Difference between revisions of "SW Impressions"

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|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
|Each success gains a +1 Rapport
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|Each success gains a +1 [[SW Rapport|Rapport]].
 
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|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 
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|<div style="text-align: center">[[Image:Failure-result.png|20px]]</div>
 
|<div style="text-align: center">[[Image:Failure-result.png|20px]]</div>
|Each failure gains a -1 Rapport.
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|Each failure gains a -1 [[SW Rapport|Rapport]].
 
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Latest revision as of 22:14, 1 December 2020

IMPRESSIONS
PRESENCE (CHARM)
Made after meeting an NPC for the first time, to determine what they think of your character after that initial meeting.
Difficulty: Aligned (Difficulty-die.png) • Neutral (Difficulty-die.pngDifficulty-die.png) • Opposing or Rival (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png)
Modifiers: Based on roleplaying: +Boost-die.png for positive interaction, or +Setback-die.png for negative.
Result Option
Success-result.png
Each success gains a +1 Rapport.
Advantage-result.png
Memorable. Name one personal trait or feature the NPC remembers as part of their Rapport with you. This trait should be positive.
Triumph-result.png
Ally. For some reason, something clicks with the NPC about your character. They become a recurring ally to your character.
Failure-result.png
Each failure gains a -1 Rapport.
Threat-result.png
Notorious. Name one personal trait or feature the NPC remembers as part of their Rapport. This trait should be negative.
Despair-result.png
Rival or Enemy. For some reason, something about you rubs the NPC the wrong way. If they are aligned with you or your group, they become a rival or other impediment. If they are neutral or of an opposing faction, they take a dislike to you personally, and consider you an enemy.