Otto Brody
From OakthorneWiki
Otto Brody
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Race: Human, Class: Fightbarian Background: Urchin, Alignment: Chaotic Good Patron Deity: xxx Factions: {{{Factions}}} |
Ability Scores
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Strength 18 (+4) Dexterity 18 (+4), Constitution 18 (+4); Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2) |
Proficiencies
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Bonus: +3 Saving Throws: Strength, Constitution Skills: Acrobatics, Athletics, Intimidation, Sleight of Hand, Stealth Tools: Theives Tools, Disguise Kit Languages: Common, Goblin Armor: None Weapons: Simple Weapons, Martial Weapons |
Traits
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• City Secrets • Fighting Style: Protection, Second Wind, Rage, Frenzy, Unarmored Defense, Reckless Attack, Danger Sense, Extra Attack, Fast Movement |
Feats
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Sentinel |
Combat
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Attacks: Silvered Warhammer: +7 to Att, 1d8+4(6); Longbow: +7 to Att, 1d8+4 Damage Armor Class: 20, Initiative: +4, Speed: 40 ft Hit Points: 84, Hit Dice: 5d12/1d10 |
Social
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Personality Traits: I hide scraps of food and trinkets in my pocket • I always share when I can with the less fortunate. Ideals: Change: The low are lifted up, adn the high and mighty are brought down. • Change is the nature of things. • Bonds: I owe my survival to another goblin urchin who taught me to live on the streets. Flaws: It's not stealing if my cause needs it more than someone else; I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. |
The veneer of civilization is exceedingly thin. -Karin Tansek
Appearance
xxx
Traits
Human Traits
- Stat Bonuses: +1 STR, +1 CON
- Gain Feat: Grants one extra feat. (Sentinel)
- Gain Skill: Grants one extra skill. (Acrobatics)
Urchin Traits
- City Secrets: Travel through cities twice as fast when not in combat.
Barbarian Traits
- Rage: Advantage on STR Checks and Saving throws, +2 bonus damage to melee attacks, resistant to bludgeoning, slashing, and piercing damage.
- Frenzy: Extra attack as bonus action; When rage ends, you suffer one level of exhaustion.
- Unarmored Defense: AC = 10 + DEX Mod + CON Mod
- Reckless Attack: Gain advantage on Strength-based Melee attacks for the turn, grant advantage until next turn.
- Danger Sense: Advantage on DEX saving throws vs. things you can see (traps, spells, etc.)
- Extra Attack: Attack twice instead of once.
- Fast Movement: +10 to speed.
Fighter Traits
- Fighting Style: Protection: Impose disadvantage on enemies within 5ft not attacking me as a reaction.
- Second Wind: Regain 1d10+1 HP as a bonus action. Must take a short rest to recharge.
Ability Score Increases/Feats
- Ability Increase (4th Level): +2 Dexterity
- Feats:
- Sentinel: Creatures who are hit by your opportunity attacks have their speed reduced to 0 for the rest of the turn, Opponents always grant opportunity attacks, even when taking a disengage action, make a single melee attack as a counter-attack if an enemy within 5ft doesn't attack me, as a reaction.
Resources
- Moneys: 0 pp • 305 gp • 0 ep • 0 sp • 0 cp
- Carried Equipment: Ring of Jumping, Disguise Kit, Theives Tools, Potion of Healing (x2), Shield, Silvered Warhammer, Longbow, 20 Silvered Arrows, Quiver, Backpack, bag of 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50ft of hempen rope.
- Stored Equipment: None
- Lifestyle: xxx
Origin
XXX
Other Important Individuals
- x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2015: x