Difference between revisions of "SW Finding Gear Legal"
From OakthorneWiki
Jump to navigationJump to searchLine 59: | Line 59: | ||
|-style="background:lightgreen" | |-style="background:lightgreen" | ||
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div> | ||
− | |• ''' | + | |• '''Buyer's Market'''. Reduce base price for item by 5%. |
|- | |- | ||
|<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Advantage-result.png|20px]][[Image:Advantage-result.png|20px]]</div> | ||
− | |• '''Familiar Market'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location. | + | |• '''Familiar Market'''. Gain +[[Image:Boost-die.png|12px]] the next time you search for an item to purchase in this location.<br>• '''Got the Goods'''. Get access to one attachment for the weapon of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value) |
|-style="background:lightgreen" | |-style="background:lightgreen" | ||
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div> | ||
Line 68: | Line 68: | ||
|- | |- | ||
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | |<div style="text-align: center">[[Image:Threat-result.png|20px]]</div> | ||
− | |• ''' | + | |• '''Seller's Market'''. Increase base price for item by 5%.<br> |
|-style="background:lightgreen" | |-style="background:lightgreen" | ||
Line 81: | Line 81: | ||
==Buying the Item== | ==Buying the Item== | ||
− | + | * Once the item is found, it can simply be purchased at the available price. |
Revision as of 21:53, 1 December 2020
These mechanics are for items that are not Restricted. For those items, see Finding Restricted Gear.
Availability
How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.
Calculate Final Availability
- Find the Rarity of the equipment in question.
- Add in the Rarity Modifier of the location where you are searching for the item.
- Finally, add in a Condition Modifier, as follows:
- Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
- Roughed Up Quality: For an item with permanent Minor damage (add one to all rolls with it), -1 Rarity, 50% of normal cost.
- Junked Quality: For an item with permanent Moderate damage (add one to all rolls with it), -2 Rarity, 25% of normal cost.
- If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
- If the Availability is 2 or higher, you will need to search for a seller.
Searching for a Seller
- Make a Knowledge (Core Worlds) or Knowledge (Outer Rim) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
Rarity | Difficulty | Time |
---|---|---|
0-1 | Simple ( – ) | Immediate |
2-3 | Easy () | One day |
4-5 | Average () | Two days |
6-7 | Hard () | Four days |
8-9 | Daunting () | One week |
10+ | Formidable () | One week |
- If the place where you are searching has a datanet or is part of the HoloNet, you may instead make a Computers check to search.
Check Results
Buying the Item
- Once the item is found, it can simply be purchased at the available price.