Cedrick Timaryn
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Contents
Origin
- x
- x
- x
Appearance
x
Character Record
CG Threxan Noble Bard (3rd) of the College of Wit. Follower of Tymora. DoB: 16th day of Pollenfall in the year 19,639 (Sage's Reckoning) or 273 AF (After Folly).
Ability Scores:
- Str 11 (+0)
- Dex 14 (+2)
- Con 12 (+1)
- Int 16 (+3)
- Wis 10 (+0)
- Cha 18 (+4)
Proficiencies
Current Bonus: +2
- Saving Throws: Intelligence, Charisma
- Skills: Deception, Perception, Sleight of Hand, History, Insight, Persuasion
- Tools: Lute, Flute, Drum, Gaming Set, Mounts (Land)
- Armor: Light Armor
- Weapon: Simple Weapons, Hand Crossbows, Light Swords, Light Crossbows, Long Swords, Rapiers
Traits & Features
Background: Noble
- Retainers: Cedrick has three traveling companions who accompany him on his travels and serve as his functionaries and back-up band: Yandel, Kyla, and Kodiak.
Traits & Languages
- Traits: Temple Service • Divine Sense, Lay on Hands, Divine Smite, Fighting Style, Paladin Spellcasting • Divine Domain (Life: Domain Spells, Flare), Clerical Spellcasting
- Temple Service: Called upon to offer ceremonies and services at a temple or shrine, may call upon faith for aid, can receive free healing, care and religious services.
- Divine Sense: Know location of any celestial, fiend or undead, and presence of any place or object that has been consecrated or desecrated w/i 50'
- Lay on Hands: Gain a pool of [Paladin Level x5] points. Heal by touch, spending 1pt/hit point. Spend 5 pts to cure disease or neutralize poison. Does not affect undead or constructs.
- Divine Smite: When striking a creature, may expend a spell slot to inflict 2d8 radiant damage + 1d8 radiant damage for each spell level above 1st.
- Fighting Style: Defense: +1 AC when in armor
- Light Domain Spells: Cantrips (light, sacred flame); 1st (burning hands, faerie fire)
- Flare: As a reaction, may impose disadvantage on an attacker with a flash of light. Creatures that cannot be blinded are immune.
- Languages: Threxantran, x, x
Interactions
- Ideals: x
- Flaws: x
- Bonds: x
Combat
- Armor Class: # (Armor: # + Dex Mod: # + Shield: # + Other: #)
- Armor Worn: XXX, AC: #, Weight: #
- Hit Points: 34, Hit Dice: 2d10, 1d8
- Initiative: #, Speed: #
Attacks
- TYPE: Bonus: +#, Damage & Effects: xx, Weight: xx
Spells
- Maximum # of Prepared Spells: 2 paladin, 2 cleric
- Spells per Day: 1st: 2
- Magic Ability: Charisma (Paladin), Wisdom (Cleric)
- Saving Throw DC Total: Paladin: 12 • Cleric: 11 (12 with holy symbol)
Prepared Spells
- Paladin: 1st - divine favor, shield of faith
- Domain: Cantrips - light, sacred flame; 1st - burning hands, faerie fire
- Cleric: Cantrips - guidance, spare the dying, thaumaturgy; 1st - cure wounds, healing word
Resources
Coin
- Carried: 450 gp, #sp, #cp, gems
- Stored: #gp, #sp, #cp, gems
Equipment
- Carried: x
- Stored: x
Lifestyle
TYPE (Xgp/month).
- DETAILS
Other Important Individuals
- XXX: x
Projects, Goals and/or Downtime
- x
Experience Points
Earned: #xp
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