Difference between revisions of "Sun's Red Hand"

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* '''Essence:''' 3; '''Personal:''' 16; '''Peripheral:''' 38; '''Anima Power:''' Ability to Learn any charm, ability to Bind Oath, Diplomatic Immunity
 
* '''Essence:''' 3; '''Personal:''' 16; '''Peripheral:''' 38; '''Anima Power:''' Ability to Learn any charm, ability to Bind Oath, Diplomatic Immunity
 
* '''Virtues:''' Compassion 3, Conviction 3, Temperance 2, Valor 2; '''Willpower:''' 7
 
* '''Virtues:''' Compassion 3, Conviction 3, Temperance 2, Valor 2; '''Willpower:''' 7
* '''Athletics Measurements:''' ''Vertical Jump:'' 5 yds; ''Horizontal Jump:'' 10 yds; ''Move:'' 7 yds; ''Dash:'' 16 yds.; ''Lift:'' 250 lbs.
+
* '''Athletics Measurements:'''(Rising Sun Form in parenthesis) ''Vertical Jump:'' 5(10) yds; ''Horizontal Jump:'' 10(15) yds; ''Move:'' 7(12) yds; ''Dash:'' 16(21) yds.; ''Lift:'' 250 lbs.
 
* '''Possessions:'''
 
* '''Possessions:'''
 
** '''Plumage of the Red General''': Cloak with Elemental Benediction of Water: Fluidity - can change shape and appearance for 1m, but has to remain the same mass and material, this cloak has been modified with weights to make it count as a fighting chain, <br> Disguised Perfect Fighting Chain: Spd 5, Rate 3; Acc 0, Dam +6B Def 3, Tags M 2 R
 
** '''Plumage of the Red General''': Cloak with Elemental Benediction of Water: Fluidity - can change shape and appearance for 1m, but has to remain the same mass and material, this cloak has been modified with weights to make it count as a fighting chain, <br> Disguised Perfect Fighting Chain: Spd 5, Rate 3; Acc 0, Dam +6B Def 3, Tags M 2 R

Revision as of 17:37, 28 September 2011

Testament

From the Darkness, I bring you Light! You have felt the lash - you will know succor. You have been bound shackles - you will strike shackles from mankind. You have worn the slave's collar - you will wear the crown of kings. Rise and come unto me, and bring with you the crimson righteousness of the oppressed. Raise your eyes to me, and raise a red hand of revolution unto this land!

The Sun's Red Hand of Revolution

Red Hand
Red_hand.jpg

Nickname: Red, or Red Hand

  • Caste: Eclipse; Concept: Shining Revolutionary Leader; Age: 31
  • Motivation: To Liberate the Dragon Coast; Intimacies: X
  • Attributes: Str 2, Dex 4, Sta 2, Cha 4, Man 4, App 3, Per 4, Int 2, Wits 3
  • Abilities: Archery 4 (Short Bow +3), Martial Arts 5, War 3 (Guerrilla Tactics +2), Athletics 1, Awareness 5, Larceny 3, Performance 2, Presence 5, Resistance 2, Survival 2, Bureaucracy 3, Linguistics 4 (Propaganda +2), Ride 2, Socialize 3, Craft Wood 1, Investigation 4 (Detecting Lies +1), Lore 2, Occult 1
  • Backgrounds: Contacts: The Bloody Hand (2), Illumination (2), Artifact (3), Influence: Dragon Coast (1), Followers: Resistance of the Reborn Kingdom (1)
  • Languages: Old Realm, High Realm, Low Realm, Skytongue, Riverspeak

Charms

  • Excellencies: Essence Overwhelming: Archery, War, Linguistics, Martial Arts, Investigation, Linguistics
  • Perm. Charms: Ox Body Technique (1) , Phantom Arrow Technique
  • Charms: Day & Night Kata, Spirit Over Clouds Approach, Rising Sun Form, Essence Arrow: (Righteous Judgement Arrow; Dazzling Flare), Irresistible Salesman Spirit, Letter-Within-A-Letter Technique
  • Combos: Day&Night Method: Martial Arts Overwhelming, Day&Night Kata

Advantages

  • Essence: 3; Personal: 16; Peripheral: 38; Anima Power: Ability to Learn any charm, ability to Bind Oath, Diplomatic Immunity
  • Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2; Willpower: 7
  • Athletics Measurements:(Rising Sun Form in parenthesis) Vertical Jump: 5(10) yds; Horizontal Jump: 10(15) yds; Move: 7(12) yds; Dash: 16(21) yds.; Lift: 250 lbs.
  • Possessions:
    • Plumage of the Red General: Cloak with Elemental Benediction of Water: Fluidity - can change shape and appearance for 1m, but has to remain the same mass and material, this cloak has been modified with weights to make it count as a fighting chain,
      Disguised Perfect Fighting Chain: Spd 5, Rate 3; Acc 0, Dam +6B Def 3, Tags M 2 R
    • Red's Pencase: A small but perfectly crafted watertight box containing perfectly crafted versions of a calligraphy brush and quill ink pen, in addition to graphite stylus, red chalk, and red ink (+2 to written Linguistics Rolls, e.i. creating Propaganda) This set has been empowered with Elemental Benediction Wood: Regrowth - the set self regenerates damage and materials. This is generally kept in some sort of satchel or pouch, depending on what form Red's Everyman armor has assumed.
    • The First One : Perfect quality short-bow, simple and unobtrusive. Imbued with Elemental Benediction - Lightness (-1 SPD), This bow is usually not with him anymore, unless he needs a weapon less obvious than his DaiCamber, this bow will be stored in Elsewere once Red has the 'Summon the Loyal Bow' Charm. Stats: Spd 4, Rate 4; Acc 13, Dam +4, Range 150 yrds
  • Artifacts:
    • Everyman Armor Soak: +6L/8B, Mob: 0, Fat: 0 , 6m attune, once attuned may spend 3m reflexively to change your appearance(Any Human with Any Dress but must contain atleast piece of armor), mundane attempts to see through disguise fail, Special attempts to see through disguise suffer +2 difficulty on top of other efforts to conceal identity - Red has several variants on his usual look, from formal Illuminated to simple comfortable versions, assumed as needed.
    • Crown of the Red Dawn [elegant orichalcium circlet with red jade accents](Dragon Tear Tiara) +1 Perception pool, 3 dice bonus on rolls requiring occult sensitivity
    • DaiCamber of the Garda Kings (Blade) Spd 4, Rate 3, Acc 12, Damage 10L, Def 3
    • DaiCamber of the Garda Kings (-Bow-) Spd 5, Rate 4, Acc 13, Damage +7, Range 300yds
    • Five Fold Harmonic Adapter (Repair 1, Ori.): Attach to artifact of non-native magical material, now can use that artifact as if you were the proper Exalt type - attached to Red Jade Shield Bracers
    • Red Jade Shield Bracers -1 speed to all attacks, +3 die to parry DV
    • Perfected Boots (Repair 1): 1m Attune, most comfortable footwear ever, always cool/dry/etc, In Combat: +3 yrds per tick to all move actions, +6 yrds per tick to all dash actions. Long Distances: march at speed of 10 MPH, can cover up to 100 miles in a day (Enough to overtake carriages and many mounts, +2 Strength when calculating jumping distances, adds directly to strength for purposes of Charms/Artifacts/Powers that multiple jumping distances.
  • Hearthstones: Jewel of Heshiesh - +3 dice to interaction with or banishing of Fire Elemental, Half Ritual time and Mote cost to summoning Fire Elementals - Socketed in Crown of the Red Dawn

Combat

  • Combat: Join Battle: 8; Dodge DV: 4; Soak: 2B/1L (armor: +8B/+6L, Mob 0, Fat 0)
    • Punch(Rising Sun Form): Spd 4(-1), Rate 3; Acc 11 (+2), Dam 3B (+1B), PDV 8 (+6)
    • Kick(Rising Sun Form): Spd 4(-1), Rate 2; Acc 10 (+1), Dam 6B (+4B), PDV 4 (–1)
    • Cloak Attack(Rising Sun Form): Spd 4(-1), Rate 3; Acc 10 (+1), Dam 10B (+8B), PDV 9 (+7) (Tags: M, 2, R)
    • Cloak Clinch(Rising Sun Form): Spd 5(-1), Rate 1; Acc 9 (+1), Dam 5B (+1B), PDV — (Tags: C, M, P, R)
    • DaiCamber Blade(Rising Sun Form): Spd 3(-1), Rate 3; Acc 13 (+4), Dam 9L (+7), PDV 9 (+7)
    • DaiCamber Bow (Essence Arrow Attack): Spd 4(-1), Rate 4; Acc 13 (+5), Range 300 yrds
      • Formula: Str(2)+ ArrowTypeDamage(below) +DamageBonuses(+Bow Damage[5],+Essence[3])
      • Ess. Broadhead[+2L] - 12L
      • Ess. Fowling[+2B] - 12B
      • Ess. Frogcrotch[+4L, *] - 14L (*Doubles soak of target's armor)
      • Ess. Target[+Piercing] - 10L (Ignores half of targets armor)
    • The First One [bow]: Spd 3(-1), Rate 4; Acc 13 (+5), Range 150yrds
      • Broad 8L - Blunt 8B - Crotch 10L - Piercing 6L
  • Health Levels: -0/-1/-1/-1/-2/-2/-2-2/-4/Inc.
  • Before combat Red always assumes Rising Sun Form if subtly is not required. Rising Sun form adds +MartialArts(5) to all move dash and jump distances. Unarmed attacks gain +1 Dam/Acc/Def. Immune to Cripple effects. Can parry ranged and lethal without a stunt.

Social Combat

  • Social Combat: Join Debate: 3; Mental Dodge DV: 3; Hide Motivation: 3
    • Presence: Spd 4, Rate 2; Acc 4/4, PDV 2/2
    • Performance: Spd 6, Rate 1; Acc 4/4, PDV 2/2
    • Investigation: Spd 5, Rate 2; Acc 4/4, PDV 2/2

Current Intrigues

  • Red has taken his Followers to the Phoenix Creche and introduced them to Effulgent Brilliance. Red's Followers (Oathbound to never reveal the location of the manse without Red's express permission) now have permission to enter and leave the manse at will.
    • Other than one or two assistants that remain for now in the Sequestered Vale(Red has strongly encouraged them to attend Tabernacle services that are open to them, and asked that they atleast familiarize themselves with the basics of the Cult Doctrine), the rest of his followers now reside in the Phoenix Creche, the first fortress of the Reborn Garda Kingdom!
  • Using his followers as careful messengers, Red has sent out a number of missives to his contacts in the Bloody Hand, encrypted via Letter-Within-a-Letter
    • (Non-descript Letter: X; Target: members of The Bloody Hand; Effect: Mental Combat - If it causes no harm, come to a meeting spot in the Dehennan Mountains (two hours ride from the Pheonix Creche, a small cave in an empty valley. The followers in the Creche rotate out shifts, so there is always at least one person (preferably two) waiting in the cave for potential recruits during the day. The cave is spartan, but appointed with a few bedrolls, some firewood, and stores of salted meat)
    • Red has compiled a small amount of his Cult of the Illuminated Recruitment pamplets (Described in Missionary/Revolutionary Techniques below) his messengers have been spreading and posting the first pamplet (Decrease Intimacy towards Immaculate Philosphy/Order) in villages and at major trade crossroads they pass through while delivering Red's messages to the Bloody Hand.
    • Once a small handful of recruits arrive, Red Hand disguises himself and meets them to interview them. Once he is satisfied of their loyalty (Using Investigation to make sure they are not operatives) He takes them to the Phoenix Creche, where they swear an Oath of Fealty to Red and the Reborn Kingdom of the Garda Kings.(Eclipse Oath to never betray Red or the native people of Dehenna)
  • Those at the Phoenix Creche, when not on recruitment duty, actively work to prepare the Creche to be the birthplace of a Revolution.
  • Red Hand has strongly encouraged, but not commanded, his followers to familiarize themselves with the Illuminated Doctrine, as he feels the Cult of the Illuminated is a positive force in Creation, and an excellent resource to assist with freeing the Dragon Coast. He has already taken to calling the Reborn Garda Kingdom as 'The First Kingdom of the new Day'.
  • He has yet to decide if he wants the Resistance to be separate but allied, or to be a part of, the Cult of the Illuminated.
  • Red's Goal is to recruit the entirety of the local Bloody Hand rebels (an eventually all of the native people of Dehenna) into the Resistance of the Reborn Kingdom.

Missionary/Revolutionary Techniques

  • Assisted by Followers, have established a Safe House (including a light-proof basement or other room)
  • Fliers, disguised by Letter-Within-A-Letter Technique
    • Image: Advertisment for 'Firebird's Genuine 100% Guaranteed Natural Snake Oil'; Target: Mortal Residents of Area; Effect: Mental Combat - Erode Intimacy (Immaculate Philosophy/Order)
    • Image: Advertisement for 'Dawn's Cure-All Miracle Elixir'; Target: Mortals with no Intimacy (Immaculate Philosophy/Order); Effect: Mental Combat - Establish Intimacy (Cult of the Illuminated)
    • Image: Advertisement for 'The Handy-Dandy Wagon of Amazement - coming to a township near you!'; Target: Mortals with Intimacy (Cult of the Illuminated); Effect: Mental Combat - Convince to come to a meeting.
  • At the meeting, Red Hand is disguised, and while one of his Followers makes a show to keep them distracted, Red makes his rounds, spending atleast a minute or two one on one with everyone who arrived. Investigation and Presence ensures their atleast short term loyality, enough to take promising recruits to the Safe House basement, where they are bound with an Eclipse Oath of loyality to the Cult of the Illuminated.