Difference between revisions of "Beyond the Gates"

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** [[Halflings of Khadin|The Hobbits of the Vale]]
 
** [[Halflings of Khadin|The Hobbits of the Vale]]
 
* '''[[Divinity of Khadin|The Gods & Primordials]]'''
 
* '''[[Divinity of Khadin|The Gods & Primordials]]'''
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 +
==Key Locations==
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* '''[[Ree|The Town of Ree]]'''
  
  

Revision as of 12:11, 22 February 2012

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A D&D Campaign

Connections. Fate, inevitability, chance, whatever one wishes to call it or believe in. The cards are cast and these connections crafted in the past, present & future that will draw six individuals to find each other. Together they shall forge their own destinies and will possess the power to reshape and change the future of the world of Khadin.

Or not. We shall wait and watch the tale unfold.

Player Characters


Campaign Resources

Key Locations


Setting

  • The tale begins in the remote town of Ree, located just beyond the southern gates of the once great dwarven city of Nir within the Taren Mountains. The annual caravan from the north has just arrived in Ree, heralding the start of the Winter Festival. This is traditionally a time of joy & celebration for all of Ree and the many people from beyond the town who come to trade with the caravan and enjoy the festival. But this year is different, a problem has arisen in the depths below the city that will require a skilled team of adventurers to solve.


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