Difference between revisions of "Divine Inspiration"
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|'''Source''' | |'''Source''' | ||
|'''Max Inspiration''' | |'''Max Inspiration''' | ||
+ | |- | ||
+ | |Spending time immersed in the Elven Community of among Elven Art. | ||
+ | |1 | ||
+ | |- | ||
+ | |Acting as a Diplomat or Arbitrator | ||
+ | |3 | ||
|- | |- | ||
|Creating a new Work of art or Magic. | |Creating a new Work of art or Magic. | ||
|5 | |5 | ||
− | |||
|} | |} | ||
Revision as of 23:14, 1 April 2021
Contents
Sources of Divine Inspiration
Common Sources
Source | Max Inspiration |
Entering a location consecrated to your characters Divine Parent | 1 |
Maithe
Tomtom
Source | Max Inspiration |
Defending an innocent / being the last in a fight. | 1 |
Teaching a Halfling or small folk community how to defend itself. | 3 |
Slaying a Large+ Creature while defending or protecting others. | 3 |
Actively fighting in Defense of a Halfling Community | 5 |
Alvar
Source | Max Inspiration |
Participate in a contest of arms or a duel. | 1 |
Defeat a for of equal or greater strength without outside assistance. | 3 |
Participate in a Large Battle (100+ individuals) | 5 |
Casaadi
Source | Max Inspiration |
Reminding another creature of the inevitability of Death, of make them afraid of death. | 1 |
Being present and focused at the moment of someone's death, or when rites for the dead are performed. | 3 |
Creating or Controlling an Undead Creature | 5 |
Ahvain
Source | Max Inspiration |
Spending time immersed in the Elven Community of among Elven Art. | 1 |
Acting as a Diplomat or Arbitrator | 3 |
Creating a new Work of art or Magic. | 5 |
Uses for Divine Inspiration
Common Uses
Power | Cost |
Gain advantage on a attack roll, ability check or a saving throw. | 1 |
Turn a failed Death Save into a success. | 1 |
Regain the use of an ability that recharges with a Short Rest. (Takes a Bonus Action) | 2 |
Restore a level of Exhaustion. | 2 |
Maithe
Power | Cost |
Caste Major Image as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Passive Powers
- Ignore all obscurement caused by fog and mist.
Tomtom
Power | Cost |
Cast Crusaders as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Passive Powers
- Resistance to Psychic Damage
- Immune to the Frightened Condtition
Alvar
Power | Cost |
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Passive Powers
- Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls during this turn, but attack rolls against you have advantage until your next turn.
Casaadi
Power | Cost |
Cast Speak with the Dead as a 3rd level spell. | 1 |
Passive Powers
- Resistance to Necrotic Damage.
Ahvain
Power | Cost |
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. | 1 |
Passive Powers
- Cast Detect Magic as an At Will Ability.