Difference between revisions of "Nightbloom Garden"
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− | == | + | = New Orleans = |
+ | '''''State Capital, Louisiana''''' | ||
+ | '''''Confederated American States''''' | ||
+ | '''Population:''' 2,239,600 (census, 2070) | ||
+ | Human: 69% | ||
+ | Elf: 4% | ||
+ | Dwarf: 4% | ||
+ | Orc: 15% | ||
+ | Troll: 5% | ||
+ | Other: 3% | ||
+ | |||
+ | == Ward Populations == | ||
+ | Chalmette Ward: 375,000 (estimated) | ||
+ | Kenner Ward: 264,700 | ||
+ | NOLA Ward: 605,600 | ||
+ | Terrytown Ward: 420,500 | ||
+ | Marrero Ward: 261,000 | ||
+ | Metairie Ward: 312,800 | ||
+ | |||
+ | == Cost of Living == | ||
+ | Weapons: 90-140% | ||
+ | Ammunition: 50-100% | ||
+ | Explosives: 150-200% | ||
+ | Accessories: 100-150% | ||
+ | Armor: Normal | ||
+ | Security Devices: Normal | ||
+ | Communications: Normal | ||
+ | Survival Gear: 100-150% | ||
+ | Electronics: 50-130% | ||
+ | Cyberware: 100-200% | ||
+ | Magical Items: 60-110% | ||
+ | Vehicles (Air): 120% | ||
+ | Vehicles (Land): 130% | ||
+ | Vehicles (Water): 90% | ||
+ | |||
+ | = The Big Easy = | ||
+ | |||
+ | * Local Government & Law | ||
+ | * Political Parties | ||
+ | * Federal Agencies | ||
+ | * City Services | ||
+ | * Carnivale: The Big Easy Matrix | ||
+ | * Media City | ||
+ | * Entertainment | ||
+ | * Magic | ||
+ | |||
+ | Corporations in New Orleans | ||
+ | |||
+ | * AAA Corps | ||
+ | * AA Corps | ||
+ | * A Corps | ||
+ | * National Corps | ||
+ | * Private Businesses | ||
+ | |||
+ | Criminal Synicates in New Orleans | ||
+ | |||
+ | * Smugglers & Les Cousins | ||
+ | * Mafia | ||
+ | * Yakuza | ||
+ | * Zobop | ||
+ | |||
+ | The Krewes of New Orleans | ||
+ | |||
+ | Local gangs, voudoun-influenced and into the magical side of things (tend toward “wiz-gang” concepts), with ties to the Mafia, Zobop and Red Sects; “voodoo posses” are krewes led by a houngan or mambo, who frequently send gang members possessed by loa to do their dirty work. Most are involved in vice trade, buying from the Mafia and acting as dealers, rather than competing with them. | ||
+ | |||
+ | * Chalmette Ward Krewes | ||
+ | * Kenner Ward Krewes | ||
+ | * NOLA Ward Krewes | ||
+ | * Terrytown Ward Krewes | ||
+ | * Marrero Ward Krewes | ||
+ | * Metairie Ward Krewes | ||
+ | |||
+ | Magical Societies of New Orleans | ||
+ | |||
+ | Magical societies, lodges, cults and fringe groups have been a part of New Orleans’ culture since its founding, practically. Thus, it should come as no surprise that New Orleans — the name of which is practically synonymous with occultism and magic — houses a large and diverse Awakened community. | ||
+ | |||
+ | New Orleans is home to a large number of magical practitioners – certainly more than its share of the estimated 1%. As the quintessentially magical Southern mecca, the city of New Orleans attracts young men and women from all over the CAS. These young men and women are often fleeing the inevitable prejudice or control that others want to hold over their magical abilities. | ||
+ | |||
+ | * Voodoo Societies | ||
+ | * Hermetic Orders | ||
+ | * Shamanic Lodges | ||
+ | * Christian Theurgists | ||
+ | * Druidic Circles | ||
+ | * Adept Groups | ||
+ | * Other Magical Groups | ||
+ | * Mixed Magical Groups | ||
+ | |||
+ | NOLA Ward | ||
+ | |||
+ | * Bywater ( C) | ||
+ | * Carollton ( C) | ||
+ | * Central Business District (A) | ||
+ | * Central City (A) | ||
+ | * Dragon’s Green (A) | ||
+ | * French Quarter ( C) | ||
+ | * Garden District (AA) | ||
+ | * Gentilly (B) | ||
+ | * Irish Channel (D) | ||
+ | * Little Venice (D) | ||
+ | * Lower Ninth Ward (D) | ||
+ | * Midtown (B) | ||
+ | * New Orleans East (B) | ||
+ | * Orktown (D) | ||
+ | * Uptown (AAA) | ||
+ | * Venetian Isles (AA) | ||
+ | * Vivant (A) | ||
+ | * Zulu Nation ( C) | ||
+ | |||
+ | New Orleans Timeline | ||
+ | |||
+ | * 2010—2019 | ||
+ | * 2020—2029 | ||
+ | * 2030—2039 | ||
+ | * 2040—2049 | ||
+ | * 2050—2059 | ||
+ | * 2060—2069 | ||
+ | * 2070 |
Revision as of 18:02, 7 June 2007
New Orleans
State Capital, Louisiana Confederated American States Population: 2,239,600 (census, 2070) Human: 69% Elf: 4% Dwarf: 4% Orc: 15% Troll: 5% Other: 3%
Ward Populations
Chalmette Ward: 375,000 (estimated) Kenner Ward: 264,700 NOLA Ward: 605,600 Terrytown Ward: 420,500 Marrero Ward: 261,000 Metairie Ward: 312,800
Cost of Living
Weapons: 90-140% Ammunition: 50-100% Explosives: 150-200% Accessories: 100-150% Armor: Normal Security Devices: Normal Communications: Normal Survival Gear: 100-150% Electronics: 50-130% Cyberware: 100-200% Magical Items: 60-110% Vehicles (Air): 120% Vehicles (Land): 130% Vehicles (Water): 90%
The Big Easy
* Local Government & Law * Political Parties * Federal Agencies * City Services * Carnivale: The Big Easy Matrix * Media City * Entertainment * Magic
Corporations in New Orleans
* AAA Corps * AA Corps * A Corps * National Corps * Private Businesses
Criminal Synicates in New Orleans
* Smugglers & Les Cousins * Mafia * Yakuza * Zobop
The Krewes of New Orleans
Local gangs, voudoun-influenced and into the magical side of things (tend toward “wiz-gang” concepts), with ties to the Mafia, Zobop and Red Sects; “voodoo posses” are krewes led by a houngan or mambo, who frequently send gang members possessed by loa to do their dirty work. Most are involved in vice trade, buying from the Mafia and acting as dealers, rather than competing with them.
* Chalmette Ward Krewes * Kenner Ward Krewes * NOLA Ward Krewes * Terrytown Ward Krewes * Marrero Ward Krewes * Metairie Ward Krewes
Magical Societies of New Orleans
Magical societies, lodges, cults and fringe groups have been a part of New Orleans’ culture since its founding, practically. Thus, it should come as no surprise that New Orleans — the name of which is practically synonymous with occultism and magic — houses a large and diverse Awakened community.
New Orleans is home to a large number of magical practitioners – certainly more than its share of the estimated 1%. As the quintessentially magical Southern mecca, the city of New Orleans attracts young men and women from all over the CAS. These young men and women are often fleeing the inevitable prejudice or control that others want to hold over their magical abilities.
* Voodoo Societies * Hermetic Orders * Shamanic Lodges * Christian Theurgists * Druidic Circles * Adept Groups * Other Magical Groups * Mixed Magical Groups
NOLA Ward
* Bywater ( C) * Carollton ( C) * Central Business District (A) * Central City (A) * Dragon’s Green (A) * French Quarter ( C) * Garden District (AA) * Gentilly (B) * Irish Channel (D) * Little Venice (D) * Lower Ninth Ward (D) * Midtown (B) * New Orleans East (B) * Orktown (D) * Uptown (AAA) * Venetian Isles (AA) * Vivant (A) * Zulu Nation ( C)
New Orleans Timeline
* 2010—2019 * 2020—2029 * 2030—2039 * 2040—2049 * 2050—2059 * 2060—2069 * 2070