Difference between revisions of "Gauntlgrym"
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+ | __NOTOC__ | ||
+ | {{RealmsCity | ||
+ | |CityName=Gauntlgrym | ||
+ | |Map=[[Image:Gauntlgrym.jpg|center|350px]] | ||
+ | |Size=City | ||
+ | |Location=Beneath the Crags, Neverwinter Wood | ||
+ | |Populace=xxx | ||
+ | |Religion=The [[Morndinsamman]] | ||
+ | |Imports=xxx | ||
+ | |Exports=xxx | ||
+ | |Government=Monarchy | ||
+ | |Ruler=King Bruenor Battlehammer | ||
+ | |Military=xxx | ||
+ | }} | ||
The ancient capital city of the dwarven nation of Delzoun, Gauntlgrym was discovered and liberated by Bruenor Battlehammer and his allies in the mid-1480s. He was made the king of Gauntlgrym, and has spent the last half-decade clearing it and returning it to splendor it has not known for centuries. It is now a well-fortified dwarven citadel and its great foundries burn day and night once more. | The ancient capital city of the dwarven nation of Delzoun, Gauntlgrym was discovered and liberated by Bruenor Battlehammer and his allies in the mid-1480s. He was made the king of Gauntlgrym, and has spent the last half-decade clearing it and returning it to splendor it has not known for centuries. It is now a well-fortified dwarven citadel and its great foundries burn day and night once more. | ||
+ | ==People== | ||
+ | xxx | ||
+ | ==Government== | ||
+ | xxx | ||
+ | ==Defenses== | ||
+ | xxx | ||
+ | ==Places of Interest== | ||
+ | xxx | ||
+ | ===Mercantile=== | ||
+ | xxx | ||
+ | ===Nightlife=== | ||
+ | xxx | ||
+ | ===Temples & Shrines=== | ||
+ | xxx | ||
+ | ==Trade Routes== | ||
+ | ===Roads & Trails=== | ||
+ | * '''The Neverwinter Underways:''' The main way into Gauntlgrym starts at the newly-founded Embassy of Gauntlgrym in Neverwinter, a compound consisting of a set of buildings and wall build around a great dwarf-gate large enough for four caravan wagons side-by-side to enter into the passages that lead to Neverwinter. The path has been smoothed and leveled extensively, and the tunnel is routinely patrolled, with passages and break-throughs into the rest of the Underdark bricked up and sealed to increase the safety of the Underways. | ||
+ | * '''The Crag Underways:''' A set of narrow tunnels that lead to a guardian-gate that opens into the edges of the Crags. They are mostly used by merchants coming to and from other places in the North. The traffic here has picked up in recent years as folk become aware of the re-settlement of Gauntlgrym, and the tunnels will need widening and shoring up soon to account for the increase in their use. | ||
+ | * '''The Crimson River:''' Not a river of water, but of molten rock, this winding pathway of magma wends its way to the heart of Mount Hotenow. Though there is no practical traffic upon this pathway, Gauntlgrym does maintain four enchanted boats of old dwarven make capable of being rowed along this river. Arcanists and others occasionally have cause to venture to Mount Hotenow, and may petition the crown for use of one of these boats. |
Revision as of 04:52, 21 September 2020
Gauntlgrym
|
Geographical Information
|
Size: City • Location: Beneath the Crags, Neverwinter Wood |
Societal Information
|
Populace: xxx |
Religion: The Morndinsamman |
Imports: xxx |
Exports: xxx |
Political Information
|
Government: Monarchy |
Ruler: King Bruenor Battlehammer |
Military: xxx |
The ancient capital city of the dwarven nation of Delzoun, Gauntlgrym was discovered and liberated by Bruenor Battlehammer and his allies in the mid-1480s. He was made the king of Gauntlgrym, and has spent the last half-decade clearing it and returning it to splendor it has not known for centuries. It is now a well-fortified dwarven citadel and its great foundries burn day and night once more.
People
xxx
Government
xxx
Defenses
xxx
Places of Interest
xxx
Mercantile
xxx
Nightlife
xxx
Temples & Shrines
xxx
Trade Routes
Roads & Trails
- The Neverwinter Underways: The main way into Gauntlgrym starts at the newly-founded Embassy of Gauntlgrym in Neverwinter, a compound consisting of a set of buildings and wall build around a great dwarf-gate large enough for four caravan wagons side-by-side to enter into the passages that lead to Neverwinter. The path has been smoothed and leveled extensively, and the tunnel is routinely patrolled, with passages and break-throughs into the rest of the Underdark bricked up and sealed to increase the safety of the Underways.
- The Crag Underways: A set of narrow tunnels that lead to a guardian-gate that opens into the edges of the Crags. They are mostly used by merchants coming to and from other places in the North. The traffic here has picked up in recent years as folk become aware of the re-settlement of Gauntlgrym, and the tunnels will need widening and shoring up soon to account for the increase in their use.
- The Crimson River: Not a river of water, but of molten rock, this winding pathway of magma wends its way to the heart of Mount Hotenow. Though there is no practical traffic upon this pathway, Gauntlgrym does maintain four enchanted boats of old dwarven make capable of being rowed along this river. Arcanists and others occasionally have cause to venture to Mount Hotenow, and may petition the crown for use of one of these boats.