Difference between revisions of "Salvage"
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===Other=== | ===Other=== | ||
− | == | + | ==Alien Devices== |
'''Asgardian Resilience:''' 100 xp | '''Asgardian Resilience:''' 100 xp | ||
* '''Powers beyond Imagining (Edge):''' Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level. | * '''Powers beyond Imagining (Edge):''' Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level. | ||
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** ''Regeneration:'' Add [[Image:Success-result.png|15px]] to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power. | ** ''Regeneration:'' Add [[Image:Success-result.png|15px]] to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power. | ||
** ''Resilience:'' Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury. | ** ''Resilience:'' Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury. | ||
+ | |||
==Mystic Powers== | ==Mystic Powers== | ||
'''Chorus of the Dead:''' 30 xp • '''Pilgrimage into Shadow:''' 30 xp • '''Shadow Boxing:''' 45 xp | '''Chorus of the Dead:''' 30 xp • '''Pilgrimage into Shadow:''' 30 xp • '''Shadow Boxing:''' 45 xp |
Revision as of 20:39, 2 February 2021
Gallows
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Archetype: Disciple • Career: Agent • Power Level: 3 Motivations: {{{Motivations}}} |
Characteristics
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Brawn | 2 | Agility | 3 | Intellect | 2 |
Cunning | 1 | Willpower | 5 | Presence | 2 |
Skills
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Talents
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• Tier 1: Bar Brawler, Fearsome 1, Grit 1, Knack for It (Coercion) 1, Parry 1, Torment, Toughened 1 • Tier 2: Block, Parry 2, Robust Skill Training (Arcana, Coercion, Discipline), Unarmed Parry, Variant Fighting Style (Willpower) |
Powers
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Power Rating: 3 |
• Fervent Belief: Once per Issue, you character may spend a Story Point to decrease the Difficulty of a Fear check once, to minimum of Simple (–). If the circumstances somehow relate to their beliefs, they may ignore the check entirely. • Cosmic: Asgardian Resilience (Resistance 4) • Mystic: Chorus of the Dead (Boosted Intellect 3), Pilgrimage into Shadow (Movement 3), Shadow Boxing (Attack 3) • Special Training |
Combat
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Soak: 6 • Ranged Defense: 1 • Melee Defense: 3 Wound Threshold: 12 • Strain Threshold: 16 |
Attacks
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• Unarmed Attack: Brawl • Dam Brawn/Willpower • Crit 5 • Knockdown, Stun damage • Shadow Boxing: Brawl • Dam 7 (Strain, ignore soak) • Crit – • Disorient 3, Immobilize (when Disoriented), Stagger 3; Panic-Inducing • Murder of Shadows (Heroic Moment): Brawl • Dam 9 (Strain, ignore soak) • Crit – • Blast 3, Disorient 3, Immobilize (when Disoriented), Knockdown, Stagger 3; Panic-Inducing |
Experience Points
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Earned: xx |
Spent Experience
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xx |
Talents
Combat
Social
Other
Alien Devices
Asgardian Resilience: 100 xp
- Powers beyond Imagining (Edge): Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level.
- Unyielding Energy (Weakness): You may never spend experience to increase the Rank of Powers gained through this Source. After Character creation, Cosmic Powers are unchanged. That is not, however, to say that the character cannot acquire an entirely new Cosmic Power through some other means (such as, obtaining an Infinity Stone) during play.
Asgardian Resilience
- Resistance: Rank 4 • Cost: 100 (10 + 20 + 30 + 40)
Gallows has the bodily power of an Asgardian of strong years, although his centuries languishing in a prison have diminished that some.
- Increase Soak by Ranks.
- Unstoppable (Heroic Moment): For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
- Effects
- Armored (3/1): For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
- Immunity: You may select one of the Effects from the Attack power. You double any Effects gained from this power against attacks with that (or similar) damage. Alternatively, you may select Toxins and Poisons, Vacuum and Suffocation, or Acid and Corrosive Atmospheres and simply ignore any damage or penalties applied in that Environment. This Effect may be selected multiple times, each time choosing a new Attack Effect or another from the list.
- Regeneration: Add to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power.
- Resilience: Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury.
Mystic Powers
Chorus of the Dead: 30 xp • Pilgrimage into Shadow: 30 xp • Shadow Boxing: 45 xp
- Forces of Creation (Edge): You gain a new use of Heroic Moment. When you spend a Heroic Moment, instead of the uses provided by your Powers, you may instead manifest an entirely new Power with a Rank equal to the highest Rank of Power with this Source, and may select Effects for this new power as normal. This effect lasts for a single Page.
- Proper Preparation (Weakness): Nearly all mystical powers require some momentary effort to bring them to bare. You gain the Preparation Limit applied to any Power with this Source. In addition, the Storyteller may spend a Story Point at the start of an Issue to introduce circumstances which make your magical powers more difficult to use, inflicting to all uses of Powers with this Source. This cannot be negated or removed in anyway.
Chorus of the Dead
Boosted Characteristic (Intellect): Rank 3 • Cost: 30 (5* + 10* + 15*)
Gallows can commune with the dead, calling upon them in the form of ravens to come to him and speak their secrets to him. He is exceedingly knowledgeable about all matters of the occult, the sciences, history of the multiverse, and other specialized knowledges thanks to his ability to seek the wisdom of others.
- When rolling an Intellect-based check, and rolling a , may immediately roll an additional before resolving the Check, in addition to normal effects.
- Concentrated Effort (Heroic Moment): Reduce the Difficulty of a check using the Characteristic tied to this Power to a Simple (–). This reduction lasts a number of Pages equal to your Ranks, but is also “concentration” based – meaning that if you stop performing the action which triggered that check, and move on to a new action, the reduction ends.
- Effects
- Flexible: Before resolving a check using Characteristic associated with this power, you gain a number of Automatic equal to your Ranks.
- Effective: When attempting a check using Characteristic associated with this power, before resolving and , you may convert into a . This does not count as being “rolled.” You may use this Effect a number of times equal to your Ranks per Issue.
- Amazing: Before rolling your Dice Pool during a Non-Conflict check using the Characteristic associated with this power, you may Downgrade the Difficulty a number of times equal to your Ranks in this power. You may use this effect a number of times equal to your Power-Level. (Note: You MAY use this effect during a Conflict, so long as the check is NOT being made for an Attack).
- Limits
- Taxing: Use of power causes 1 Strain
- Debilitating: Use of power causes 1 Wound
- Monstrous: Swarm of ravens shows up to call out to him and tell him secrets.
Pilgrimage into Shadow
Movement: Rank 3 • Cost: 30 (5* + 10* + 15*)
He can access the Dark Dimension in this way, and can use it to travel long distances, including interstellar (but not trans-dimensional) distances. These journeys bypass the need for the Bifrost or vehicles, but can be psychologically harrowing for those Galgatyr takes with him.
- xx
- Fast Track (Heroic Moment): For the rest of the Page, you increase your Ranks in this power by 2 and may select two additional Effects. If this would increase an Effect beyond what is listed, simply describe a reasonable Effect to your Storyteller.
- Effects
- Connection: When you move, you do not cross the space between – but simply appear at your destination. You must be able to see where you will appear. The distance you travel is limited by your movement, though you may move vertically as well as horizontally (similarly to the Aerial Effect). When combined with the Distance Effect, you no longer need to see your destination, but must have a reasonable idea of where you’re going.
- Distance: During Structured Conflicts, you double your movement in Planetary Scale. Outside of Structured Conflict you may move anywhere on your current planet.
- Passengers: You may bring a number of Engaged Characters equal to your Ranks in this power with you when you move.
- Limits
- Gateway: Instead of moving, you open a portal between two locations. You have no control over who enters or exits the portal, though you may close the portal at any time.
- Monstrous: Folk who see the effect are panic-inducing.
- Taxing: Use of power causes 1 Strain
Shadow Boxing
Attack: Rank 3 • Cost: 45 (5* + 10* + 30)
Gallows' fists strike not the body but the soul of the enemy, actually causing shadow-ravens to fly forth from the enemy's shadow.
- Gain attack at Short Range with a Damage of 4 + Ranks.
- Spectacular Attack (Heroic Moment): You gain 2 Ranks in your Attack for a single Strip, and may select two additional Effects to apply. You may, instead, use these one or more of these Ranks to temporarily remove one or more Limits applied to this power, but may not ignore the Weakness applied by the power’s Source. (Blast + Impact)
- Effects
- Limits
- Close Combat: May only attack opponents who are Engaged.
- Monstrous: Folk who see the effect are panic-inducing.
Character Creation
Brawn 2 • Agility 3 • Intellect 2 • Cunning 1 • Willpower 3 • Presence 2
- Starting Wound Threshold: 10 + Brawn
- Starting Strain Threshold: 10 + Willpower
- Starting Skills: One rank in either Coercion or Discipline (Coercion 1)
- Fervent Belief: Once per Issue, you character may spend a Story Point to decrease the Difficulty of a Fear check once, to minimum of Simple (–). If the circumstances somehow relate to their beliefs, they may ignore the check entirely.
- Career Skills: Athletics 1, Brawl 1, Charm 1, Computers, Cool 1, Deception, Perception 1, Stealth 1
- Starting Experience: 250xp
- Characteristics: 70 (Willpower 4, Agility 3)
- Skills: 65 (Arcana 1, Brawl 3, Coercion 3, Discipline 1, Vigilance 2)
- Talents: 105
- Tier 1 Talents (10 xp): Fearsome 1, Parry 1
- Tier 2 Talents (20 xp): Robust Skill Training (Arcana, Coercion, Discipline), Variant Fighting Style (Willpower)
- Tier 3 Talents (30 xp): Outside the Box (Willpower), Parry (Improved)
- Tier 4 Talents (20 xp): Variant Fighting Style (Improved) (Willpower)
- Tier 5 Talents (25 xp): Dedication (Willpower)
- Powered Experience: 500xp
- Cosmic Powers: 100xp
- Mystic Powers: 105 xp
- Special Training: 295 xp
- Skills (145 xp): Arcana 2, Athletics 2, Brawl 4, Coercion 5, Cool 2, Discipline 3, Stealth 3
- Tier 1 Talents (10 xp): Bar Brawler, Grit 1, Knack for It (Coercion) 1, Torment, Toughened 1
- Tier 2 Talents (20 xp): Block, Parry 2, Unarmed Parry
- Tier 3 Talents (30 xp): Constant Vigilance, Parry 3
- Tier 4 Talents (40 xp): Circle of Shelter, Parry 4
- Tier 5 Talents (50 xp): Master (Coercion)