Difference between revisions of "Beyond the Gates"
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** [[Halflings of Khadin|The Hobbits of the Vale]] | ** [[Halflings of Khadin|The Hobbits of the Vale]] | ||
* '''[[Divinity of Khadin|The Gods & Primordials]]''' | * '''[[Divinity of Khadin|The Gods & Primordials]]''' | ||
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==Key Locations== | ==Key Locations== | ||
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==Setting== | ==Setting== | ||
− | + | The lands of Khadin. Most of the "known world" is located between the northern Olora Moutnains and the southern Taren Mountains. This region is called Ilren and is home to the nations of Sedas, Gir, Hana and Kanith and the swamps of Kuth. North of the Olora Mountains is nothing but tundra and ice, dominated by savage gnolls and giants. South of the Taren Mountains is largely unexplored. To the east is the Green Vale, home of the halflings and far to the south was the once great port city of Al-Lorin, now an evil ruin haunted by the dead. | |
− | |||
{| align="center" | {| align="center" | ||
| http://www.oakthorne.net/pics/wiki/beyondgate/Ilren-labels-sm.png | | http://www.oakthorne.net/pics/wiki/beyondgate/Ilren-labels-sm.png | ||
|} | |} | ||
+ | |||
+ | ==Timeline== | ||
+ | * The tale begins in the remote town of [[Ree]], located just beyond the southern gates of the once great dwarven city of Nir within the Taren Mountains. The annual caravan from the north has just arrived in Ree, heralding the start of the Winter Festival. This is traditionally a time of joy & celebration for all of Ree and the many people from beyond the town who come to trade with the caravan and enjoy the festival. But this year is different, a problem has arisen in the depths below the city that will require a skilled team of adventurers to solve. | ||
+ | <br> |
Revision as of 12:19, 22 February 2012
A D&D Campaign
Connections. Fate, inevitability, chance, whatever one wishes to call it or believe in. The cards are cast and these connections crafted in the past, present & future that will draw six individuals to find each other. Together they shall forge their own destinies and will possess the power to reshape and change the future of the world of Khadin.
Or not. We shall wait and watch the tale unfold.
Player Characters
- Marak Bolduum, Dwarven cleric investigator, played by A.J.
- Sorlandira Amneshai, Elven wizard knight, played by Joe
- Aidan Stormcrow, Human warrior blacksmith, played by Mandy
- Barron, Dwarven cleric pubcrawler, played by Keith
- Bran the Blade, Elven warrior acrobat, played by Chris
- Gerrin, Halfling rogue adventurer, played by Eric
Campaign Resources
- NonPlayer Characters
- Races & Nations of Khadin
- The Gods & Primordials
Key Locations
Setting
The lands of Khadin. Most of the "known world" is located between the northern Olora Moutnains and the southern Taren Mountains. This region is called Ilren and is home to the nations of Sedas, Gir, Hana and Kanith and the swamps of Kuth. North of the Olora Mountains is nothing but tundra and ice, dominated by savage gnolls and giants. South of the Taren Mountains is largely unexplored. To the east is the Green Vale, home of the halflings and far to the south was the once great port city of Al-Lorin, now an evil ruin haunted by the dead.
Timeline
- The tale begins in the remote town of Ree, located just beyond the southern gates of the once great dwarven city of Nir within the Taren Mountains. The annual caravan from the north has just arrived in Ree, heralding the start of the Winter Festival. This is traditionally a time of joy & celebration for all of Ree and the many people from beyond the town who come to trade with the caravan and enjoy the festival. But this year is different, a problem has arisen in the depths below the city that will require a skilled team of adventurers to solve.