Difference between revisions of "Yane"

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===Foreign Quarter===
 
===Foreign Quarter===
 
Since the Wizarat elected to invite the Realm into Varangia themselves, this quarters has earned the name "the Dragon's Quarter." Abutting about a third of the city's docks, which now swarm with foreigners (many of them from the Blessed Isle), the Foreign Quarter also attracts quite a few merchants, looking to relieve those foreigners of their coin. This area is also, of course, the district where the Guild is required to operate out of, by Varangian law. As such, it has a great many warehouses, inns and the various establishments of need to the Guild for its operations. The Guild are accustomed to being the important individuals in this district, however, and the newly arrived Imperial presence has caused more than a few clashes between Guildsmen and Realm citizens, neither of whom are really accustomed to dealing with one another here.
 
Since the Wizarat elected to invite the Realm into Varangia themselves, this quarters has earned the name "the Dragon's Quarter." Abutting about a third of the city's docks, which now swarm with foreigners (many of them from the Blessed Isle), the Foreign Quarter also attracts quite a few merchants, looking to relieve those foreigners of their coin. This area is also, of course, the district where the Guild is required to operate out of, by Varangian law. As such, it has a great many warehouses, inns and the various establishments of need to the Guild for its operations. The Guild are accustomed to being the important individuals in this district, however, and the newly arrived Imperial presence has caused more than a few clashes between Guildsmen and Realm citizens, neither of whom are really accustomed to dealing with one another here.
 +
* '''Brilliant Damask Hall:''' A massive caravansary maintained by the Guild, Brilliant Damask Hall has steadily grown over the years, absorbing other buildings near it until it is more of a compound than anything else. It is gated off, and incoming merchant caravans are charged entry at those gates. Within are rental facilities ranging from entire buildings of warehouses, stables, common rooms and kitchens, sleeping barracks and lavish personal quarters for an entire large caravan, including slaves to tend to every need, to the more typical facilities used by caravaneers: space to park their wagons (guarded by their own men, of course), inn-quarters for the members of the caravan, stockades for slaves, stables for animals and the like.
 +
** One of the facilities on-site, the Veiled Lady, is an elaborate pleasure-house, full of beautiful performers of both genders who are available for companionship afterwards, some of the finest musicians, alcohol and drugs available in the South and a luxurious decor. The Veiled Lady has become a favorite night-life destination of those who wish to mingle with rich and important Guildsmen of at least merchant prince status, and those who have deals to make.
 +
* '''The Iron Portal:''' On the opposite side of the Quarter from Brilliant Damask Hall, nearest to the docks, is a totally walled-in courtyard with a well-defended, attached barracks-style "slave's warehouse" attached. The Iron Portal - named for the three iron gates that lead into it - is the slave market of Yane. Here, myriad slavers come to sell their wares to foreigners often bound for other places by boat. Of course, the only slaves that Varangians are permitted to own are djala, so about two-thirds of the slaves sold here are of the small spotted folk, but the Guild sells enough other slaves to those bound for other shores to still make it a lucrative business selling human slaves as well. The Iron Portal is also owned by the Guild, and serves as one of their slave citadels.
 +
* '''Thirty Fourth Legion Garrison of Yane:''' X
 +
* '''Temple of the Star-Dragons:''' X
 +
* '''The Satrap's Gate:''' X
 +
 
* Guild HQ
 
* Guild HQ
 
* Slave Market
 
* Slave Market

Revision as of 14:53, 27 May 2011

City Lore of Yane

X

Districts of Yane

X

Foreign Quarter

Since the Wizarat elected to invite the Realm into Varangia themselves, this quarters has earned the name "the Dragon's Quarter." Abutting about a third of the city's docks, which now swarm with foreigners (many of them from the Blessed Isle), the Foreign Quarter also attracts quite a few merchants, looking to relieve those foreigners of their coin. This area is also, of course, the district where the Guild is required to operate out of, by Varangian law. As such, it has a great many warehouses, inns and the various establishments of need to the Guild for its operations. The Guild are accustomed to being the important individuals in this district, however, and the newly arrived Imperial presence has caused more than a few clashes between Guildsmen and Realm citizens, neither of whom are really accustomed to dealing with one another here.

  • Brilliant Damask Hall: A massive caravansary maintained by the Guild, Brilliant Damask Hall has steadily grown over the years, absorbing other buildings near it until it is more of a compound than anything else. It is gated off, and incoming merchant caravans are charged entry at those gates. Within are rental facilities ranging from entire buildings of warehouses, stables, common rooms and kitchens, sleeping barracks and lavish personal quarters for an entire large caravan, including slaves to tend to every need, to the more typical facilities used by caravaneers: space to park their wagons (guarded by their own men, of course), inn-quarters for the members of the caravan, stockades for slaves, stables for animals and the like.
    • One of the facilities on-site, the Veiled Lady, is an elaborate pleasure-house, full of beautiful performers of both genders who are available for companionship afterwards, some of the finest musicians, alcohol and drugs available in the South and a luxurious decor. The Veiled Lady has become a favorite night-life destination of those who wish to mingle with rich and important Guildsmen of at least merchant prince status, and those who have deals to make.
  • The Iron Portal: On the opposite side of the Quarter from Brilliant Damask Hall, nearest to the docks, is a totally walled-in courtyard with a well-defended, attached barracks-style "slave's warehouse" attached. The Iron Portal - named for the three iron gates that lead into it - is the slave market of Yane. Here, myriad slavers come to sell their wares to foreigners often bound for other places by boat. Of course, the only slaves that Varangians are permitted to own are djala, so about two-thirds of the slaves sold here are of the small spotted folk, but the Guild sells enough other slaves to those bound for other shores to still make it a lucrative business selling human slaves as well. The Iron Portal is also owned by the Guild, and serves as one of their slave citadels.
  • Thirty Fourth Legion Garrison of Yane: X
  • Temple of the Star-Dragons: X
  • The Satrap's Gate: X
  • Guild HQ
  • Slave Market
  • Imperial Garrison
  • Immaculate Temple
  • Gate that leads to Satrap's estate

Government of Yane

X

Organizations & Factions of Yane

X