Difference between revisions of "Large Area Maps in Photoshop"
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* Select > Load Selection > Alpha 1 | * Select > Load Selection > Alpha 1 | ||
* Edit > Fill > Foreground Color (should be White) | * Edit > Fill > Foreground Color (should be White) | ||
− | ==The Ocean== | + | ==STEP ONE: The Ocean== |
This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case. | This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case. | ||
===Ocean Deep=== | ===Ocean Deep=== | ||
Line 52: | Line 52: | ||
* Select > Feather > 10 pixels | * Select > Feather > 10 pixels | ||
* Edit > Fill > White | * Edit > Fill > White | ||
+ | * Layer > Duplicate Layer > "Ocean Shallow Variation" | ||
+ | ===Ocean Shallow Variation=== | ||
+ | * Lock Layer (first icon under Lock) | ||
+ | * Layer Mode > Overlay | ||
+ | * Filter > Render > Clouds | ||
+ | ===Ocean Elevation=== | ||
+ | * '''Brush:''' Soft, Size 100, Opacity 25%, White | ||
+ | * Select Layer Mask in Layers Tab | ||
+ | * Click near coasts to build up coastal shelves of shallower water | ||
+ | * Paint below islands as well | ||
+ | * SAVE | ||
+ | ==STEP TWO: Land== | ||
+ | ===Land=== | ||
+ | * Edit > Fill > White | ||
+ | * Select > Load Selection > Alpha 1 | ||
+ | * Layer > Add Layer Mask > Reveal Selection | ||
+ | * Image > Adjustments > Levels > 32, 1.00, 255 | ||
+ | ===Elevation=== | ||
+ | * '''Brush:''' Soft, Size 100, Opacity 25%, White | ||
+ | * ''Optional:'' Select > Load Selection > Alpha 1 | ||
+ | ** Filter > Render > Difference Clouds (repeat several times) | ||
+ | * Paint elevation details in with brush above | ||
+ | ==STEP THREE: Mountains== | ||
+ | ===Hills=== | ||
+ | * '''Brush:''' Soft, Size 50, Opacity 35%, White | ||
+ | * Paint hill details in Layer Mask with brush | ||
+ | ===Mountains=== | ||
+ | * '''Brush:''' Soft, Size 50, Opacity 35%, White | ||
+ | * Paint mountain details in Layer Mask with brush | ||
+ | ===Peaks=== | ||
+ | * '''Brush:''' Soft, Size 35, Opacity 50%, White | ||
+ | * Paint peak details in Layer Mask with brush |
Revision as of 21:18, 21 January 2012
These instructions use the base .psd map entitled "Map-Raw.psd". Instructions are given on a layer-by-layer basis.
Start with either the Generating a Land Form steps OR the Using an Already-Existing Shape steps.
Contents
Generating a Land Form
Background Layer
- Filter > Render > Clouds
- Create "Paint Layer"
Paint Layer
- Layer > New Adjustment Layer > Threshold 1
- At this point, landmass-like shapes will appear.
- Brush: Soft, Size 200, Opacity 10%
- Paint Layer > Opacity 50%
- With Black, click onto areas you want to remove land. This removes land with each click.
- With White, click onto areas you want to add land. This adds land with each click.
- Reduce Brush size to deal with smaller details.
- Select > All
- Edit > Copy Merged
- Click on the Channels Tab
Using an Already-Existing Shape
- Place the map shape into a layer above the Background layer.
- Color the land so that it is white, and the seas so that they are black.
- Select > All
- Edit > Copy Merged
- Click on the Channels Tab
Alpha Channel
- Create new Channel.
- Edit > Paste to new Channel.
- click on "Threshold 1" layer in Layers.
Threshold 1
- Layer > Delete > Layer
- Create "Land" Layer
Land
- Select > Load Selection > Alpha 1
- Edit > Fill > Foreground Color (should be White)
STEP ONE: The Ocean
This step can be skipped if the map has no ocean areas. Delete all oceanic layers except "Water Main" if this is the case.
Ocean Deep
- Select > Load Selection > Alpha 1
- Select > Inverse
- Select > Modify > Contract > 25 pixels
- Select > Feather > 15 pixels
- Filter > Render > Clouds
- Filter > Render > Difference Clouds (repeat several times)
Ocean Emphasis
- Brush: Soft, Size 100, Opacity 25%, Black
- Paint deep areas of water.
- Switch to White
- Paint shallow areas of water.
Ocean Shallow
- Select > Load Selection > Alpha 1
- Select > Modify > Contract > 10 pixels
- Select > Feather > 10 pixels
- Edit > Fill > White
- Layer > Duplicate Layer > "Ocean Shallow Variation"
Ocean Shallow Variation
- Lock Layer (first icon under Lock)
- Layer Mode > Overlay
- Filter > Render > Clouds
Ocean Elevation
- Brush: Soft, Size 100, Opacity 25%, White
- Select Layer Mask in Layers Tab
- Click near coasts to build up coastal shelves of shallower water
- Paint below islands as well
- SAVE
STEP TWO: Land
Land
- Edit > Fill > White
- Select > Load Selection > Alpha 1
- Layer > Add Layer Mask > Reveal Selection
- Image > Adjustments > Levels > 32, 1.00, 255
Elevation
- Brush: Soft, Size 100, Opacity 25%, White
- Optional: Select > Load Selection > Alpha 1
- Filter > Render > Difference Clouds (repeat several times)
- Paint elevation details in with brush above
STEP THREE: Mountains
Hills
- Brush: Soft, Size 50, Opacity 35%, White
- Paint hill details in Layer Mask with brush
Mountains
- Brush: Soft, Size 50, Opacity 35%, White
- Paint mountain details in Layer Mask with brush
Peaks
- Brush: Soft, Size 35, Opacity 50%, White
- Paint peak details in Layer Mask with brush