Difference between revisions of "SW Jobs"
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− | == | + | ==Mechanics== |
{| border="0" cellpadding="5" cellspacing="0" align="center" | {| border="0" cellpadding="5" cellspacing="0" align="center" | ||
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|'''Pay in Credits''' | |'''Pay in Credits''' | ||
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+ | | colspan=3 | '''Salaries''' | ||
+ | |-style="background:gainsboro" | ||
+ | |Maintenance & Repair Work | ||
+ | |A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. | ||
+ | |1000 - 2000 per month | ||
+ | |- | ||
+ | | colspan=3 | '''Contracts''' | ||
+ | |-style="background:gainsboro" | ||
+ | |Contract Tech | ||
+ | |A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. | ||
+ | |5000 - 10,000 | ||
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|Adding a mod to an item attachment | |Adding a mod to an item attachment | ||
|The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | |The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | ||
|500 x difficulty of check | |500 x difficulty of check | ||
− | |- | + | |- |
|Adding a mod to a vehicle or starship attachment | |Adding a mod to a vehicle or starship attachment | ||
|The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | |The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | ||
|1000 x difficulty of check | |1000 x difficulty of check | ||
+ | |||
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|} | |} |
Revision as of 15:56, 20 January 2021
Mechanics
Job | Description | Pay in Credits |
Salaries | ||
Maintenance & Repair Work | A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. | 1000 - 2000 per month |
Contracts | ||
Contract Tech | A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. | 5000 - 10,000 |
x | x | x |
x | x | x |
x | x | x |
x | x | x |
x | x | x |
x | x | x |
x | x | x |
x | x | x |
x | x | x |
Adding a mod to an item attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | 500 x difficulty of check |
Adding a mod to a vehicle or starship attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | 1000 x difficulty of check
|