Difference between revisions of "SW Finding Gear Restricted"

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(Created page with "__NOTOC__ These mechanics are for items that are Restricted. ==Availability== How available a piece of equipment is depends on two things: its Rarity, and the place where they...")
 
 
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** If the seller is allowed to choose a meeting advantageous to them, grant one or more [[Image:Boost-die.png|12px]] to the Impressions check.
 
** If the seller is allowed to choose a meeting advantageous to them, grant one or more [[Image:Boost-die.png|12px]] to the Impressions check.
 
** If the buyer insists on a meeting advantageous to them, it inflicts one or more [[Image:Setback-die.png|12px]].
 
** If the buyer insists on a meeting advantageous to them, it inflicts one or more [[Image:Setback-die.png|12px]].
===Negotiations===
+
* At the meet, either side may utilize [[SW Negotiation|Negotiation]]
{| border="0" cellpadding="5" cellspacing="0" align="center"
 
|-
 
|style="background:green; color:white;" colspan=2|<div style="text-align: center; font-size: 200%">'''NEGOTIATIONS'''</div>
 
 
 
|-
 
|style="background:lightgreen" colspan=2|<div style="text-align: center; font-size: 125%">PRESENCE (NEGOTIATION) vs PRESENCE (COOL or NEGOTIATION)</div>
 
|-
 
|colspan=2|This check is made after a short period of negotiations is undertaken, and is an opposed check.<br>'''Modifiers:''' Based on Rapport
 
|-style="background:green; color:white;"
 
! width="100" | Result || width="250" | Option
 
|-
 
|<div style="text-align: center">[[Image:Success-result.png|20px]]</div>
 
|• '''You Drive a Hard Bargain.''' Each success reduces the final price of the item by 5%.
 
|-style="background:lightgreen"
 
|<div style="text-align: center">[[Image:Advantage-result.png|20px]]</div>
 
|• '''I'll Throw This One In.''' Each advantage grants you some additional freebie or extra from the seller, such as spare energy clips, a duffel to transport it in, or some other piece of gear or attachment (un-attached) worth 100cr or less (multiple advantages can be stacked to increase the value of this "gift").
 
|-
 
|<div style="text-align: center">[[Image:Triumph-result.png|20px]]</div>
 
|• '''Feel Free to Look Me Up Again.''' You made a good impression. Gain +2 Rapport with this NPC, and the next time you search for gear in this area, add whatever benefits you gain from your Rapport with them.
 
|-style="background:lightgreen"
 
|<div style="text-align: center">[[Image:Failure-result.png|20px]]</div>
 
|• '''Can't You Tell What This Is Worth?''' Each failure increases the final price of the item by 5%.
 
|-
 
|<div style="text-align: center">[[Image:Threat-result.png|20px]]</div>
 
|• '''Ya Put Your Foot In It.''' You inadvertently offend the seller. Gain -1 Rapport per threat generated.
 
|-style="background:lightgreen"
 
|<div style="text-align: center">[[Image:Despair-result.png|20px]]</div>
 
|• '''Made an Enemy'''. For whatever reason – even if the buy goes off – you've made an enemy today. That NPC's Rapport with you shifts negative by 5 steps, to a minimum of -1.
 
|}
 

Latest revision as of 18:45, 15 December 2020

These mechanics are for items that are Restricted.

Availability

How available a piece of equipment is depends on two things: its Rarity, and the place where they are being sought from.

Calculate Final Availability

  • Find the Rarity of the equipment in question.
  • Add in the Rarity Modifier of the location where you are searching for the item.
  • Finally, add in a Condition Modifier, as follows:
    • Superior Quality: For an item with the Superior Attachment (1 Hard Point), +2 Rarity, +5000 credits
    • Roughed Up Quality: For an item with permanent Minor damage (add one Setback-die.png to all rolls with it), -1 Rarity, 50% of normal cost.
    • Junked Quality: For an item with permanent Moderate damage (add one Difficulty-die.png to all rolls with it), -2 Rarity, 25% of normal cost.
  • If the final Rarity is a 1 or less, you can automatically find it, at Brand New condition.
    • If the Availability is 2 or higher, you will need to search for a seller.

Searching for a Seller

  • Make a Knowledge (Underworld) check to find the item you are searching for. The Difficulty and Time spent searching depend on the Rarity, as below:
Rarity Difficulty Time
0-1 Simple ( – ) One day
2-3 Easy (Difficulty-die.png) Two days
4-5 Average (Difficulty-die.pngDifficulty-die.png) Four days
6-7 Hard (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png) One week
8-9 Daunting (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) One week
10+ Formidable (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png) One week

Check Results

Result Option
Success-result.png
You find the item, at the normal cost for that item.
+Success-result.png
For each additional success, you may:
Reduce Time of search by one day.
Advantage-result.png
• Buyer's Market. Reduce base price for item by 5%.
Advantage-result.pngAdvantage-result.png
Familiar Market. Gain +Boost-die.png the next time you search for an item to purchase in this location.
Got the Goods. Get access to one attachment for the item of Rarity no greater than the item rarity, and up to 250cr in value (buy additional times to add +250cr to value)
Triumph-result.png
New Friends. Gain a point of Underworld Contact Network appropriate to that location. Seller also begins as Aligned for the purpose of an Impressions check before Negotiation.
Threat-result.png
Seller's Market. Increase base price for item by 10%.
Threat-result.pngThreat-result.png
Sullied Name. Gain +Boost-die.png the next time you search for an item to purchase in this location.
Long and Sour Memory. Whether or not the meet happens, you somehow manage to make an enemy in the area. If you have a Contact Network for Core Worlds, Outer Rim, or Xenology in that area, reduce it by 1. Seller also starts at Opposing for Impressions before a Negotiation check.
Despair-result.png
Sold Out! You have been betrayed, and the meet is actually an ambush by either your enemies or the local law enforcement.

Buying the Item

  • Once the item is found, it can simply be purchased at the available price.
  • If a character wishes, they may attempt to haggle.

The Meet

  • The meeting occurs as agreed upon by the buyer and seller.
  • Upon meeting the seller, the buyer (or his representative) must make an Impressions check.
    • If the seller is allowed to choose a meeting advantageous to them, grant one or more Boost-die.png to the Impressions check.
    • If the buyer insists on a meeting advantageous to them, it inflicts one or more Setback-die.png.
  • At the meet, either side may utilize Negotiation