Difference between revisions of "Lifestyles in the Halo Frontier"
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* '''Upper Class:''' ''Inflation x 250 credits'', per Chapter. x | * '''Upper Class:''' ''Inflation x 250 credits'', per Chapter. x | ||
* '''Middle Class:''' ''Inflation x 100 credits'', per Chapter. x | * '''Middle Class:''' ''Inflation x 100 credits'', per Chapter. x | ||
− | * '''Lower Class:''' ''Inflation x 50 credits'', per Chapter. | + | * '''Lower Class:''' ''Inflation x 50 credits'', per Chapter. This presumes relatively safe and secure dwelling space, a modest wardrobe (mostly of work clothing), and enough food to survive and thrive on, even if most of it is synthetic. It also includes a very modest entertainment budget, of the sort that involves a few drinks at a miserable dive or participating in public, largely free events. |
* '''Shipboard:''' ''Inflation x 20 credits'', per Chapter. This presumes access to a ship that includes living quarters, mess, and refresher space. This is also bare-bones minimum living: mostly rations, not much in the way of wardrobe, and the like. | * '''Shipboard:''' ''Inflation x 20 credits'', per Chapter. This presumes access to a ship that includes living quarters, mess, and refresher space. This is also bare-bones minimum living: mostly rations, not much in the way of wardrobe, and the like. | ||
* '''Squatter:''' ''Inflation x 5 credits'', per Chapter. Subtract one from Inflation for every rank of Streetwise the character possesses – those who know their way around the streets can live more cheaply. This suggests a dwelling place in an abandoned or mostly-abandoned location, scavenged food, and a general lifestyle of squalor. | * '''Squatter:''' ''Inflation x 5 credits'', per Chapter. Subtract one from Inflation for every rank of Streetwise the character possesses – those who know their way around the streets can live more cheaply. This suggests a dwelling place in an abandoned or mostly-abandoned location, scavenged food, and a general lifestyle of squalor. |
Revision as of 14:54, 4 December 2020
Lifestyle is a recurring cost, charged once per Chapter (as an abstraction, rather than keeping track of individual weeks or months). It covers one's dwelling place, style of living, and the like.
Inflation: At the start of each Chapter, the GM announces a number, usually between 1 and 10. This is the Inflation Modifier, which alters exactly how much variables such as living cost in a fluctuating economy. A 1 is an incredibly low-cost market, while a 10 reflects incredible expense. It usually hovers between 4 and 7.
Vehicles
Ships require fairly extensive maintenance, upkeep, fuel, docking fees, and the like.
- Ships and Vehicles: Silhouette x Inflation x 20 credits, per Chapter.
Droids
Droids also require upkeep, in terms of routine maintenance, upgrading hardware and software to keep them up to date and efficient, and the like.
- Droid: Inflation x 20 credits, per Chapter.
Living Standards
The following costs assume a single "household" of one person. Add an additional 20% to the cost per additional head folded into that household.
- Aristocratic: Inflation x 1000 credits, per Chapter. x
- Upper Class: Inflation x 250 credits, per Chapter. x
- Middle Class: Inflation x 100 credits, per Chapter. x
- Lower Class: Inflation x 50 credits, per Chapter. This presumes relatively safe and secure dwelling space, a modest wardrobe (mostly of work clothing), and enough food to survive and thrive on, even if most of it is synthetic. It also includes a very modest entertainment budget, of the sort that involves a few drinks at a miserable dive or participating in public, largely free events.
- Shipboard: Inflation x 20 credits, per Chapter. This presumes access to a ship that includes living quarters, mess, and refresher space. This is also bare-bones minimum living: mostly rations, not much in the way of wardrobe, and the like.
- Squatter: Inflation x 5 credits, per Chapter. Subtract one from Inflation for every rank of Streetwise the character possesses – those who know their way around the streets can live more cheaply. This suggests a dwelling place in an abandoned or mostly-abandoned location, scavenged food, and a general lifestyle of squalor.