Addicted (Persistent)
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Addicted to a substance. Must indulge regularly, accepting the Intoxicated Condition or become Deprived. Possible Sources: alcoholism, substance abuse. Resolution: Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point. Beat: Your character chooses to get a fix rather than fulfill an obligation, or accepts the Intoxicated Condition before attempting them.
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Amnesia (Persistent)
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Missing a portion of memory. Possible Sources: Physical or psychological trauma, mental powers. Resolution: You regain your memory and learn the truth. Depending on the circumstances, this may constitute a breaking point. Beat: Something problematic arises, such as a forgotten arrest warrant or old enemy.
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Bestial
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Act on animal impulse, running from or lashing out at threats. -2 to resist frenzy or base impulse. -2 Defense. Rolls to compel aggression or flight are exceptional at 3 successes. Possible Sources: Mental powers Resolution: Cause damage in someone's last three Health boxes Beat: n/a
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Broken (Persistent)
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Emotionally shattered; -2 to Social and Resolve rolls, -5 to Intimidation rolls. Possible Sources: Tremendous psychological trauma, mental powers. Resolution: Regain or lose a dot of Integrity, or achieve an exceptional success on a breaking point. Beat: You back down from a confrontation or fail a roll due to this Condition.
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