Spelljamming Helms

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Rules

  • You cannot perform a rest while acting as the Helmsman.
  • If the Spelljammer leaves the Helm, the ship depowers, and the remainder of any invested spell slots are lost.

Spelljamming Speed

  • Speljamming speed is aproximateley,
  • A ship will drop out of Spelljamming speed if it encounters any thing large enough to have it's own Gravity plane (1 Ton or higher).
  • A ship will travel at spelljamming speeds for 1 hour per spell level spent into the Helm.


Tactical Speed

  • Tactical speed happens when the Spelljammer encounters an object large enough to have it's own gravity plane.
  • The SR is the number of hexes that a ship can.
  • The SR is equal to the Level of the spell Invested.

Spelljamming Helms