Template:Dock Ward Guildhalls
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Jump to navigationJump to search- The Butchers Guildhall: Guild of Butchers. A recently renovated timber-frame two-story guild house with an available cold cellar for the guild members' overstock.
- League Hall: League of Skinners & Tanners. A large tannery with an upper-level tavern for the business of the League.
- Mariners Hall: Master Mariners' Guild. A lavish two-story wattle-and-daub building just off the Way of the Dragon that puts up many a visiting ship's captain during and after guild business.
- Watermans Hall: Guild of Watermen. A boat- and warehouse that serves as their headquarters, the boathouse for their skiffs and ferries, and storage for any all flotsam and jetsam found while keeping the harbor clear. (Southeast Dock Street)
- Seaswealth Hall: Fishmongers' Fellowship
- Full Sails Tavern: Most Diligent League of Sailmakers & Cordwainers
- Coopers Rest: Coopers' Guild
- Shippers Hall: Fellowship of Salters, Packers & Joiners
- Muleskull Tavern: Dungsweepers' Guild
- Shipwrights House: Order of Master Shipwrights
- The Metal House of Wonders: Splendid Order of Armorers, Locksmiths & Finesmiths. This guild hall is quite distinctive, with its metal roof.
- Jester's Clubhouse: Jesters' Guild (North Ship Street & South Snail Street)
- The Pavilion of Paving Stones: Loyal Order of Street Laborers