Difference between revisions of "Independant Society of Antiquaries Group Loot"
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::8 Brown bear | ::8 Brown bear | ||
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+ | ===Recent Aquisitions=== | ||
+ | ;Bottomless canister of Dust of Cleaning | ||
+ | ;Canister of enchanted hot coaco (Grants 2 Hit dice of temp hit-points) - 10 doses | ||
+ | ;Wand of Fear | ||
+ | :''Wand, rare (requires attunement)'' | ||
+ | :This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | ||
+ | :'''Command''' While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). | ||
+ | '''Cone of Fear''' While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. | ||
+ | ;Wand of Polymorph | ||
+ | :''Wand, very rare (requires attunement by a Spellcaster)'' | ||
+ | :This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. | ||
+ | :The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | ||
+ | ;Wand of Viscid Globs | ||
+ | :''Wand, rare (requires attunement)'' | ||
+ | :Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. | ||
+ | :Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. | ||
+ | :The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. | ||
+ | :A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption. | ||
+ | ;Studded Leather +2 - Thunder Resistance | ||
+ | ;Studded Leather +2 - Acid Resistance | ||
+ | ;Ioun Stone of Agility | ||
+ | :''Wondrous Item, Very Rare (requires attunement)'' | ||
+ | :Your Dexterity score increases by 2 while this deep red sphere orbits your head. | ||
+ | ;Boots of Striding and Springing | ||
+ | :''Wondrous Item, uncommon (requires attunement)'' | ||
+ | :While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. | ||
+ | ;Spore Hood - Allows wearer to use gaseous form (but a cloud of spores) 1/day. |
Revision as of 18:16, 15 November 2020
The Lost & The Found Group Loot
Resources
Coinage |
Trade Bars¹ |
Ingots² |
¹Trade Bars are worth 10 pieces of their coinage equivalent, i.e. 1 GTB = 10 GP
²Ingots are worth 100 pieces of their coinage equivalent, i.e. 1 GI = 100 GP
Potions and Scrolls
Tools
Crafting MaterialsCrafting SchemaFavors, Information, etc.
Not Quite Magic Items
Magic Items that will be tradedNot Ours to Keep
|
Magic Items
|
Recent Aquisitions
- Bottomless canister of Dust of Cleaning
- Canister of enchanted hot coaco (Grants 2 Hit dice of temp hit-points) - 10 doses
- Wand of Fear
- Wand, rare (requires attunement)
- This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
- Command While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15).
Cone of Fear While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
- Wand of Polymorph
- Wand, very rare (requires attunement by a Spellcaster)
- This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
- The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
- Wand of Viscid Globs
- Wand, rare (requires attunement)
- Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
- Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
- The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
- A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption.
- Studded Leather +2 - Thunder Resistance
- Studded Leather +2 - Acid Resistance
- Ioun Stone of Agility
- Wondrous Item, Very Rare (requires attunement)
- Your Dexterity score increases by 2 while this deep red sphere orbits your head.
- Boots of Striding and Springing
- Wondrous Item, uncommon (requires attunement)
- While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
- Spore Hood - Allows wearer to use gaseous form (but a cloud of spores) 1/day.