Difference between revisions of "SW Armor"

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|350cr/6
 
|350cr/6
 
|SS45
 
|SS45
 
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|Dress Uniform
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|1
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|100cr/5
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|LbE44
 
|-style="background:#A8E4A0"
 
|-style="background:#A8E4A0"
 
|Diplomat's Robes
 
|Diplomat's Robes

Latest revision as of 15:24, 1 January 2021

Sources: AoRCore (Age of Rebellion Core Book) • CaM (Cyphers and Masks) • DA (Desperate Allies) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • EtU (Enter the Unknown) • EV (Endless Vigil) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • FH (Far Horizons) • FiB (Forged in Battle) • FLT (Friends Like These) • FO (Fully Operational) • KtP (Keeping the Peace) • LbE (Lead by Example) • LoNH (Lords of Nal Hutta) • ND (No Disintegrations) • NoP (Nexus of Power) • SaS (Ships and Speeders) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance) • SoT (Stay on Target) • SS (Savage Spirits)

Garments

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
A/KT Tracker Utility Vest 0 0 1 Encumbrance threshold +2 100cr/2 EtU44
Adverse Environment Gear 0 1 2 1 Ignore Setback-die.png from environment type 200cr • 1 AoRCore183, EoECore170, FaDCore179
Alliance Engineer's Helmet and Vest 0 1 1 0 Counts as having +1 rank of Durable talent 75cr/1 FO42
Armored Clothing 1 1 3 2 Perception Difficulty-die.pngDifficulty-die.png to detect as armor 1000cr • 6 AoRCore183, EoECore170, FaDCore179
Banal Apparel 0 0 0 0 Upgrade difficulty to identify wearer once 25cr/0 DA48
Beast-hide Armor 0 1 3 0 Gain Threat-result.png on Charm, Advantage-result.png on Coercion 300cr/2 DC49, SS45
Cargo Clothing 0 0 1 0 Carry up to 3 items Encumbrance 1 or lower without counting toward limit 30cr/0 DA48
Catch Vest 0 1/2 1 0 2 soak vs energy weapons 300cr/3 SoF99
Cloaking Coat 0 1 4 1 Upgrade difficulty x2 of all checks made to detect wearer electronically, including against droids of an Intellect less than wearer's Computers 550cr/8R SM48
Concealing Robes 0 1 1 0 Viewers gain Setback-die.png to notice or identify wearer 150cr/2 FaDCore179
Crash Gear 0 1 1 1 Ignore Intellect or Cunning crits; immune to Disoriented 550cr/3 EV44
Creshaldyne Survivalist Armor 0 1 5 2 Increase Encumbrance limit by 1 350cr/6 SS45
Dress Uniform 0 0 1 0 100cr/5 LbE44
Diplomat's Robes 0 0 2 0 Add Boost-die.png to social checks relating to authority 400cr/6 DA48
Fabricator's Protective Gear 0 1 1 0 Ignore fire or acid of rating 1-2; soak 3 vs Blast damage 450cr/1 FO42
Flare Jacket 0 1 3 0 Maneuver to trigger flares againt targets in Short range; Vigilance Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to avoid being staggered, plus one round per Threat-result.pngThreat-result.png 1500cr/8 DA48
G-Suit 0 1 2 1 Reduce strain to perform a second Pilot-Only Maneuver to 1 2000cr/3 EV44
Heavy Clothing 0 1 1 0 50cr • 0 AoRCore183, EoECore170, FaDCore179
Holographic Costume 1 0 2 0 Computers Difficulty-die.png to program new outfit while in possession of clothing; Computers Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to create from scratch 750cr/8 DA49
Jedi Training Suit 0 2 4/6 0 Mechanics Difficulty-die.png to remove weights, changing Encumbrance to 4. 400cr/9R KtP47
Kemperdine Custom Tailored Armored Jacket 0 2 1 0 Tailored Advantage-result.png to Charm, Deception, or Negotiation in person 6200cr/7 FH44
Lector's Outfit 0 1 2 0 Add Boost-die.png to social checks involving a large group of listeners 525cr/6 DA49
Noble Regalia 0 0 1 3 Downgrade Difficulty of social checks to interact with other nobility and subordinates 750cr/7 DA49
Nomad Greatcoat 0 1 1 0 Reduce difficulty of Resilience checks against cold by one, remove Setback-die.png from cold conditions 100cr/4 SoF99
Performer's Attire 0 0 0 0 Add Boost-die.png to checks to perform or draw attention 50cr/4 DA49
Pioneer Armor 0 1 2 1 +3 to Encumbrance threshold when worn 200cr/4 FO42
Pit Crew Coveralls 0 1 1 1 Reduce damage from fire and Burn weapons by 1; increase Encumbrance threshold by 1 150cr/2 EV44
Polis Massan Bodysuit 0 1 1 1 includes multi-directional glowrod and integrated utility belt (+1 Encumbrance) 300cr/6 SoR109
Reflect Body Glove 0 3 2 0 Concealed Setback-die.pngSetback-die.png; reduce Soak by 1 for each successful combat check, requires Mechanics Difficulty-die.pngDifficulty-die.png to repair 2500cr/5 DoH45
Reinforced Environment Gear 0 1 2 2 Ignore Setback-die.png from environment, reduce falling Crits by 20; Filter Boost-die.png to resist toxins 850cr/4 FH44
Resplendent Robes 0 1 2 0 Allies gain Boost-die.png to Perception, Skulduggery, Stealth checks while wearer draws attention 500cr/5 DA49
Sakiyan Shadowsuit 0 1 1 1 Shadowy: Gain Boost-die.pngBoost-die.png to Stealth checks 2500cr/8 LoNH104
Second Skin Armor 1 1 2 0 Inflict Setback-die.pngSetback-die.png to notice armor 2000cr/7 DA49
Smuggler's Trenchcoat 1 1 3 0 Can contain up to 2 Encumbrance of items; checks made to find items are opposed by Skulduggery 1650cr/7 FC47

Light Armor

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
Armored Robes 1 2 5 2 4500cr/8R FaDCore179
A/KT Mountaineer Armor 1 1 3 2 Integral climbing harness; gain Boost-die.pngBoost-die.png to climbing and rappelling 1800cr/6 EtU44
A/KT Shockrider Crash Suit 0 2 2 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 3000cr/3 SoT43, EtU44
A/KT Wing Commander Armored Flight Suit 1 1 3 1 Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1 1500cr/6 SoT43
Alliance Light Stealth Armor 0 2 3 2 Stealth Boost-die.png 2200cr/7R FiB49
Armored Drop Suit 1 1 6 2 Fly as Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3 vehicle using Pilot (Planetary) 7500cr/7 ND49
Ayelixe/Krongbing Climbsuit 0 1 2 2 Full body suit including gloves, boots, helmet with built-in polarized visor and climbi-assist systems; upgrade ability of wearer's checks to climb or rappel down a surface once. Reduce damage and strain suffered from falls by 5 and reduce subsequent Critical Injury results from falls by 10. 1450cr/4 CaM42
Bantin Corp Mk I NightStalker Suit 0 2 2 1 Full body suit with light-absorbing materials, armorweave and gel-inserts, and sound-dampening fabric, usually worn with goggles. Add Success-result.png to Stealth checks and add Threat-result.png to all social checks. 4800cr/9R CaM42
Biogel Suit 0 2 6 0 +1 soak vs Brawl weapons or bludgeoning Melee weapons; Clumsy Setback-die.png to Brawn- or Agility-based checks 350cr/1 DoH45
Blast Vest 0 1 3 1 Soak +2 vs slugthrower or other physical projectile 200cr/3 FC47
Chitin Armor 0 2 4 1 Gain Threat-result.png on Charm, Advantage-result.png on Coercion 600cr/6 SS45
Correllian Arms "Storm" Charge Suit 0 2 3 0 Counts as being equipped with Shock Gloves: Brawl, Dam +0, Crit 5, Engaged, Stun 3; Attacker Despair-result.png hit for 8 Strain; Threat-result.pngThreat-result.png, Disoriented 1 round. 2000cr/6 DC49
Corellian Technologies TX-3 Combat Flight Suit 1 0 4 2 Sealed suit; can survive for up to 24 hours in hard vacuum 3000cr/6R SoF99
Creshaldyne EOD-MK II Explosives Disposal Armor 0 4 8 0 Due to bulk, wearer loses free movement
Integrated Load-Bearing Gear (upgrade): 700cr/3, reduce suit Encumbrance by 3
Data Link (upgrade): 300cr/4, allows control of a single EOD remote
5300cr/6 FO42
Creshaldyne "Luck" Armor 0 2 4 1 Gain Advantage-result.png on Vigilance checks 1000cr/5 KtP47
Creshaldyne Mk.IV Riot Armor 1 1 3 1 Includes breath mask filter, reduces duration of Staggered or Disoriented by 1 round (min 1) 1850cr/6R FH44


Cyricept Mk IX Personal Mimetic Concealment Suit 1 1 2 1 Bodysuit with optical camouflage system, heat and electromagnetic shielding, sound baffling and other systems. Requires a power pack at belt or wristband, which is good for an hour of constant use (Maneuver to replace). Upgrade ability of all Stealth checks twice; may use Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png to have battery run out of power. 8000cr/8R CaM42
Enviro-suit 0 2 2 1 Sealed; 8 hours of operation; Gain Setback-die.png to Agility and Perception tests 750cr/2 EtU44
Formal Jedi Council Armor 0 2 5 2 Gain Advantage-result.pngAdvantage-result.png to Charm checks with folk who respect the Jedi, or with Coercion checks against those who fear the Jedi 8000cr/10R DoH45
Hauling Harness 1 1 3 2 Increase Encumbrance limits by 6; upgrade Difficulties of combat checks twice 1000cr/6 DA49
Karflo Thinsuit 0 1 0 0 Facemask and filtration (6 hours), removes Setback-die.pngSetback-die.png from hazardous environs 1200cr/6 FiB49
Koromondain Half-Vest 1 1 3 0 When taking a Crit, vest is damaged by one step 500cr/5 KtP47
Mechanic's Utility Suit 0 2 5 1 Counts as having a tool kit 1175cr/3 SM48
Merr-Sonn N-57 Armor 0 2 5 5 Maneuver to recharge an item using suit's power packs 3000cr/6 SM48
Mimetic Suit 1 1 2 2 Stealth: Upgrade x2 while wearing; Limited Power: Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png to run out of power 8000cr/8R FC47
Pacnorval Defense Systems Mk.III Flak Vest 0 1 3 1 Soak +1 vs Blast damage 300cr/2 DC49
Padded Armor 0 2 2 0 500cr • 1 AoRCore183, EoECore170, FaDCore179
Powered Capacitive Armor 1 1 4 2 Maneuver to power armor up or down; power up gains +1 soak/+1 defense but lose free maneuver 3000cr/8R DA49
Riot Armor 0 2 3 2 950cr/4 KtP47
SeaScape Diving Suit 0 2 3 2 Provides six hours to a rebreather, along with fresh water, nutrition, and biological necessities; negate movement penalties for movement in water 400cr/2 DoH45
SoroSuub P-14 Hazardous Industry Suit 0 2 7 2 Breath mask; Resilience Boost-die.pngBoost-die.png vs environmental hazards; immune to Burn or Disorient qualities; +1 Strain to take extra Maneuver 1000cr/4 SM48
Type III "Berethron" Personal Modular Armor 1 1 3 3 1250cr/6R SoF99
Verpine Fiber Ultramesh Armor 0 1 3 2 Maneuver to power armor up or down; up gains +2 Defense, but enemies may use Advantage-result.pngAdvantage-result.png or Triumph-result.png to cause armor to power down, cannot be repowered until end of encounter 3000cr/5 SoR109
Zephyr Stealth Suit 1 1 2 1 Upgrade Stealth test once 5500cr/8R EV44

Heavy Armor

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
Arakyd Industries PX-11 "Battlement" Powered Armor 1 3 3 3 Sealed life support, 1 hour; helmet has comlink + subtract Setback-die.pngSetback-die.png from visual; +1 Brawn, +1 Athletics; 12 hours power (Enc 12, Def 0, lose Brawn unpowered); 5 min to don armor (half with help) 9000cr/9R DC49
Heavy Battle Armor 1 2 6 4 can be fully sealed 5000cr/7(R) AoRCore183, EoECore170, KtP47
Hunter's Trophy Armor 0 2 4 1 Gain Setback-die.png to Charm; Gain Boost-die.pngBoost-die.png to Coercion 2000cr/9 or 1000cr if providing craftsman with raw materials ND49
Hutt Shell Armor 2 2 6 4 Ignore Awkward and Ponderous effects; do not have to spend additional Maneuvers to navigate difficult terrain 25,000cr/9R LoNH104
Imperial Hazard Trooper Armor 0 3 4 3 Life support (24 hours), commlink, sensors (subtract Setback-die.pngSetback-die.png from visual penalties) 18,000cr/8R FiB49
Imperial Storm Commando Armor 0 2 4 4 Macrobinoculars, scanner goggles, remove Setback-die.png from visual penalties, add Setback-die.png to Perception checks to notice. 5000cr/9R FiB49
Jedi Battle Armor 1 2 5 5 Fitted: Setback-die.pngSetback-die.png if not fitted to wearer; Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png and one hour to fit; can be sealed 7500cr/9R KtP47
Jedi Temple Guard Armor 2 1 4 3 Mask contains comlink and in-helmet scanner 12,000cr/10R KtP47
Kav-Dann Power Armor 2 2 4 6 Sealed, with life support suite, 4 hours; Boost-die.png vs environmental penalties; long range comlink; visual package that removes Setback-die.png from visual limits; increase Brawn by +1 while powered; Encumbrance becomes 12 if de-powered, Defense reduced to 0; 10 minutes to don, half that if assisted 13,500cr/7R KtP47
Laminate Armor 0 2 4 3 2500cr • 5 AoRCore183, EoECore170
Leviathan Power Armor 2 2 8 1 Fully sealed, respirator, plus attachments: heating system, enhanced optics suite, strength enhancement; equipped with Mon Cal Defenses mini-torpedo launcher and one Salue DF-D1 duo-flechette rifle 15,000cr/8 SoR109
Loronar Corp Mk.II "Steelskin" Anti-Concussive Armor 0 3 8 1 Brawn and Agility tests gain Setback-die.png; reduce Staggered or Disoriented by 1 6500cr/7R DC49
Mandalorian Armor 1 2 6 5 Traits are for a totally unmodified armor, which is extremely rare to find 6000cr/8 ND49
Rebel Heavy Battle Armor 1 2 5 5 Helmet fitted breathing mask and respirator 6000cr/6R FiB49
Taggeco. Protector 1 Combat Armor 1 2 4 3 5500cr/7R DC49

Other Protections

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
Individual Field Disruptor 1 0 0 0 Shorts out electronics and other field-generators; if Engaged with a droid, it takes 5 Stun damage; considered to be armed with a Melee weapon with a +2 damage and Stun Damage quality 9500cr/7R DoH45
Personal Deflector Shield 2 0 3 0 Runs out of power on Despair-result.png 10,000cr • 8 AoRCore183, EoECore170

Beast Tack

Armor Defense Soak Enc HP Other Traits Cost & Rarity Sourcebook
AniPro Layered Beast Armor 1 1 4 0 Negates penalty for bare back riding beast 2500cr/5 SS45
Caballerin-Series Riding Tack 0 0 2 0 Negates bare-back riding penalties 250cr/4 SoT43
Capari-series Padded Beast Armor 0 2 4 0 Negates bare-back riding penalties 2500cr/5 SoT43
Destri-series Laminate Beast Armor 0 4 7 1 Negates bare-back riding penalties; beast reduces Agility by 1 8500cr/7 SoT43
H-series Megafauna Carriage 1 0 5 2 Negates bare-back riding penalties; beast must be Silhouette 3, Brawn 5+; may be fitted with one or two Gunnery or vehicle-scale weapons 5500cr/7 SoT43

Resources

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

|- |NAME |DEF |SOAK |ENC |HRDPT |OTHER |COSTRAR |SOURCE

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