Witchcraft

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[Origins and Information]

Prerequisites

Crafts 2, Expression 2, Occult 2, Specialty: Witchcraft in Occult

Tradition Skills

  • Animal Ken: Understanding the signs of animals - and the gods of those animals - is a vital aspect of the Craft. Many witches have an animal familiar that grants them insight into certain aspects of their practice.
  • Empathy: Understanding the nuances of others is vital to the successful practice of the Craft, and the empathic witch can discover what someone wants from them not from what they say, but from what they do not.
  • Expression: Witchcraft is quite poetic, with beautiful invocations, songs and chants enwrapped in its practice. The skilled witch should be passionate in her speech and prayers.
  • Survival: Understanding of the natural cycles of the world, herbal recognition, an understanding of the weather and similar knowledges fall within this Skill, and are all vital to an understanding of witchcraft.
  • Occult: Lengthy correspondences, an understanding of how the moon, the sun, the stars and the weather affect one's witchcraft, as well as the names of spirits and gods who have established pacts with the practice of witchcraft. This also encompasses the various means of divination witches use: runework, cartomancy and crystal-, fire- or cauldron-gazing.

Praxis

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Correspondences

  • Moon: The symbol of the Goddess of witches, of witchcraft itself and of all things feminine, the phases of the moon are often used in performing certain kinds of magic. Spells intended to gain or cause something to grow are best performed on the waxing moon, while the waning moon is favored for those intended to banish or reduce. The new moon is considered best for hexing and other black magics, while the full moon is a time for truly powerful workings, aided by the Goddess.
  • Sun: The sun sits as one of the masculine symbols in witchcraft, particularly with regards to the solar-based Sabbats of the witches. The male divinity of the witches is sometimes depicted as a sun god (though more often as a horned god, given the typical Dionysian focus of the Craft).
  • Sabbats and Esbats: X
  • Stones and Herbs: X
  • Witch's Tools: Witchcraft uses a selection of tools to facilitate the working of magic. The four primary tools are the athame, a black-hilted knife, symbolic of Fire and the Masculine Principle, used to direct energy in magical workings; the pentacle, a disc of wax or metal inscribed with specific symbols, symbolic of Earth and used to command certain spirits or ground out energy; the wand, a length of sacred wood, symbolic of Air and used to call up and command other spirits; and the chalice, a cup that holds wine or consecrated water, symbolic of Water and used to represent the Feminine Principle. Other tools include:
    • Boline: The white-handled knife, used for actually cutting or inscribing tools; the "working knife."
    • Censer: A dish or hanging thurible used for burning incense.
    • Scourge: A short handled whip-like device made up of multiple leather strands, the scourge is used in purification and consciousness alteration, particularly when combined with binding of the limbs by cords.
    • Cords: Also called the "witch's ladder," cords and rope are used for a variety of purposes. Given at initiations to represent new degrees, used in "cord magic," and often worn as a belt or cingulum, cords find a great number of uses in witchcraft.
    • Besom: A besom, or broom, is used to symbolically brush or sweep negative energies out of the ritual working space or home. It is also a symbol of sexuality in certain sects, and riding a broom is a piece of fertility sympathetic magic.
    • Cauldron: Symbolic of the Goddess' womb/tomb, wherein souls enter after death to be reincarnated, the cauldron often features in rites of witchcraft. Sometimes the cauldron is filled with water, with a mirror in its bottom, for scrying purposes, while in other instances a flame is kindled in it to represent new life in the womb.
    • Stang: A staff or rod with a forked piece at the top, stangs serve a variety of functions. In some, they act as the center of the altar, placed behind it, forks upward, representing the twin powers of masculine and feminine divinity merging into one whole. In others, they serve the same function in ritual as a witch's broom, likely hearkening back to agricultural times when the woman's implement was likely to be a broom, and the man's a hay-fork. "Riding the stang" has the same connotations as riding the broom, above.
  • The Magic Circle:

Higher Mysteries

  • Herb & Stone Lore (•••): As users of extensive symbolism, witches that use appropriate correspondences in spontaneous or Traditional rotes above and beyond what is called for by the working can receive tangible benefits. Utilizing at least three correspondences can gain a Correspondence Points, while using at least five can gain 2 Correspondence Points. These points can be spent to negate dice pool penalties applied to spellcasting at one point per die. They may also be used to negate Paradox dice at a rate of one point per die. The witch may also spend two points to negate the effects of including one additional spell as combined casting (negating the increased Arcana requirements or -2 penalty), though this doesn't offset the Gnosis required to perform such a feat in the first place.
  • Familiar Lore (••••): Witches often bound spirits into animal forms to help them deal with the difficulties that come of magic. A familiar may spend its Essence to mitigate Paradox dice, just as though the Awakened had spent Mana to do so. Additionally, any Paradox success that the witch desires to take as Resistant damage are actually split between the Awakened and her familiar, with the witch taking the first point of damage. The witch may only do this with spontaneous and Tradition Rote magics, however.
  • Poppets & Sigils (•••••): A witch working her Craft on a far away target may draw on the deep primal links of sympathy with an innate understanding of such things, rather than the knowledge that comes with Space magics. When using Tradition Rotes in extended spell casting, and using a sympathetic link of at least Known intensity, the witch does not need to use Space to cast the spell sympathetically.

Typical Witchcraft Rotes

The following are some of the most commonly taught witchcraft rotes.

Sense of Strangers (Fate •)

  • Spell: Interconnections
  • Dice Pool: Wits + Empathy + Fate
  • Factor Bonuses: Speaking to the target for one minute +1, for ten minutes +2
  • Tradition Rote: The witch must provide some kind of nurturing for the person in question, whether splitting a dessert, sharing tea or helping them perform some task.

Figa & Spittle (Fate ••)

  • Spell: The Evil Eye
  • Dice Pool: Presence + Occult + Fate
  • Factor Bonuses: Makes the figa at target one turn before +1, Spits on target one turn before +1
  • Tradition Rote: The curse must be laid on the new or waning moons to be considered a Tradition Rote.

Cat's Eye (Forces •)

  • Spell: Nightsight
  • Dice Pool: Wits + Animal Ken + Forces
  • Factor Bonuses: Cat whisker or fur +1, Looking into a cat’s eyes +2
  • Tradition Rote: Cat must either be a Familiar (if using Factor Bonuses) or spell performed ritually

Kiss of the Horned Lord (Life •)

  • Spell: Sense Life
  • Dice Pool: Wits + Survival + Life
  • Factor Bonuses: Idol of the Horned One +1, piece of deer antler +1
  • Tradition Rote: This must be performed in a wilderness setting, or during the night of the full moon to be considered a Tradition Rote.

Witch-Flesh (Life ••)

  • Spell: Organic Resilience
  • Dice Pool: Wits + Occult + Life
  • Factor Bonuses: Bloodstone +1
  • Tradition Rote: Cast during the summer or during a full moon

Song of Healing (Life •••)

  • Spell: Healing Heart
  • Dice Pool: Presence + Expression + Life
  • Factor Bonuses: Singing healing chant for one turn +1, For one minute +2
  • Tradition Rote: Cast as an extended Ritual spellcasting.

Taking the Measure (Space X)