Difference between revisions of "SW Cybernetics Crafting"
From OakthorneWiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
− | [[Image: | + | ==Templates== |
− | [[Image: | + | {| class="wikitable" style="margin: 1em auto 1em auto;" |
− | [[Image: | + | !Item || Price/Rarity || Check || Difficulty || Time || Profile |
+ | |-style="background:paleturquoise;" | ||
+ | |Prosthetic Replacement || 1000 credits/3 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || Replace functionality of lost limb or organ. | ||
+ | |- | ||
+ | |Cybernetic Appendage || 5000 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 48 hours || Replaces limb. Increase Brawn or Agility by 1 for checks that use that limb. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |Cybernetic Implant || 1500 credits/6 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 48 hours || Implant provides one rank in one Skill. | ||
+ | |} | ||
+ | |||
+ | ==Results== | ||
+ | Results marked with an asterix can only be chosen once. | ||
+ | |||
+ | After making the crafting check, the craftsman may purchase one additional [[Image:Advantage-result.png|15px]] per rank of the Skill used in the crafting by taking an equal number of [[Image:Threat-result.png|15px]]. These are unique in that they do ''not'' cancel one another out. | ||
+ | {| class="wikitable" style="margin: 1em auto 1em auto;" | ||
+ | !width="100" | Result || Effect | ||
+ | |- | ||
+ | |[[Image:Success-result.png|15px]] || '''Success*.''' The item is constructed successfully.<br>'''Additional Successes.''' Reduce crafting time by 2 hours per additional success. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Practice Makes Perfect.''' You learn something valuable, and gain [[Image:Boost-die.png|12px]] on the next check you make with the same skill before the end of the session. | ||
+ | |- | ||
+ | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Lessons Learned.''' Reduce the difficulty of your next crafting check by 1.<br>'''Integrated Tool.''' Choose a General skill. This implant allows a character to make checks with that skill if it requires tools. If it does not, this implant counts as having the right tools for the job.<br>'''Unobtrustive.''' Add [[Image:Setback-die.png|15px]] to checks to determine that the character has the implant installed. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Efficient Construction*.''' A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.<br>'''Inbuilt Gear.''' Choose a piece of equipment of encumbrance 2 or lower; this implant mimics the effect of that gear. The gear may cost no more than 1000 credits, although purchasing this multiple times doubles the value with each purchase.<br>'''Tailored*.''' If built for a specific individual, this implant does not require a check to be installed in them. | ||
+ | |- | ||
+ | |[[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] or [[Image:Triumph-result.png|15px]] || '''Inbuilt Weapon*.''' Choose a weapon of encumbrance 2 or lower possessed by the crafter to install into a limb implant. Add [[Image:Setback-die.png|15px]] to checks to determine that the character has the weapon installed. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Triumph-result.png|15px]][[Image:Triumph-result.png|15px]] || '''Ion Shielded*.''' This implant does not shut down as normal when affected by weapons with the Ion quality. | ||
+ | |- | ||
+ | |[[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Exhausting Effort.''' Upon completing construction of the weapon, you suffer 3 Strain. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Difficult to Install.''' Increase the Difficulty of checks to install this implant by 1. | ||
+ | |- | ||
+ | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Wear and Tear.''' The tools used to craft this implant are worn down or destroyed, and are damaged by one step. | ||
+ | |-style="background:paleturquoise;" | ||
+ | |[[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] or [[Image:Despair-result.png|15px]] || '''Fragile*.''' Whenever the implant becomes damaged, upgrade any minor damage to moderate.<br>'''Severe Feedback*.''' When spending [[Image:Threat-result.png|15px]] on actions that may involve this implant to inflict Strain, half of the total Strain (round down) is also taken as Damage. | ||
+ | |- | ||
+ | |[[Image:Despair-result.png|15px]][[Image:Despair-result.png|15px]] || '''Unexpected Flaw*.''' The implant has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the weapon to fail. When it does, this counts as the weapon suffering major damage. Once this has been repaired, the flaw is removed. | ||
+ | |} |
Latest revision as of 17:59, 18 January 2021
Templates
Results
Results marked with an asterix can only be chosen once.
After making the crafting check, the craftsman may purchase one additional per rank of the Skill used in the crafting by taking an equal number of . These are unique in that they do not cancel one another out.