Difference between revisions of "Ophelia"

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Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic.
 
Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic.
 
* '''Half-Living:''' ''Immunity 9''. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects.
 
* '''Half-Living:''' ''Immunity 9''. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects.
* '''Seek the Stygian Waters:''' ''Movement 3''.
+
* '''Seek the Stygian Waters:''' ''Movement 2'' (Dimensional Travel 1) • Free Action, Close Range, Sustained • Portal
** Ophelia can open a mist-filled portal into the [[River Styx]] at will. (Dimensional Travel 1 + Portal)
+
** Ophelia can open a mist-filled portal into the [[River Styx]] at will.
** She can also move about in watery environments, unhindered by the normal limitations that others might face in them. (Environmental Adaptation: Water)
+
* '''Watery Adaptation:''' ''Movement 1'' (Environmental Adaptation: Water) • No Action, Personal, Permanent
 +
** She can also move about in watery environments, unhindered by the normal limitations that others might face in them.
 
* '''Otherworldly Communication:''' ''Comprehend 6''.  
 
* '''Otherworldly Communication:''' ''Comprehend 6''.  
 
** Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4).  
 
** Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4).  
 
** She can also perceive and interact with spirits in her vicinity (Spirits 2).
 
** She can also perceive and interact with spirits in her vicinity (Spirits 2).
 +
===Reaper's Mantle (Relic)===
 +
Shortly after arriving in the River Styx, Ophelia's mentor led her to a strangely discarded mantle of tattered, soft grey-black cloth that she called a "Reaper's Mantle." It bonded itself strongly to her, and can only be removed if she is rendered unconscious (Flaw: Removable 1)
 +
*
  
 
==Background==
 
==Background==

Revision as of 11:59, 5 August 2020

Ophelia
Ophelia.jpg
Identity: xxx • Affiliation: xxx • Base of Operations: xxx
Ethnicity: xxx • Nationality: xxx
Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb
Eyes: xxx • Hair: xxx • Other Features: xxx
Origin: Sorcerer • Power Level: 8 (120 Points: Abilities 10, Defenses 0, Skills 5, Advantages 0, Powers xxx)
Abilities
Strength 0 Stamina 0
Agility 0 Dexterity 0
Fighting 0 Intellect 0
Awareness 5 Presence 0
Points: 10 (2pts per rank)
Defenses
Defense Ranks Ability Other Total
Dodge 0 0 0
Fortitude 0 0 0
Parry 0 0 0
Toughness - 0 0
Will 0 5 5
Points: 0 (1pt per rank)
Combat
Initiative: 0 + 0 = +0

Attacks:
• ATTACK: ROLL • RANGE • Damage XXX
Skills
Skill Ranks Ability Other Total
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
xxx x x (xxx) x +x
'
{{{Skill14}}} {{{Skill14Ranks}}} {{{Skill14Ability}}} {{{Skill14Other}}} {{{Skill14Total}}}

Points: 5 (1pt per 2 ranks)
Advantages
Combat: xxx
Fortune: xxx
General: xxx
Skill: xxx

Points: 0 (1pt per rank)
Powers
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS
• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS

Points: xxx
Other Traits
Equipment: xxx
Complications: xxx

Powers

Stygian Nature (Boon)

Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic.

  • Half-Living: Immunity 9. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects.
  • Seek the Stygian Waters: Movement 2 (Dimensional Travel 1) • Free Action, Close Range, Sustained • Portal
    • Ophelia can open a mist-filled portal into the River Styx at will.
  • Watery Adaptation: Movement 1 (Environmental Adaptation: Water) • No Action, Personal, Permanent
    • She can also move about in watery environments, unhindered by the normal limitations that others might face in them.
  • Otherworldly Communication: Comprehend 6.
    • Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4).
    • She can also perceive and interact with spirits in her vicinity (Spirits 2).

Reaper's Mantle (Relic)

Shortly after arriving in the River Styx, Ophelia's mentor led her to a strangely discarded mantle of tattered, soft grey-black cloth that she called a "Reaper's Mantle." It bonded itself strongly to her, and can only be removed if she is rendered unconscious (Flaw: Removable 1)

Background

  • x

People

  • x

Locations

  • x