Difference between revisions of "Salvage"

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__NOTOC__
{| class="wikitable" style="margin: 1em auto 1em auto" width="350" style="background:white"
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{{MCUGenesys-CharSheet
| style="background:darkblue; color:white" | <div style="text-align: center; font-size: 180%">{{{CharacterName}}}</div>
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|CharacterName=Gallows
|-
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|Image=[[Image:Gallows-1.jpg|center|350px]]
|{{{Image}}}
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|Archetype=Disciple
|-
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|Career=Agent
|'''Archetype:''' {{{Archetype}}} • '''Career:''' {{{Career}}} • '''Power Level:''' {{{PL}}}<br>'''Motivations:''' {{{Motivations}}}
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|PL=3
|-
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|Brawn=2
| style="background:blue; color:white" | <div style="text-align: center; font-size: 125%">Characteristics</div>
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|Agility=3
|-
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|Intellect=2
|}
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|Cunning=1
{| class="wikitable" style="margin: 1em auto 1em auto"
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|Willpower=5
| align="left" width="70" | '''Brawn''' || align="left" width="46" | {{{Brawn}}} || align="left" width="70" | '''Agility''' || align="left" width="46" | {{{Agility}}} ||  align="left" width="70" | '''Intellect''' || align="left" width="46" | {{{Intellect}}}
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|Presence=2
|-
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|Arcana=2*
| align="left" width="70" | '''Cunning''' || align="left" width="46" | {{{Cunning}}} || align="left" width="70" | '''Willpower''' || align="left" width="46" | {{{Willpower}}} || align="left" width="70" | '''Presence''' || align="left" width="46" | {{{Presence}}}
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|Athletics=2*
|-
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|Computers=–*
|}
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|Cool=2*
{| class="wikitable" style="margin: 1em auto 1em auto" width="350"
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|Coordination=
| style="background:blue; color:white" | <div style="text-align: center; font-size: 125%">Skills</div>
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|Discipline=3*
|}
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|Driving=
{| class="wikitable" style="margin: 1em auto 1em auto" width="350"
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|Knowledge=
|colspan="5" style="background:grey; color:white" | <div style="text-align: center; font-size: 115%">General Skills</div>
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|Mechanics=
|-style="background:gainsboro"
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|Medicine=
|'''Skill (Char)''' ||'''Rating'''||[[Image:Spacer2.jpg]]||'''Skill (Char)'''||'''Rating'''
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|Operating=–
|-
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|Perception=1*
|Arcana (Int) ||{{{Arcana}}}||[[Image:Spacer2.jpg]]||Athletics (Brn) ||{{{Athletics}}}
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|Piloting=–
|-style="background:gainsboro"
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|Resilience=
|Computers (Int) ||{{{Computers}}}||[[Image:Spacer2.jpg]]||Cool (Prs) ||{{{Cool}}}
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|Skulduggery=–
|-
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|Stealth=3*
|Coordination (Agl) ||{{{Coordination}}}||[[Image:Spacer2.jpg]]||Discipline (Wil) ||{{{Discipline}}}
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|Streetwise=–
|-style="background:gainsboro"
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|Survival=
|Driving (Agl) ||{{{Driving}}}||[[Image:Spacer2.jpg]]||Knowledge (Int) ||{{{Knowledge}}}
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|Vigilance=2*
|-
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|Brawl=4*
|Mechanics (Int) ||{{{Mechanics}}}||[[Image:Spacer2.jpg]]||Medicine (Int) ||{{{Medicine}}}
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|Gunnery=–
|-style="background:gainsboro"
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|Melee=
|Operating (Int) ||{{{Operating}}}||[[Image:Spacer2.jpg]]||Perception (Cun)||{{{Perception}}}
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|Ranged=–
|-
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|Charm=1
|Piloting (Agl) ||{{{Piloting}}}||[[Image:Spacer2.jpg]]||Resilience (Brn)||{{{Resilience}}}
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|Coercion=5
|-style="background:gainsboro"
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|Deception=–*
|Skulduggery (Cun) ||{{{Skulduggery}}}||[[Image:Spacer2.jpg]]||Stealth (Agl)||{{{Stealth}}}
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|Leadership=–
|-
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|Negotiation=
|Streetwise (Cun) ||{{{Streetwise}}}||[[Image:Spacer2.jpg]]||Survival (Cun)||{{{Survival}}}
 
|-style="background:gainsboro"
 
|Vigilance (Wil) ||{{{Vigilance}}}||[[Image:Spacer2.jpg]]|| ||
 
  
|-
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|Talents=• '''Tier 1:''' Bar Brawler, Fearsome 1, Grit 1, Knack for It (Coercion) 1, Parry 1, Torment, Toughened 1<br>
|colspan="5" style="background:grey; color:white" | <div style="text-align: center; font-size: 115%">Combat Skills</div>
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• '''Tier 2:''' Block, Parry 2, Robust Skill Training (Arcana, Coercion, Discipline), Unarmed Parry, Variant Fighting Style (Willpower)<br>
|-style="background:gainsboro"
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• '''Tier 3:''' Constant Vigilance, Outside the Box (Willpower), Parry 3, Parry (Improved)<br>
|'''Skill (Char)''' ||'''Rating'''||[[Image:Spacer2.jpg]]||'''Skill (Char)'''||'''Rating'''
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• '''Tier 4:''' Circle of Shelter, Parry 4, Variant Fighting Style (Improved) (Willpower)<br>
|-
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• '''Tier 5:''' Dedication (Willpower), Master (Coercion)
|Brawl (Brn) ||{{{Brawl}}}||[[Image:Spacer2.jpg]]||Gunnery (Agl)||{{{Gunnery}}}
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|Powers=• '''Fervent Belief:''' Once per Issue, you character may spend a Story Point to decrease the Difficulty of a Fear check once, to minimum of Simple (–). If the circumstances somehow relate to their beliefs, they may ignore the check entirely.<br>• '''Cosmic:''' Asgardian Resilience (Resistance 4)<br>• '''Mystic:''' Chorus of the Dead (Boosted Intellect 3), Pilgrimage into Shadow (Movement 3), Shadow Boxing (Attack 3)<br>• '''Special Training'''
|-style="background:gainsboro"
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|Soak=6
|Melee (Brn) ||{{{Melee}}}||[[Image:Spacer2.jpg]]||Ranged (Agl) ||{{{Ranged}}}
+
|RangedDefense=1
|-
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|MeleeDefense=3
 +
|WoundThreshold=12
 +
|StrainThreshold=16
 +
|Attacks=• '''Unarmed Attack:''' Brawl • Dam Brawn/Willpower • Crit 5 • Knockdown, Stun damage<br>• '''Shadow Boxing:''' Brawl • Dam 7 (Strain, ignore soak) • Crit – • Disorient 3, Immobilize (when Disoriented), Stagger 3; Panic-Inducing<br>• '''Murder of Shadows (Heroic Moment):''' Brawl • Dam 9 (Strain, ignore soak) • Crit – • Blast 3, Disorient 3, Immobilize (when Disoriented), Knockdown, Stagger 3; Panic-Inducing
 +
|EarnedXP=xx
 +
|SpentXP=xx
 +
|}}
  
|-
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==Talents==
|colspan="5" style="background:grey; color:white" | <div style="text-align: center; font-size: 115%">Social Skills</div>
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===Combat===
|-style="background:gainsboro"
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* '''Bar Brawler:''' Add [[Image:Advantage-result.png|15px]] to Brawl checks and combat checks using improvised weapons.
|'''Skill (Char)''' ||'''Rating'''||[[Image:Spacer2.jpg]]||'''Skill (Char)'''||'''Rating'''
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* '''Block:''' When using Parry, may reduce damage from ranged attacks as well.
|-
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* '''Circle of Shelter:''' When an engaged ally suffers a hit, you may activate Parry as if that hit was against you.
|Charm (Prs) ||{{{Charm}}}||[[Image:Spacer2.jpg]]||Coercion (Wil)||{{{Coercion}}}
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* '''Constant Vigilance:''' May always use Vigilance when determining initiative.
|-style="background:gainsboro"
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* '''Fearsome 1:''' When opponent becomes engaged, must make a fear check vs Difficulty of talent rank.
|Deception (Cun) ||{{{Deception}}}||[[Image:Spacer2.jpg]]||Leadership (Prs)||{{{Leadership}}}
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* '''Parry 4:''' When suffering a hit from a melee attack, suffer 3 Strain to reduce damage of attack by 2 + ranks in Parry. Must have a Melee weapon, and can only be used once per hit.
|-
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* '''Parry, Improved:''' When using Parry, may spend [[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]][[Image:Threat-result.png|15px]] to automatically hit attacker once with a Brawl or Melee weapon, dealing weapon base damage plus any damage from applicable talents or abilities. Cannot use if original attack incapacitates.
|Negotiation (Prs) ||{{{Negotiation}}}||[[Image:Spacer2.jpg]]|| ||
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* '''Torment:''' If a target is disoriented, staggered, or prone, gain [[Image:Advantage-result.png|15px]] to combat checks and social rolls to inflict strain.
 +
* '''Unarmed Parry:''' May use Parry without a weapon, and reduce Strain cost by 1.
 +
* '''Variant Fighting Style (Brawl + Willpower):''' May make Brawl checks using Willpower.
 +
* '''Variant Fighting Style, Improved:''' When successfully hitting with Variant Fighting Style, damage is based on Willpower.
 +
===Social===
 +
* '''Master (Coercion):''' May suffer 2 Strain to reduce Difficulty of next Coercion check by 2, min 1.
 +
===Other===
 +
* '''Dedication:''' Increase one characteristic by 1. Purchased: Willpower 5
 +
* '''Grit 1:''' Increase Strain Threshold by 1 per rank.
 +
* '''Knack for It 1:''' Remove [[Image:Setback-die.png|15px]][[Image:Setback-die.png|15px]] from Coercion checks.
 +
* '''Outside the Box (Willpower):''' Once per Issue, may make one Skill check using Willpower rather than normal characteristic.
 +
* '''Robust Skill Training:''' Add the following Skills to Career Skills list: Arcana, Coercion, Discipline
 +
==Cosmic Powers==
 +
'''Asgardian Resilience:''' 100 xp
 +
* '''Powers beyond Imagining (Edge):''' Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level.
 +
* '''Unyielding Energy (Weakness):''' You may never spend experience to increase the Rank of Powers gained through this Source. After Character creation, Cosmic Powers are unchanged. That is not, however, to say that the character cannot acquire an entirely new Cosmic Power through some other means (such as, obtaining an Infinity Stone) during play.
 +
===Asgardian Resilience===
 +
* '''Resistance:''' Rank 4 • ''Cost:'' 100 (10 + 20 + 30 + 40)
 +
Gallows has the bodily power of an Asgardian of strong years, although his centuries languishing in a prison have diminished that some.
 +
* Increase Soak by Ranks.
 +
* '''Unstoppable (Heroic Moment):''' For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
 +
* '''Effects'''
 +
** ''Armored (3/1):'' For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
 +
** ''Immunity:'' You may select one of the Effects from the Attack power. You double any Effects gained from this power against attacks with that (or similar) damage. Alternatively, you may select Toxins and Poisons, Vacuum and Suffocation, or Acid and Corrosive Atmospheres and simply ignore any damage or penalties applied in that Environment. This Effect may be selected multiple times, each time choosing a new Attack Effect or another from the list.
 +
** ''Regeneration:'' Add [[Image:Success-result.png|15px]] to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power.
 +
** ''Resilience:'' Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury.
 +
==Mystic Powers==
 +
'''Chorus of the Dead:''' 30 xp • '''Pilgrimage into Shadow:''' 30 xp • '''Shadow Boxing:''' 45 xp
 +
* '''Forces of Creation (Edge):''' You gain a new use of Heroic Moment. When you spend a Heroic Moment, instead of the uses provided by your Powers, you may instead manifest an entirely new Power with a Rank equal to the highest Rank of Power with this Source, and may select Effects for this new power as normal. This effect lasts for a single Page.
 +
* '''Proper Preparation (Weakness):''' Nearly all mystical powers require some momentary effort to bring them to bare. You gain the Preparation Limit applied to any Power with this Source. In addition, the Storyteller may spend a Story Point at the start of an Issue to introduce circumstances which make your magical powers more difficult to use, inflicting  to all uses of Powers with this Source. This  cannot be negated or removed in anyway.
 +
===Chorus of the Dead===
 +
'''Boosted Characteristic (Intellect):''' Rank 3 • ''Cost:'' 30 (5* + 10* + 15*)<br>
 +
Gallows can commune with the dead, calling upon them in the form of ravens to come to him and speak their secrets to him. He is exceedingly knowledgeable about all matters of the occult, the sciences, history of the multiverse, and other specialized knowledges thanks to his ability to seek the wisdom of others.
 +
* When rolling an Intellect-based check, and rolling a [[Image:Triumph-result.png|15px]], may immediately roll an additional [[Image:Proficiency-die.png|15px]] before resolving the Check, in addition to normal [[Image:Triumph-result.png|15px]] effects.
 +
* '''Concentrated Effort (Heroic Moment):''' Reduce the Difficulty of a check using the Characteristic tied to this Power to a Simple (). This reduction lasts a number of Pages equal to your Ranks, but is also “concentration” based – meaning that if you stop performing the action which triggered that check, and move on to a new action, the reduction ends.
 +
* '''Effects'''
 +
** ''Flexible:'' Before resolving a check using Characteristic associated with this power, you gain a number of Automatic [[Image:Advantage-result.png|15px]] equal to your Ranks.
 +
** ''Effective:'' When attempting a check using Characteristic associated with this power, before resolving [[Image:Success-result.png|15px]] and [[Image:Advantage-result.png|15px]] , you may convert [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] into a [[Image:Triumph-result.png|15px]]. This does not count as being “rolled.” You may use this Effect a number of times equal to your Ranks per Issue.
 +
** ''Amazing:'' Before rolling your Dice Pool during a Non-Conflict check using the Characteristic associated with this power, you may Downgrade the Difficulty a number of times equal to your Ranks in this power. You may use this effect a number of times equal to your Power-Level. (Note: You MAY use this effect during a Conflict, so long as the check is NOT being made for an Attack).
 +
* '''Limits'''
 +
** ''Taxing:'' Use of power causes 1 Strain
 +
** ''Debilitating:'' Use of power causes 1 Wound
 +
** ''Monstrous:'' Swarm of ravens shows up to call out to him and tell him secrets.
 +
===Pilgrimage into Shadow===
 +
'''Movement:''' Rank 3 • ''Cost:'' 30 (5* + 10* + 15*)<br>
 +
He can access the Dark Dimension in this way, and can use it to travel long distances, including interstellar (but not trans-dimensional) distances. These journeys bypass the need for the Bifrost or vehicles, but can be psychologically harrowing for those Galgatyr takes with him.
 +
* xx
 +
* '''Fast Track (Heroic Moment):''' For the rest of the Page, you increase your Ranks in this power by 2 and may select two additional Effects. If this would increase an Effect beyond what is listed, simply describe a reasonable Effect to your Storyteller.
 +
* '''Effects'''
 +
** ''Connection:'' When you move, you do not cross the space between – but simply appear at your destination. You must be able to see where you will appear. The distance you travel is limited by your movement, though you may move vertically as well as horizontally (similarly to the Aerial Effect). When combined with the Distance Effect, you no longer need to see your destination, but must have a reasonable idea of where you’re going.
 +
** ''Distance:'' During Structured Conflicts, you double your movement in Planetary Scale. Outside of Structured Conflict you may move anywhere on your current planet.
 +
** ''Passengers:'' You may bring a number of Engaged Characters equal to your Ranks in this power with you when you move.
 +
* '''Limits'''
 +
** ''Gateway:'' Instead of moving, you open a portal between two locations. You have no control over who enters or exits the portal, though you may close the portal at any time.
 +
** ''Monstrous:'' Folk who see the effect are panic-inducing.
 +
** ''Taxing:'' Use of power causes 1 Strain
 +
===Shadow Boxing===
 +
'''Attack:''' Rank 3 • ''Cost:'' 45 (5* + 10* + 30)<br>
 +
Gallows' fists strike not the body but the soul of the enemy, actually causing shadow-ravens to fly forth from the enemy's shadow.
 +
* Gain attack at Short Range with a Damage of 4 + Ranks.
 +
* '''Spectacular Attack (Heroic Moment):''' You gain 2 Ranks in your Attack for a single Strip, and may select two additional Effects to apply. You may, instead, use these one or more of these Ranks to temporarily remove one or more Limits applied to this power, but may not ignore the Weakness applied by the power’s Source. (Blast + Impact)
 +
* '''Effects'''
 +
** ''Psychic:'' Gain Disorient (ranks).
 +
** ''Psychic:'' Gain Immobilize for as long as Disoriented.
 +
** ''Terrorizing:'' Attack inflicts Strain instead of Wounds and ignores Soak. Additionally, spend [[Image:Advantage-result.png|15px]][[Image:Advantage-result.png|15px]] to cause your target to become Staggered for a number of Pages equal to your Ranks.
 +
* '''Limits'''
 +
** ''Close Combat:'' May only attack opponents who are Engaged.
 +
** ''Monstrous:'' Folk who see the effect are panic-inducing.
  
|}
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==Character Creation==
{| class="wikitable" style="margin: 1em auto 1em auto" width="350"
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Brawn 2 • Agility 3 • Intellect 2 • Cunning 1 • Willpower 3 • Presence 2
| style="background:blue; color:white" | <div style="text-align: center; font-size: 125%">Talents</div>
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* '''Starting Wound Threshold:''' 10 + Brawn
|-
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* '''Starting Strain Threshold:''' 10 + Willpower
|{{{Talents}}}
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* '''Starting Skills:''' One rank in either Coercion or Discipline (Coercion 1)
|-
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* '''Fervent Belief:''' Once per Issue, you character may spend a Story Point to decrease the Difficulty of a Fear check once, to minimum of Simple (–). If the circumstances somehow relate to their beliefs, they may ignore the check entirely.
| style="background:blue; color:white" | <div style="text-align: center; font-size: 125%">Powers</div>
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* '''Career Skills:''' Athletics 1, Brawl 1, Charm 1, Computers, Cool 1, Deception, Perception 1, Stealth 1
|-
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* '''Starting Experience:''' 250xp
|'''Power Rating:''' {{{PL}}}
+
** Characteristics: 70 (Willpower 4, Agility 3)
|-
+
** Skills: 65 (Arcana 1, Brawl 3, Coercion 3, Discipline 1, Vigilance 2)
|{{{Powers}}}
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** Talents: 105
|-
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*** Tier 1 Talents (10 xp): Fearsome 1, Parry 1
| style="background:blue; color:white" | <div style="text-align: center; font-size: 125%">Combat</div>
+
*** Tier 2 Talents (20 xp): Robust Skill Training (Arcana, Coercion, Discipline), Variant Fighting Style (Willpower)
|-
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*** Tier 3 Talents (30 xp): Outside the Box (Willpower), Parry (Improved)
|'''Soak:''' {{{Soak}}} • '''Ranged Defense:''' {{{RangedDefense}}} • '''Melee Defense:''' {{{MeleeDefense}}}<br>'''Wound Threshold:''' {{{WoundThreshold}}} • '''Strain Threshold:''' {{{StrainThreshold}}}
+
*** Tier 4 Talents (20 xp): Variant Fighting Style (Improved) (Willpower)
|-
+
*** Tier 5 Talents (25 xp): Dedication (Willpower)
| style="background:gray; color:white" | <div style="text-align: center; font-size: 100%">Attacks</div>
+
* '''Powered Experience:''' 500xp
|-
+
** Cosmic Powers: 100xp
|{{{Attacks}}}
+
** Mystic Powers: 105 xp
|-
+
** Special Training: 295 xp
| style="background:blue; color:white" | <div style="text-align: center; font-size: 125%">Experience Points</div>
+
*** Skills (145 xp): Arcana 2, Athletics 2, Brawl 4, Coercion 5, Cool 2, Discipline 3, Stealth 3
|-
+
*** Tier 1 Talents (10 xp): Bar Brawler, Grit 1, Knack for It (Coercion) 1, Torment, Toughened 1
|'''Earned:''' {{{EarnedXP}}}
+
*** Tier 2 Talents (20 xp): Block, Parry 2, Unarmed Parry
|-
+
*** Tier 3 Talents (30 xp): Constant Vigilance, Parry 3
| style="background:gray; color:white" | <div style="text-align: center; font-size: 100%">Spent Experience</div>
+
*** Tier 4 Talents (40 xp): Circle of Shelter, Parry 4
|-
+
*** Tier 5 Talents (50 xp): Master (Coercion)
|{{{SpentXP}}}
 
|-
 
|}
 
</div>
 

Revision as of 20:38, 2 February 2021

Gallows
Gallows-1.jpg
Archetype: Disciple • Career: Agent • Power Level: 3
Motivations: {{{Motivations}}}
Characteristics
Brawn 2 Agility 3 Intellect 2
Cunning 1 Willpower 5 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Arcana (Int) 2* Spacer2.jpg Athletics (Brn) 2*
Computers (Int) –* Spacer2-grey.jpg Cool (Prs) 2*
Coordination (Agl) Spacer2.jpg Discipline (Wil) 3*
Driving (Agl) Spacer2-grey.jpg Knowledge (Int)
Mechanics (Int) Spacer2.jpg Medicine (Int)
Operating (Int) Spacer2-grey.jpg Perception (Cun) 1*
Piloting (Agl) Spacer2.jpg Resilience (Brn)
Skulduggery (Cun) Spacer2-grey.jpg Stealth (Agl) 3*
Streetwise (Cun) Spacer2.jpg Survival (Cun)
Vigilance (Wil) 2* Spacer2-grey.jpg
Combat Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Brawl (Brn) 4* Spacer2.jpg Gunnery (Agl)
Melee (Brn) Spacer2-grey.jpg Ranged (Agl)
Social Skills
Skill (Char) Rating Spacer2-grey.jpg Skill (Char) Rating
Charm (Prs) 1 Spacer2.jpg Coercion (Wil) 5
Deception (Cun) –* Spacer2-grey.jpg Leadership (Prs)
Negotiation (Prs) Spacer2.jpg
Talents
Tier 1: Bar Brawler, Fearsome 1, Grit 1, Knack for It (Coercion) 1, Parry 1, Torment, Toughened 1

Tier 2: Block, Parry 2, Robust Skill Training (Arcana, Coercion, Discipline), Unarmed Parry, Variant Fighting Style (Willpower)
Tier 3: Constant Vigilance, Outside the Box (Willpower), Parry 3, Parry (Improved)
Tier 4: Circle of Shelter, Parry 4, Variant Fighting Style (Improved) (Willpower)
Tier 5: Dedication (Willpower), Master (Coercion)

Powers
Power Rating: 3
Fervent Belief: Once per Issue, you character may spend a Story Point to decrease the Difficulty of a Fear check once, to minimum of Simple (–). If the circumstances somehow relate to their beliefs, they may ignore the check entirely.
Cosmic: Asgardian Resilience (Resistance 4)
Mystic: Chorus of the Dead (Boosted Intellect 3), Pilgrimage into Shadow (Movement 3), Shadow Boxing (Attack 3)
Special Training
Combat
Soak: 6 • Ranged Defense: 1 • Melee Defense: 3
Wound Threshold: 12 • Strain Threshold: 16
Attacks
Unarmed Attack: Brawl • Dam Brawn/Willpower • Crit 5 • Knockdown, Stun damage
Shadow Boxing: Brawl • Dam 7 (Strain, ignore soak) • Crit – • Disorient 3, Immobilize (when Disoriented), Stagger 3; Panic-Inducing
Murder of Shadows (Heroic Moment): Brawl • Dam 9 (Strain, ignore soak) • Crit – • Blast 3, Disorient 3, Immobilize (when Disoriented), Knockdown, Stagger 3; Panic-Inducing
Experience Points
Earned: xx
Spent Experience
xx

Talents

Combat

  • Bar Brawler: Add Advantage-result.png to Brawl checks and combat checks using improvised weapons.
  • Block: When using Parry, may reduce damage from ranged attacks as well.
  • Circle of Shelter: When an engaged ally suffers a hit, you may activate Parry as if that hit was against you.
  • Constant Vigilance: May always use Vigilance when determining initiative.
  • Fearsome 1: When opponent becomes engaged, must make a fear check vs Difficulty of talent rank.
  • Parry 4: When suffering a hit from a melee attack, suffer 3 Strain to reduce damage of attack by 2 + ranks in Parry. Must have a Melee weapon, and can only be used once per hit.
  • Parry, Improved: When using Parry, may spend Threat-result.pngThreat-result.pngThreat-result.png to automatically hit attacker once with a Brawl or Melee weapon, dealing weapon base damage plus any damage from applicable talents or abilities. Cannot use if original attack incapacitates.
  • Torment: If a target is disoriented, staggered, or prone, gain Advantage-result.png to combat checks and social rolls to inflict strain.
  • Unarmed Parry: May use Parry without a weapon, and reduce Strain cost by 1.
  • Variant Fighting Style (Brawl + Willpower): May make Brawl checks using Willpower.
  • Variant Fighting Style, Improved: When successfully hitting with Variant Fighting Style, damage is based on Willpower.

Social

  • Master (Coercion): May suffer 2 Strain to reduce Difficulty of next Coercion check by 2, min 1.

Other

  • Dedication: Increase one characteristic by 1. Purchased: Willpower 5
  • Grit 1: Increase Strain Threshold by 1 per rank.
  • Knack for It 1: Remove Setback-die.pngSetback-die.png from Coercion checks.
  • Outside the Box (Willpower): Once per Issue, may make one Skill check using Willpower rather than normal characteristic.
  • Robust Skill Training: Add the following Skills to Career Skills list: Arcana, Coercion, Discipline

Cosmic Powers

Asgardian Resilience: 100 xp

  • Powers beyond Imagining (Edge): Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level.
  • Unyielding Energy (Weakness): You may never spend experience to increase the Rank of Powers gained through this Source. After Character creation, Cosmic Powers are unchanged. That is not, however, to say that the character cannot acquire an entirely new Cosmic Power through some other means (such as, obtaining an Infinity Stone) during play.

Asgardian Resilience

  • Resistance: Rank 4 • Cost: 100 (10 + 20 + 30 + 40)

Gallows has the bodily power of an Asgardian of strong years, although his centuries languishing in a prison have diminished that some.

  • Increase Soak by Ranks.
  • Unstoppable (Heroic Moment): For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
  • Effects
    • Armored (3/1): For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
    • Immunity: You may select one of the Effects from the Attack power. You double any Effects gained from this power against attacks with that (or similar) damage. Alternatively, you may select Toxins and Poisons, Vacuum and Suffocation, or Acid and Corrosive Atmospheres and simply ignore any damage or penalties applied in that Environment. This Effect may be selected multiple times, each time choosing a new Attack Effect or another from the list.
    • Regeneration: Add Success-result.png to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power.
    • Resilience: Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury.

Mystic Powers

Chorus of the Dead: 30 xp • Pilgrimage into Shadow: 30 xp • Shadow Boxing: 45 xp

  • Forces of Creation (Edge): You gain a new use of Heroic Moment. When you spend a Heroic Moment, instead of the uses provided by your Powers, you may instead manifest an entirely new Power with a Rank equal to the highest Rank of Power with this Source, and may select Effects for this new power as normal. This effect lasts for a single Page.
  • Proper Preparation (Weakness): Nearly all mystical powers require some momentary effort to bring them to bare. You gain the Preparation Limit applied to any Power with this Source. In addition, the Storyteller may spend a Story Point at the start of an Issue to introduce circumstances which make your magical powers more difficult to use, inflicting to all uses of Powers with this Source. This cannot be negated or removed in anyway.

Chorus of the Dead

Boosted Characteristic (Intellect): Rank 3 • Cost: 30 (5* + 10* + 15*)
Gallows can commune with the dead, calling upon them in the form of ravens to come to him and speak their secrets to him. He is exceedingly knowledgeable about all matters of the occult, the sciences, history of the multiverse, and other specialized knowledges thanks to his ability to seek the wisdom of others.

  • When rolling an Intellect-based check, and rolling a Triumph-result.png, may immediately roll an additional Proficiency-die.png before resolving the Check, in addition to normal Triumph-result.png effects.
  • Concentrated Effort (Heroic Moment): Reduce the Difficulty of a check using the Characteristic tied to this Power to a Simple (–). This reduction lasts a number of Pages equal to your Ranks, but is also “concentration” based – meaning that if you stop performing the action which triggered that check, and move on to a new action, the reduction ends.
  • Effects
    • Flexible: Before resolving a check using Characteristic associated with this power, you gain a number of Automatic Advantage-result.png equal to your Ranks.
    • Effective: When attempting a check using Characteristic associated with this power, before resolving Success-result.png and Advantage-result.png , you may convert Advantage-result.pngAdvantage-result.png into a Triumph-result.png. This does not count as being “rolled.” You may use this Effect a number of times equal to your Ranks per Issue.
    • Amazing: Before rolling your Dice Pool during a Non-Conflict check using the Characteristic associated with this power, you may Downgrade the Difficulty a number of times equal to your Ranks in this power. You may use this effect a number of times equal to your Power-Level. (Note: You MAY use this effect during a Conflict, so long as the check is NOT being made for an Attack).
  • Limits
    • Taxing: Use of power causes 1 Strain
    • Debilitating: Use of power causes 1 Wound
    • Monstrous: Swarm of ravens shows up to call out to him and tell him secrets.

Pilgrimage into Shadow

Movement: Rank 3 • Cost: 30 (5* + 10* + 15*)
He can access the Dark Dimension in this way, and can use it to travel long distances, including interstellar (but not trans-dimensional) distances. These journeys bypass the need for the Bifrost or vehicles, but can be psychologically harrowing for those Galgatyr takes with him.

  • xx
  • Fast Track (Heroic Moment): For the rest of the Page, you increase your Ranks in this power by 2 and may select two additional Effects. If this would increase an Effect beyond what is listed, simply describe a reasonable Effect to your Storyteller.
  • Effects
    • Connection: When you move, you do not cross the space between – but simply appear at your destination. You must be able to see where you will appear. The distance you travel is limited by your movement, though you may move vertically as well as horizontally (similarly to the Aerial Effect). When combined with the Distance Effect, you no longer need to see your destination, but must have a reasonable idea of where you’re going.
    • Distance: During Structured Conflicts, you double your movement in Planetary Scale. Outside of Structured Conflict you may move anywhere on your current planet.
    • Passengers: You may bring a number of Engaged Characters equal to your Ranks in this power with you when you move.
  • Limits
    • Gateway: Instead of moving, you open a portal between two locations. You have no control over who enters or exits the portal, though you may close the portal at any time.
    • Monstrous: Folk who see the effect are panic-inducing.
    • Taxing: Use of power causes 1 Strain

Shadow Boxing

Attack: Rank 3 • Cost: 45 (5* + 10* + 30)
Gallows' fists strike not the body but the soul of the enemy, actually causing shadow-ravens to fly forth from the enemy's shadow.

  • Gain attack at Short Range with a Damage of 4 + Ranks.
  • Spectacular Attack (Heroic Moment): You gain 2 Ranks in your Attack for a single Strip, and may select two additional Effects to apply. You may, instead, use these one or more of these Ranks to temporarily remove one or more Limits applied to this power, but may not ignore the Weakness applied by the power’s Source. (Blast + Impact)
  • Effects
    • Psychic: Gain Disorient (ranks).
    • Psychic: Gain Immobilize for as long as Disoriented.
    • Terrorizing: Attack inflicts Strain instead of Wounds and ignores Soak. Additionally, spend Advantage-result.pngAdvantage-result.png to cause your target to become Staggered for a number of Pages equal to your Ranks.
  • Limits
    • Close Combat: May only attack opponents who are Engaged.
    • Monstrous: Folk who see the effect are panic-inducing.

Character Creation

Brawn 2 • Agility 3 • Intellect 2 • Cunning 1 • Willpower 3 • Presence 2

  • Starting Wound Threshold: 10 + Brawn
  • Starting Strain Threshold: 10 + Willpower
  • Starting Skills: One rank in either Coercion or Discipline (Coercion 1)
  • Fervent Belief: Once per Issue, you character may spend a Story Point to decrease the Difficulty of a Fear check once, to minimum of Simple (–). If the circumstances somehow relate to their beliefs, they may ignore the check entirely.
  • Career Skills: Athletics 1, Brawl 1, Charm 1, Computers, Cool 1, Deception, Perception 1, Stealth 1
  • Starting Experience: 250xp
    • Characteristics: 70 (Willpower 4, Agility 3)
    • Skills: 65 (Arcana 1, Brawl 3, Coercion 3, Discipline 1, Vigilance 2)
    • Talents: 105
      • Tier 1 Talents (10 xp): Fearsome 1, Parry 1
      • Tier 2 Talents (20 xp): Robust Skill Training (Arcana, Coercion, Discipline), Variant Fighting Style (Willpower)
      • Tier 3 Talents (30 xp): Outside the Box (Willpower), Parry (Improved)
      • Tier 4 Talents (20 xp): Variant Fighting Style (Improved) (Willpower)
      • Tier 5 Talents (25 xp): Dedication (Willpower)
  • Powered Experience: 500xp
    • Cosmic Powers: 100xp
    • Mystic Powers: 105 xp
    • Special Training: 295 xp
      • Skills (145 xp): Arcana 2, Athletics 2, Brawl 4, Coercion 5, Cool 2, Discipline 3, Stealth 3
      • Tier 1 Talents (10 xp): Bar Brawler, Grit 1, Knack for It (Coercion) 1, Torment, Toughened 1
      • Tier 2 Talents (20 xp): Block, Parry 2, Unarmed Parry
      • Tier 3 Talents (30 xp): Constant Vigilance, Parry 3
      • Tier 4 Talents (40 xp): Circle of Shelter, Parry 4
      • Tier 5 Talents (50 xp): Master (Coercion)