers of autumn to summon up fears of death and ruin. The area is filled with the scent of rotting vegetation.
| |
− | ** ''Affliction'' • Standard Action, Close Range, Instant, 3 p/r + 6 flat • Resisted & Overcome by Will, Dazed > Disabled > Incapacitated • Indirect 4, Subtle 2
| |
− | | |
− | (fear)
| |
− | * '''Invocation of Libra:''' x - charming, diplomatic, polished, indecisive
| |
− | * '''Invocation of Scorpio:''' x - passionate, perceptive, emotional, clingy, vindictive
| |
− | * '''Invocation of Sagittarius:''' x - ambitious, moral, enthusiastic, lazy, tactless
| |
− | | |
− | ===Dance of Kheimon===
| |
− | '''Kheimon''' is the fourth daughter of Aion, a spirit of Winter, and into her care have been entrusted the constellations of Capricorn, Aquarius, and Pisces.
| |
− | * '''Breath of Kheimon:''' x
| |
− | ** ''Affliction'' (freezing)
| |
− | * '''Invocation of Capricorn:''' x - driven, strategic, disciplined, greedy, rigid
| |
− | * '''Invocation of Aquarius:''' x - inventive, friendly, altruistic, scatterbrained
| |
− | * '''Invocation of Pisces:''' x - mystical, intuitive, sensitive, escapist, submissive
| |
− | | |
− | Temporal Shift: Teleport 2 - By stopping time, moving to a different spot, then restarting the flow of time again, you make it appear as if you have “jumped” from one location to another without crossing the space in between, even though you actually did so “outside” of ordinary time. The power’s rank isn’t technically the distance you can go, it’s the time you have to move while time is stopped for everyone else. 1 point (Accurate Teleport, Limited to places you can
| |
− | reach physically)
| |
− | | |
− | ===Dance of the Horae===
| |
− | '''Prerequisites:''' Dance of Eiar, Dance of Theros, Dance of Phthinoporon, Dance of Kheimon; Complication (Patron: Aion)<br>
| |
− | Once a magician has mastered the invocations of the four individual Horae, the mysteries of Aion teach how to combine them to invoke all of the daughters of Aion at once, providing incredible feats of time and fate manipulation.
| |
− | | |
− | Temporal Sidestep - Grabbed from Power Profiles: Time Powers. You can evade attacks by stopping time, moving out of the path of the “frozen” attack, and re-starting time again, making it appear that you have moved faster than the eye can follow, or simply teleported from place to place. Temporal Sidestep requires some conscious effort on your part (to know when to stop time and move), so it is useless against attacks you can’t perceive or that catch you by surprise. 32 points (Immunity 80 (Dodge and Parry based attacks), Concentration, Limited (not against surprise attacks); Reaction Teleport 1 (when attacked)
| |
− | | |
− | Time Stop Quickness 8, Speed 3 - You can put time on “pause”, freezing the entire world and allowing you to move and look around at the tableau at your leisure. You cannot affect anything while time is stopped (for that, see Temporal Ambush). Still, this power allows you considerable opportunity for scouting and surveillance, such
| |
− | as stopping time, walking into a place and having a good look around before walking out and restarting time again.
| |
− | Your effect rank determines how much subjective time you get; with rank 9, for example, you have an hour “outside” of time to do things, then time returns to its normal flow. The Subtle modifier means no one notices you “move” when time is stopped. (Quickness 8 (Subtle 2), Speed 3 (Subtle 2), Quirk: Limited
| |
− | to routine actions while active (–4 points))
| |
− | | |
− | ===Wheel of the Zodiac===
| |
− | '''Prerequisites:''' xxx<br>
| |
− | xxx
| |
− | | |
− | Replay - You cause time to “jump” backwards, essentially replaying the recent past in a way that allows events to occur differently for a different outcome. For example, after a victim is struck by an oncoming car, you might replay the moment the victim steps off the sidewalk, allowing you the opportunityto intervene and save them. In game terms, this power is a Feature added to Precognition; you gain knowledge of the future by living through it, and can use that knowledge to “re-do” certain events, trying to cause them to come out differently. You can do this once per game session per rank in Feature. (Senses 4 (Precognition), Feature 1 (retcon events)
| |
− | | |
− | | |
− | | |
− | | |
− | | |
− | | |
− | Manipulative Temporal Shift: Teleport Attack (+self) 8 - You may also be able to take other objects or people with you when you shift “outside” of time, in which case, apply the Perception Range and Attack modifiers to this power. This allows you to, for example, snatch something out of someone’s hand (or off a table, etc.), making it “disappear” from their perspective, or to move a frozen person from one spot to another, making them “jump” from place to place like you do. 1 point (Perception Range Teleport Attack, Limited to things you can physically move)
| |